[Configuration] BasedOn=..\Engine\Config\BaseInput.ini [Editor.EditorViewportInput] .Bindings=(Command="SAVEALL",Name=S,Control=True) .Bindings=(Command="OPEN KISMET",Name=K,Control=True) [CommonGame.RPlayerInputBase] bInvertJoystick=true [BmGame.RPlayerInput] GlanceUpScale=-200 GlanceRightScale=200 bInvertCapeGlide=true bUseEasyControls=false [Engine.Console] ConsoleKey=F10 TypeKey=Quote [Engine.PlayerInput] LookRightScale=375 LookUpScale=-300 bInvertMouse=true bInvertCapeGlide=true MouseSensitivity=30.0 -Bindings=(Name="F5",Command="quicksave") -Bindings=(Name="F6",Command="quickload") -Bindings=(Name="F7",Command="set D3DRenderDevice bUsePostProcessEffects False",Control=False,Shift=False,Alt=False) -Bindings=(Name="F8",Command="set D3DRenderDevice bUsePostProcessEffects True",Control=False,Shift=False,Alt=False) .Bindings=(Name="F4",Command="ReloadLevel",Alt=False) .Bindings=(Name="F8",Command="show postprocess") .Bindings=(Name="F11",Command="ToggleMovieRecord") .Bindings=(Name="F5",Command="Stat StartFile") .Bindings=(Name="F6",Command="Stat StopFile") .Bindings=(Name="V",Command="FreezeAll") .Bindings=(Name="C",Command="ToggleLockCamera", Control=True) .Bindings=(Name="Y",Command="ToggleGhost") .Bindings=(Name="C",Command="ToggleCapeForwardState",Alt=true) .Bindings=(Name="V",Command="ToggleCapeGlideState",Alt=true) .Bindings=(Name="X",Command="ToggleCapePause",Alt=true) .Bindings=(Name="B",Command="CapeReset",Alt=true) .Bindings=(Name="T",Command="Teleport") .Bindings=(Name="J",Command="ToggleFMODCompressor") .Bindings=(Name="O",Command="ToggleFMODOcclusion") .Bindings=(Name="Add", Command="AddXP") .Bindings=(Name="Period",Command="ToggleThoughts") .Bindings=(Name="NumPadTwo",Command="DebugCameraDown | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadFour",Command="DebugCameraLeft | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadSix",Command="DebugCameraRight | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadEight",Command="DebugCameraUp | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadSeven",Command="DebugCameraForward | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadOne",Command="DebugCameraBack | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadNine",Command="DebugCameraZoomIn | OnRelease StopDebugCameraMovement") .Bindings=(Name="NumPadThree",Command="DebugCameraZoomOut | OnRelease StopDebugCameraMovement") .Bindings=(Name="One",Command="SelectGadget1") .Bindings=(Name="Two",Command="SelectGadget2") .Bindings=(Name="Three",Command="SelectGadget3") .Bindings=(Name="Four",Command="SelectGadget4") .Bindings=(Name="Five",Command="SelectGadget5") .Bindings=(Name="Six",Command="SelectGadget6") .Bindings=(Name="Seven",Command="SelectGadget7") .Bindings=(Name="Eight",Command="SelectGadget8") .Bindings=(Name="C",Command="ToggleAlternativeCamera",Control=true) .Bindings=(Name="F4",Command="PauseExit",Alt=True) .Bindings=(Name="Run",Command="StartRun | OnRelease EndRun | Button bRunButton") .Bindings=(Name="Stealth",Command="StartStealthMove | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed") .Bindings=(Name="Grapple",Command="GrapplePressed | OnRelease GrappleReleased") .Bindings=(Name="Gadget",Command="GadgetPressed | OnRelease GadgetReleased") .Bindings=(Name="Grab", Command="GrabPressed | OnRelease GrabReleased") .Bindings=(Name="Cover", Command="CoverPressed | OnRelease CoverReleased"); .Bindings=(Name="HoldToZoom", Command="ReadyGadget | OnRelease UnreadyGadget | Button bReadyGadgetButton") .Bindings=(Name="GadgetMode", Command="StartGadgetMode | OnRelease EndGadgetMode") .Bindings=(Name="ForensicMode", Command="SelectForensicModePressed | OnRelease SelectForensicModeReleased"); .Bindings=(Name="GrappleOrGadget", Command="GrappleOrGadgetPressed | OnRelease FireGrapple | OnRelease GadgetReleased") .Bindings=(Name="GrappleOrGadgetOrQuickStrike", Command="GrappleOrStrikeGadgetPressed | OnRelease GadgetReleased") .Bindings=(Name="GadgetOrQuickStrike", Command="GadgetOrQuickStrikePressed | OnRelease GadgetReleased") .Bindings=(Name="StealthOrGadget", Command="StealthOrGadgetPressed | OnRelease EndStealthMove | OnRelease GadgetReleased | Button bCrouchButton | FloorTakedownModifierPressed") .Bindings=(Name="QuickStrike", Command="TriggerQuickStrike | OnRelease QuickStrikeReleased") .Bindings=(Name="HeavyStrike", Command="TriggerHeavyStrike | OnRelease HeavyStrikeReleased") .Bindings=(Name="ChargeStrike", Command="TriggerChargeStrike | OnRelease ChargeStrikeReleased") .Bindings=(Name="BlockBreaker", Command="TriggerBlockBreaker | OnRelease BlockBreakerReleased") .Bindings=(Name="Redirect", Command="TriggerRedirect | OnRelease RedirectReleased") .Bindings=(Name="ContextSensitive", Command="PressedContextSensitive | OnRelease ReleasedContextSensitive") .Bindings=(Name="ReadyBatarang", Command="ReadyBatarang | OnRelease UnReadyBatarang") .Bindings=(Name="HoldToZoomOrCounter", Command="ReadyGadgetOrCounterPressed | OnRelease ReadyGadgetOrCounterReleased | OnRelease UnreadyGadget | Button bReadyGadgetButton") .Bindings=(Name="PS3Crouch", Command="StealthOrQuickBatclawPressed | OnRelease EndStealthMove | Button bCrouchButton | FloorTakedownModifierPressed")) .Bindings=(Name="W",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased") .Bindings=(Name="S",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased") .Bindings=(Name="A",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased") .Bindings=(Name="D",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased") .Bindings=(Name="Up",Command="DebugMenuUpPressed | OnRelease DebugMenuUpReleased") .Bindings=(Name="Down",Command="DebugMenuDownPressed | OnRelease DebugMenuDownReleased") .Bindings=(Name="Left",Command="DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased") .Bindings=(Name="Right",Command="DebugMenuRightPressed | OnRelease DebugMenuRightReleased") .Bindings=(Name="E",Command="DebugMenuNextPage") .Bindings=(Name="Enter",Command="DebugCamSingleFrameStep | DebugMenuSelectA") .Bindings=(Name="BackSpace",Command="ToggleDebugCamera",Control=False) .Bindings=(Name="BackSpace",Command="DebugCamera2Pad",Control=True) -Bindings=(Name="Delete",Command="Camera Default") .Bindings=(Name="Delete",Command="DebugMenuOn | OnRelease DebugMenuOff") .Bindings=(Name="RightShift",Command="DebugMenuOn | OnRelease DebugMenuOff") .Bindings=(Name="Q",Command="DebugMenuPrevPage") .Bindings=(Name="K",Command="DebugKillAllEnemies") .Bindings=(Name="I",Command="ToggleLookInvert") .Bindings=(Name="G",Command="DebugGiveAllGadgets") .Bindings=(Name="F",Command="DebugMenuSelect2") .Bindings=(Name="Escape",Command="Pause") .Bindings=(Name="Pause",Command="Pause") .Bindings=(Name="P",Command="TogglePhysicsGrabber",Alt=false,Control=false) .Bindings=(Name="P",Command="TogglePaths",Alt=true) .Bindings=(Name="P",Command="ToggleAIPaths",Control=true) .Bindings=(Name="M",Command="ToggleMute",Control=true) .Bindings=(Name="H",Command="ToggleHighSpeed",Alt=false) .Bindings=(Name="H",Command="ToggleSuperHighSpeed",Alt=true) .Bindings=(Name="L",Command="ToggleLowSpeed",Alt=false) .Bindings=(Name="Equals",Command="DebugWeaponIn | Button aRightShoulder") .Bindings=(Name="Underscore",Command="DebugWeaponOut | Button aLeftShoulder") .Bindings=(Name="SLASH",Command="GPU") .Bindings=(Name="Equals",Command="Stat Levels") .Bindings=(Name="U",Command="DebugForce3rdPersonCamera") .Bindings=(Name="COMMA",Command="ToggleEnemiesCanAttack") .Bindings=(Name="TAB", Command="OpenLevelUpOrMap") .Bindings=(Name="O",Command="RestoreHealth") .Bindings=(Name="PageUp",Command="DebugMenuStepUp") .Bindings=(Name="PageDown",Command="DebugMenuStepDown") .Bindings=(Name="R",Command="DebugMenuSelectA") .Bindings=(Name="XboxTypeS_LeftTrigger",Command="HoldToZoom | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuPrevPage | Axis aLeftTrigger Speed=1.0 DeadZone=0.2 | Axis aUp Speed=-1.0 DeadZone=0.1") .Bindings=(Name="XboxTypeS_RightTrigger",Command="StealthOrGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | DebugMenuNextPage | Axis aRightTrigger Speed=1.0 DeadZone=0.2 | AttackThrow | Axis aUp Speed=1.0 DeadZone=0.1") .Bindings=(Name="XboxTypeS_RightThumbstick",Command="DebugMenuSelectA | ToggleCameraZoom") .Bindings=(Name="XboxTypeS_LeftThumbstick",Command="DebugMenuSelectA | CentreCamera") .Bindings=(Name="XboxTypeS_DPad_Left",Command="Button bGadgetSelectLeft | DebugMenuLeftPressed | OnRelease DebugMenuLeftReleased") .Bindings=(Name="XboxTypeS_DPad_Right",Command="Button bGadgetSelectRight | DebugMenuRightPressed | OnRelease DebugMenuRightReleased") .Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveDialogueOptionUp | Button bGadgetSelectUp | DebugMenuUpPressed | OnRelease DebugMenuUpReleased") .Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveDialogueOptionDown | Button bGadgetSelectDown | DebugMenuDownPressed | OnRelease DebugMenuDownReleased") .Bindings=(Name="XboxTypeS_Back",Command="OpenLevelUpOrMap") .Bindings=(Name="XboxTypeS_Start",Command="Pause") .Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyRight Speed=1.0 DeadZone=0.0") .Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3 | Axis aRawLHJoyUp Speed=1.0 DeadZone=0.0" ) .Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyRight Speed=1.0 DeadZone=0.0") .Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=1.0 DeadZone=0.2 | Axis aRawRHJoyUp Speed=1.0 DeadZone=0.0") .Bindings=(Name="XboxTypeS_A",Command="DebugCamSingleFrameStep | Run | ContextSensitive |CapeGlide | AcceptConversation | Evade | DebugMenuSelectA | CancelBatarangCamera") .Bindings=(Name="XboxTypeS_B",Command="HangFromVantagePoint | BlockBreaker | DebugCamMoreSpeed | OnRelease DebugCamNormalSpeed | ExitAgilityMode | SkipCutscene | CancelGadget | DebugMenuSelectB | CancelBatarangCamera") .Bindings=(Name="XboxTypeS_X",Command="QuickStrike | AttackSilentFinish | DebugMenuSelectX | CancelBatarangCamera") .Bindings=(Name="XboxTypeS_Y",Command="Grab | ActivateNoise | AttackFearFinish | DebugMenuSelectY | SpecialMoveCheat | CancelBatarangCamera") .Bindings=(Name="XboxTypeS_LeftShoulder",Command="DebugMenuStepUp | ForensicMode | Button aLeftShoulder | SlowDownSpectatorCamera") .Bindings=(Name="XboxTypeS_RightShoulder",Command="DebugMenuStepDown | Grapple | SecondaryFireGadget | DebugMenuQualifyOn | OnRelease DebugMenuQualifyOff | Button aRightShoulder | SpeedUpSpectatorCamera") .Bindings=(Name="MouseScrollUp",Command="GadgetSelectLeft") .Bindings=(Name="MouseScrollDown",Command="GadgetSelectRight") .Bindings=(Name="SIXAXIS_AccelX",Command="Axis aAccelX Speed=1.0 DeadZone=0.2") .Bindings=(Name="SIXAXIS_AccelY",Command="Axis aAccelY Speed=1.0 DeadZone=0.2") .Bindings=(Name="SIXAXIS_AccelZ",Command="Axis aAccelZ Speed=1.0 DeadZone=0.2") .Bindings=(Name="SIXAXIS_Gyro",Command="Axis aGyro Speed=1.0 DeadZone=0.2") [GFxUI.KeyMap] FullKeyboard=1 XboxTypeS_DPad_Left=Left XboxTypeS_DPad_Right=Right XboxTypeS_DPad_Up=Up XboxTypeS_DPad_Down=Down XboxTypeS_A=Enter XboxTypeS_B=Escape XboxTypeS_X=LeftControl XboxTypeS_Y=Delete XboxTypeS_LeftTrigger=LeftBracket XboxTypeS_LeftShoulder=Underscore XboxTypeS_LeftThumbStick=NumPadSeven XboxTypeS_RightTrigger=RightBracket XboxTypeS_RightShoulder=Equals XboxTypeS_RightThumbStick=NumPadNine XboxTypeS_Back=Tab XboxTypeS_Start=SpaceBar Gamepad_LeftStick_Left=Left Gamepad_LeftStick_Right=Right Gamepad_LeftStick_Up=Up Gamepad_LeftStick_Down=Down Gamepad_RightStick_Left=NumPadFour Gamepad_RightStick_Right=NumPadSix Gamepad_RightStick_Up=NumPadEight Gamepad_RightStick_Down=NumPadTwo [GFxUI.GamepadMouse] X=XboxTypeS_RightX Y=XboxTypeS_RightY [Engine.UIInputConfiguration] AxisEmulationDefinitions=(AxisInputKey=MouseX,AdjacentAxisInputKey=MouseY,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=MouseY,AdjacentAxisInputKey=MouseX,bEmulateButtonPress=False) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftX,AdjacentAxisInputKey=XboxTypeS_LeftY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Right,InputKeyToEmulate[1]=Gamepad_LeftStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_LeftY,AdjacentAxisInputKey=XboxTypeS_LeftX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_LeftStick_Up,InputKeyToEmulate[1]=Gamepad_LeftStick_Down) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightX,AdjacentAxisInputKey=XboxTypeS_RightY,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Right,InputKeyToEmulate[1]=Gamepad_RightStick_Left) AxisEmulationDefinitions=(AxisInputKey=XboxTypeS_RightY,AdjacentAxisInputKey=XboxTypeS_RightX,bEmulateButtonPress=True,InputKeyToEmulate[0]=Gamepad_RightStick_Up,InputKeyToEmulate[1]=Gamepad_RightStick_Down) [Engine.UIDataStore_InputAlias] !InputAliases=()