GAMING MOMENTS ! ! !

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charitha chandi

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  • Feb 25, 2009
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    thanks for the comment about my gameplay :) yeah i use the default formation coz it makes ur defense so strong :cool: that ur oppenents will find it impossible to pass by u and it still gives u a great offence :rofl::P as u said i'll try to use Uruguay's team formation and will see how it goes.. :)
    yeah i have got bunch of gameplay videos to upload :D i'll upload them one by one! :)
    .......
    i use only camatasia 6 bro..... my 7min video is not 35 mb its around 141 MB... at what resoultion did u capture ur videos ? :nerd: try to convert a file which is about 7 mins and let me know the file size! :)
    these are my settings

    yeah Defense is the best Offense neh..! :rofl:ok try it ..! I 'll show my own formation and How it works in the next week..! cuz I don't have SS to explain it now..!:P BTW

    your 7 min video is just 40mb neh..!


    case3x.jpg


    Here's my 3min video resolution resolution 1024 x 768 just 3.9GB..! so my point is why I cannot convert my 2min video to around 20 -25mb with your quality ..!

    case1j.jpg


    and Camtasia Studio 6 doesn't have option to convert to FLV seee...! :no: But 7 has that option ..! :D

    case2e.jpg
     
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    nad253

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  • Oct 11, 2006
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    No idea!
    Have you guys seen the game play of a player called "awsomegoal" yeah it's awesome..! it's in the you-tube,He uses rabona to score close range at the post, check it out...! I wish I could play like this..! I wonder how he shoot from that rang and score..! form all this tricks I just want to know how performs this Long range shooting not those rainbows,chops,hops and other tricks..! no doubt this is pro game-play, someone needs lots of practice to shoot from that range ..! but according to my POV someone who plays like this forget the Major part of the FIFA and whole dammed soccer "PASSING" ..! I have seen it in this Video..! :yes:



    i think his favorite player is Lavezzi ..! and likes to see Sanchez plays for Man utd as you..! and it's never gonna happen.! :rofl: :P

    no i haven't.... could u plz post a link of his utube channel :P
     

    charitha chandi

    Well-known member
  • Feb 25, 2009
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    Brazil vs France :)

    Germany vs Brazil :D

    Use Uruguay ..! I wanna see how you play with that formation..! machan Brazil may upset cuz of keep beating em' :lol: , switch to an another opponent now..! England is ok..!
    :D

    Benzema ge goal eka umaba ball eka gann skill ekaka use kalada eka maru?
     

    SIRUS3001

    Well-known member
  • Jan 23, 2008
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    yeah Defense is the best Offense neh..! :rofl:ok try it ..! I 'll show my own formation and How it works in the next week..! cuz I don't have SS to explain it now..!:P BTW

    your 7 min video is just 40mb neh..!


    case3x.jpg


    Here's my 3min video resolution resolution 1024 x 768 just 3.9GB..! so my point is why I cannot convert my 2min video to around 20 -25mb with your quality ..!

    case1j.jpg


    and Camtasia Studio 6 doesn't have option to convert to FLV seee...! :no: But 7 has that option ..! :D

    case2e.jpg

    Checking the Size from Youtube ...
    Youtube Converts your Video again and Render's it in to mp4 again.
    Your Videos are in AVI format. uncompressed AVI's are Much more Larger size.
    When i am working 15 Sec Video on Uncompressed take me about 80GB. yes 15 Sec = 80GB.
    You need to render in to Mp4 and see the size.
    and camtasia Studio isnt the best way to convert anything.
    If you can just put the video on Sony vegas and render @ 1280x720 on 8MBPS bitrate @ WMV and upload.
    OR You can go the Hard way (more compression) and use MEGUI and Do a 3 pass (yes 3 pass is it encodesd the video 3 times) and Re mux it with Audio. Its no rocket science but its hard.
    Normally it takes 60 Seconds = 60MB On MEGUI.
     

    Wolverine GTR

    Well-known member
  • Jan 1, 2009
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    ♥♥Ŧhệatrệ Θf Drệamś♥♥
    Driver PC: Always-On Internet Required

    Driver PC: Always-On Internet Required

    ss_preview_DRVSF_S_008_ShelbyGT500ChasedByCopsLogo.jpg.jpg


    The PC version of Driver: San Francisco requires a permanent internet connection, Ubisoft has confirmed.

    In a Tweet from the official Driver Twitter account in response to a follower question on the matter, community developer for Ubisoft on the Driver and Rabbids brand Mathieu Willem said: "PC version requires permanent internet connection."

    Responding to a follower disappointed by the news, Willem Tweeted: "Bear in mind though that the PC version of DRVSF is released simultaneously to consoles."

    Driver: San Francisco's game page on digital shop Steam sparked the discussion.
    "3rd-party DRM: Ubisoft's Online Services Platform. Ubisoft requires a permanent internet connection to play this video game at all times," Steam says.

    ss_preview_DRVSF_S_016_IG_DodgeCopChase.jpg.jpg


    Meanwhile, in another Tweet, Ubisoft said with regards to the home console versions: "Online Uplay Passport activation required (once) for multiplayer and bonus features." Uplay Passport is Ubisoft's version of the controversial online pass. It costs £7.99 on PS3 and PC while Xbox 360 owners pay 800 Points (£6.80).

    "Uplay Passport-enhanced" games require gamers to input a code to unlock online modes and other "exclusive features". New retail versions include the code, while second-hand buyers must stump up for access.

    Driver: San Francisco will be the first game to incorporate the system when it launches on 2nd September. Ubisoft has endured a difficult time with PC gamers over its always-on internet DRM.

    Last year the company told Eurogamer that its "online services platform" for PC games will "evolve and improve" but was here to stay. "Most forthcoming Ubisoft PC titles will use our online services platform," a spokesperson explained, adding, "As with any online technology, we are constantly working to evolve and improve it."

    ss_preview_DRVSF_CA_015_PrisonVanChase.jpg.jpg


    Ubisoft's online platform requires PC gamers to be connected to the internet while they play. But problems arise when authentication servers are unavailable or unresponsive. This was felt first with Assassin's Creed II and Silent Hunter V and then with Settlers 7. The result has been fans unable to play games they've purchased, sometimes for days at a time.
     

    charitha chandi

    Well-known member
  • Feb 25, 2009
    4,619
    161
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    Checking the Size from Youtube ...
    Youtube Converts your Video again and Render's it in to mp4 again.
    Your Videos are in AVI format. uncompressed AVI's are Much more Larger size.
    When i am working 15 Sec Video on Uncompressed take me about 80GB. yes 15 Sec = 80GB.
    You need to render in to Mp4 and see the size.
    and camtasia Studio isnt the best way to convert anything.
    If you can just put the video on Sony vegas and render @ 1280x720 on 8MBPS bitrate @ WMV and upload.
    OR You can go the Hard way (more compression) and use MEGUI and Do a 3 pass (yes 3 pass is it encodesd the video 3 times) and Re mux it with Audio. Its no rocket science but its hard.
    Normally it takes 60 Seconds = 60MB On MEGUI.

    I didn't fully understand what you said machan bt as I understood..!

    yes it's not 80mb(Brazil France match), his original 460 settings you tube FLV video size is 114MB...! but if he can convert 23GB 15 min video in to 114mb why I cannot convert my 3Gb to 25mb.. ! problem is I can only upload 25MB from my working place..! so 114/6 = 20mb right..!(just guessed it, ok, may be it's wrong,
    :Dexpecting to split the video in to 6 parts and upload it, ) but when I convert my video with good quality it gives me 35-40 mb file..! I can convert same video with same SW to mp4 with good quality around 20mb..! did you say "Sony vegas" would help me to convert this video to FLV with good quality ..! you can help me for me in this case with more info if you don't mind.! thanks..!
     

    kenji86

    Well-known member
  • Apr 18, 2007
    6,618
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    @ Backyard-Spot
    Driver PC: Always-On Internet Required
    The PC version of Driver: San Francisco requires a permanent internet connection, Ubisoft has confirmed.
    In a Tweet from the official Driver Twitter account in response to a follower question on the matter, community developer for Ubisoft on the Driver and Rabbids brand Mathieu Willem said: "PC version requires permanent internet connection."
    Responding to a follower disappointed by the news, Willem Tweeted: "Bear in mind though that the PC version of DRVSF is released simultaneously to consoles."
    Driver: San Francisco's game page on digital shop Steam sparked the discussion.
    3rd-party DRM: Ubisoft's Online Services Platform. Ubisoft requires a permanent internet connection to play this video game at all times," Steam says.
    The return of Epic DRM!:dull::dull:
    Wonder why they haven't use the same protection like ACB for this, since Driver is gonna be a multi player too :baffled:
     

    charitha chandi

    Well-known member
  • Feb 25, 2009
    4,619
    161
    63
    Last edited:

    Michael

    Well-known member
  • Jul 11, 2006
    46,585
    327
    83
    Somewhere
    Driver PC: Always-On Internet Required

    ss_preview_DRVSF_S_008_ShelbyGT500ChasedByCopsLogo.jpg.jpg


    The PC version of Driver: San Francisco requires a permanent internet connection, Ubisoft has confirmed.

    In a Tweet from the official Driver Twitter account in response to a follower question on the matter, community developer for Ubisoft on the Driver and Rabbids brand Mathieu Willem said: "PC version requires permanent internet connection."

    Responding to a follower disappointed by the news, Willem Tweeted: "Bear in mind though that the PC version of DRVSF is released simultaneously to consoles."

    Driver: San Francisco's game page on digital shop Steam sparked the discussion.
    "3rd-party DRM: Ubisoft's Online Services Platform. Ubisoft requires a permanent internet connection to play this video game at all times," Steam says.

    ss_preview_DRVSF_S_016_IG_DodgeCopChase.jpg.jpg


    Meanwhile, in another Tweet, Ubisoft said with regards to the home console versions: "Online Uplay Passport activation required (once) for multiplayer and bonus features." Uplay Passport is Ubisoft's version of the controversial online pass. It costs £7.99 on PS3 and PC while Xbox 360 owners pay 800 Points (£6.80).

    "Uplay Passport-enhanced" games require gamers to input a code to unlock online modes and other "exclusive features". New retail versions include the code, while second-hand buyers must stump up for access.

    Driver: San Francisco will be the first game to incorporate the system when it launches on 2nd September. Ubisoft has endured a difficult time with PC gamers over its always-on internet DRM.

    Last year the company told Eurogamer that its "online services platform" for PC games will "evolve and improve" but was here to stay. "Most forthcoming Ubisoft PC titles will use our online services platform," a spokesperson explained, adding, "As with any online technology, we are constantly working to evolve and improve it."

    ss_preview_DRVSF_CA_015_PrisonVanChase.jpg.jpg


    Ubisoft's online platform requires PC gamers to be connected to the internet while they play. But problems arise when authentication servers are unavailable or unresponsive. This was felt first with Assassin's Creed II and Silent Hunter V and then with Settlers 7. The result has been fans unable to play games they've purchased, sometimes for days at a time.

    Stupid UBISOFT! End of another great PC game. Shit Internet nathi users la kohomada meka gahanne ethakota. WTF! :eek:
     
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