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ElaKiri Talk!
ආසි, හේර, පොරෝ , බුරු
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<blockquote data-quote="janish05656" data-source="post: 21976605" data-attributes="member: 350136"><p>Joker Card eken Sellan.</p><p></p><p>* Euchre, 500: As the highest trump or "top Bower".</p><p>* Canasta: The joker, like the deuce, is a wild card. However, the joker is worth 50 points in melding, as opposed to 20 for the deuce.</p><p>* Gin Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld.</p><p>* Chase the Joker: An alternative version of Old Maid where the Joker card is used instead of the Ace.</p><p>* War: In some variations, beats all other cards.</p><p>* Pitch: A point card in some variations. Jokers usually are marked as "High" and "Low", one outranking the other.</p><p>* Mighty: Second most-powerful card in the game, though it cannot be legally played on the first or last trick.</p><p>* Daihinmin: a wild card, or a deuce (which ends the round and clears the discard pile).</p><p>* Crazy Eights: a "skip" card, playable on top of any other card, that forces the next player to lose a turn.</p><p>* Spades: uncommon, but can fulfill one of two roles. When playing with three or six players they are added to make the cards deal evenly (18 or 9 cards each, respectively). They are either "junk" cards playable anytime that cannot win a trick, or they count as the two highest trumps (the two Jokers must be differentiable; the "big Joker" outranks the "little Joker"). They also can be used in conjunction with teammates cards to create a pseudo-"trump", i.e. an Ace of Hearts and Joker played together would be counted as an Ace of Spades, inferior only to a natural Ace of Spades.</p><p>* Double King Pede: As the lowest-ranked card, but worth 18 points.</p><p>* Go Fish: In a game with two players, the joker pair is often used to bring the number of pairs to 27 and prevent a 13-13 tie.</p></blockquote><p></p>
[QUOTE="janish05656, post: 21976605, member: 350136"] Joker Card eken Sellan. * Euchre, 500: As the highest trump or "top Bower". * Canasta: The joker, like the deuce, is a wild card. However, the joker is worth 50 points in melding, as opposed to 20 for the deuce. * Gin Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld. * Chase the Joker: An alternative version of Old Maid where the Joker card is used instead of the Ace. * War: In some variations, beats all other cards. * Pitch: A point card in some variations. Jokers usually are marked as "High" and "Low", one outranking the other. * Mighty: Second most-powerful card in the game, though it cannot be legally played on the first or last trick. * Daihinmin: a wild card, or a deuce (which ends the round and clears the discard pile). * Crazy Eights: a "skip" card, playable on top of any other card, that forces the next player to lose a turn. * Spades: uncommon, but can fulfill one of two roles. When playing with three or six players they are added to make the cards deal evenly (18 or 9 cards each, respectively). They are either "junk" cards playable anytime that cannot win a trick, or they count as the two highest trumps (the two Jokers must be differentiable; the "big Joker" outranks the "little Joker"). They also can be used in conjunction with teammates cards to create a pseudo-"trump", i.e. an Ace of Hearts and Joker played together would be counted as an Ace of Spades, inferior only to a natural Ace of Spades. * Double King Pede: As the lowest-ranked card, but worth 18 points. * Go Fish: In a game with two players, the joker pair is often used to bring the number of pairs to 27 and prevent a 13-13 tie. [/QUOTE]
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