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<blockquote data-quote="kalugirawa" data-source="post: 10519098" data-attributes="member: 362763"><p><strong>menna</strong></p><p></p><p>Convert AK47 into Colt Anaconda!!!:</p><p>-----------------------------------</p><p>Let's go! First go into the installation folder of Project IGI and make a </p><p>backup copy of WEAPONS folder. Now open the weapons folder and you will see </p><p>several folders with the names of the guns like ak47 etc. Open the AK47 folder </p><p>and you will see a file named weapon.qvm. Open this file in your favorite Hex </p><p>Editor(I like Hackman) and search for a string named: </p><p>"WEAPON_ID_AK47", Change this to: "WEAPON_ID_COLT" and Save the file.</p><p></p><p>Now open the "COLTANACONDA" folder and here also you will have a file weapon.qvm. </p><p>Open this in hex editor and search for a sting named: "WEAPON_ID_COLT" Change </p><p>this to: "WEAPON_ID_AK47" </p><p></p><p>As you can imagine what I have done is nothing but interchanged the weapon id </p><p>of both the guns. Now run the game and you will see that the guards which were </p><p>previously holding ak47 will now have colt anaconda. Just kill one guard and </p><p>get his colt and enjoy this secret gun in the very first level!!!</p><p></p><p>NOTE : remember that the weapon id is all in UPPER CASE. And also do not change </p><p>anything else in the weapon.qvm files and take care not to change the size of </p><p>the file when you are hex editing.</p><p>If after taken all the above care in hex editing the files your game give an </p><p>error during startup then do this: </p><p></p><p>Extra Steps in case of error: (use these only if you are sure that you have </p><p>correctly edited the files and still getting error at startup)</p><p></p><p>1. Interchange the folders names of AK47 and COLTANACONDA</p><p></p><p>OR/AND</p><p></p><p>2. There is a file named weaponconfig.qvm in the weapons folder, open it </p><p>in hex editor and search for string "WEAPON_ID_AK47", Change this to: "WEAPON_ID_COLT"</p><p>And in the same file search again for "WEAPON_ID_COLT", Change this to "WEAPON_ID_AK47"</p><p></p><p>My game ran perfectly without using these extra steps and I think you too </p><p>wont need these. I have only written this because my commonsense says that </p><p>this should what be happening. But these stupid game developers are so bad </p><p>programmers that we don't need the extra steps.</p><p></p><p>Ok done with the colt?? Now let's get some bigger things in our hands! If </p><p>you take a look at all the weapon.qvm files in all the guns folders you will find that:</p><p></p><p>Weapon ID of AK47 = AK47</p><p>Weapon ID of Colt Anaconda = COLT</p><p>Weapon ID of UZI = UZI</p><p>Etc etc.</p><p></p><p>I am listing the entire weapon IDs of all the guns in order of their word length:</p><p></p><p></p><p>APC AK47 M16A2 SPAS12 MEDIPACK BINOCULARS</p><p>MIL COLT KNIFE MINIMI DRAGUNOV JACKHAMMER</p><p>UZI M2HB MP5SD SENTRY</p><p>T80 RPG18 </p><p>GLOCK </p><p>UZIX2 </p><p></p><p></p><p>Now if you want an APC or T80 (both are tanks!!) Instead of UZI then just </p><p>use the method I described for ak47 above. Just interchange the IDs of APC and UZI.</p><p></p><p>You must have guessed why we can't interchange an AK47 with APC. Because ak47 </p><p>is 4 letters and APC is only 3. So the golden rule is: - we can only interchange </p><p>those weapons which have the same ID length so that we won't change the length </p><p>of weapon.qvm file. And always remember that we can only interchange IDs and not </p><p>replace them and every ID should be present at least once and no two guns can </p><p>have the same ID. </p><p></p><p>AMMO: This same cheat can be applied to the files located in the ammo folder. </p><p>For example i change the medipack ammo id to dragunov ammo id. So now i have </p><p>50 bullets(or 100 etc depending upon the amount of medipack u get in that </p><p>perticular level) of dragunov when i should have only 10. </p><p></p><p>MY SETTINGS:</p><p></p><p>This is what I do to make the game easier using this cheat. The only problem </p><p>with this cheat is that the enemy also gets whatever you change. We can use </p><p>this thing to our advantage. Colt is a small gun with only six bullets so it </p><p>needs reloading very frequently and also it takes lot of time to reload and </p><p>to fire. So change ak47 into colt and you can easily run away from a shootout </p><p>without much injury. And those stupid snipers hanging at the watch towers is </p><p>a pain in ass, just change the DRAGUNOV to MEDIPACK. Now those snipers would </p><p>be standing like basterds just watching you kicking their buddies' asses. </p><p>Change the KNIFE and GLOCK to some useful guns like M16A2 and MP5SD. Do not </p><p>use the tanks because you would be certainly killed by the enemy.</p><p></p><p>Well if you like this cheat I would love to hear words of praise for me. </p><p>Or if you want any help Just mail me at: <a href="mailto:nishantparashar@indiatimes.com">nishantparashar@indiatimes.com</a> and </p><p>keep the subject as: Cheat Help. </p><p></p><p></p><p>o to IGI install folders. Then go to the folder ammo\dragunov. </p><p>Here you will find a file named "ammo.qvm" Open this file using a </p><p>hex editor program. Here you will find AMMO_ID_DRAGUNOV replace it </p><p>with AMMO_ID_MEDIPACK.</p><p>Now go to the folder ammo\medipack.</p><p>Here you will find the file named "ammo.qvm" Open it with hex editor program. </p><p>Replace AMMO_ID_MEDIPACK with AMMO_ID_DRAGUNOV Now play the game, you will </p><p>find that when you take a medipack ammo, the ammo will be of dragunov. </p><p>So now you will have 50 or 100 or 25 etc ammo of dragunov.</p></blockquote><p></p>
[QUOTE="kalugirawa, post: 10519098, member: 362763"] [b]menna[/b] Convert AK47 into Colt Anaconda!!!: ----------------------------------- Let's go! First go into the installation folder of Project IGI and make a backup copy of WEAPONS folder. Now open the weapons folder and you will see several folders with the names of the guns like ak47 etc. Open the AK47 folder and you will see a file named weapon.qvm. Open this file in your favorite Hex Editor(I like Hackman) and search for a string named: "WEAPON_ID_AK47", Change this to: "WEAPON_ID_COLT" and Save the file. Now open the "COLTANACONDA" folder and here also you will have a file weapon.qvm. Open this in hex editor and search for a sting named: "WEAPON_ID_COLT" Change this to: "WEAPON_ID_AK47" As you can imagine what I have done is nothing but interchanged the weapon id of both the guns. Now run the game and you will see that the guards which were previously holding ak47 will now have colt anaconda. Just kill one guard and get his colt and enjoy this secret gun in the very first level!!! NOTE : remember that the weapon id is all in UPPER CASE. And also do not change anything else in the weapon.qvm files and take care not to change the size of the file when you are hex editing. If after taken all the above care in hex editing the files your game give an error during startup then do this: Extra Steps in case of error: (use these only if you are sure that you have correctly edited the files and still getting error at startup) 1. Interchange the folders names of AK47 and COLTANACONDA OR/AND 2. There is a file named weaponconfig.qvm in the weapons folder, open it in hex editor and search for string "WEAPON_ID_AK47", Change this to: "WEAPON_ID_COLT" And in the same file search again for "WEAPON_ID_COLT", Change this to "WEAPON_ID_AK47" My game ran perfectly without using these extra steps and I think you too wont need these. I have only written this because my commonsense says that this should what be happening. But these stupid game developers are so bad programmers that we don't need the extra steps. Ok done with the colt?? Now let's get some bigger things in our hands! If you take a look at all the weapon.qvm files in all the guns folders you will find that: Weapon ID of AK47 = AK47 Weapon ID of Colt Anaconda = COLT Weapon ID of UZI = UZI Etc etc. I am listing the entire weapon IDs of all the guns in order of their word length: APC AK47 M16A2 SPAS12 MEDIPACK BINOCULARS MIL COLT KNIFE MINIMI DRAGUNOV JACKHAMMER UZI M2HB MP5SD SENTRY T80 RPG18 GLOCK UZIX2 Now if you want an APC or T80 (both are tanks!!) Instead of UZI then just use the method I described for ak47 above. Just interchange the IDs of APC and UZI. You must have guessed why we can't interchange an AK47 with APC. Because ak47 is 4 letters and APC is only 3. So the golden rule is: - we can only interchange those weapons which have the same ID length so that we won't change the length of weapon.qvm file. And always remember that we can only interchange IDs and not replace them and every ID should be present at least once and no two guns can have the same ID. AMMO: This same cheat can be applied to the files located in the ammo folder. For example i change the medipack ammo id to dragunov ammo id. So now i have 50 bullets(or 100 etc depending upon the amount of medipack u get in that perticular level) of dragunov when i should have only 10. MY SETTINGS: This is what I do to make the game easier using this cheat. The only problem with this cheat is that the enemy also gets whatever you change. We can use this thing to our advantage. Colt is a small gun with only six bullets so it needs reloading very frequently and also it takes lot of time to reload and to fire. So change ak47 into colt and you can easily run away from a shootout without much injury. And those stupid snipers hanging at the watch towers is a pain in ass, just change the DRAGUNOV to MEDIPACK. Now those snipers would be standing like basterds just watching you kicking their buddies' asses. Change the KNIFE and GLOCK to some useful guns like M16A2 and MP5SD. Do not use the tanks because you would be certainly killed by the enemy. Well if you like this cheat I would love to hear words of praise for me. Or if you want any help Just mail me at: [email]nishantparashar@indiatimes.com[/email] and keep the subject as: Cheat Help. o to IGI install folders. Then go to the folder ammo\dragunov. Here you will find a file named "ammo.qvm" Open this file using a hex editor program. Here you will find AMMO_ID_DRAGUNOV replace it with AMMO_ID_MEDIPACK. Now go to the folder ammo\medipack. Here you will find the file named "ammo.qvm" Open it with hex editor program. Replace AMMO_ID_MEDIPACK with AMMO_ID_DRAGUNOV Now play the game, you will find that when you take a medipack ammo, the ammo will be of dragunov. So now you will have 50 or 100 or 25 etc ammo of dragunov. [/QUOTE]
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