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ElaKiri Talk!
AMD Breaks CPU Clock Speed Record With 8.429 GHz Overclocked
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<blockquote data-quote="Mesozoic" data-source="post: 10950476" data-attributes="member: 369659"><p>Overclocking maximum limit is 23%+/-2 of FSB is recommended.</p><p>which decides the final clock speed outcome with multiplier on your CPU</p><p>beyond that it's bit risky. or you may need to use water cooling or something like that to keep the processor cool. as examples </p><p>think if you have a 3.2GHz of clock speed on your processor(if multiplier value is 16) and which also consists 4 cores so the overall speed is 4*3.2= 12.6GHz and think if the FSB speed is 200MHz then you can increase it upto 200+200*23/100 so you get 246MHz</p><p>which means one core can generate 246MHz of FSB (front side bus speed)</p><p>so one core generates overall 16*246 = 3936MHz so all 4 cores can generate 15744MHz. AND keep this in your mind </p><p><strong>it's actually not correct to sum</strong> the clock speeds of all 4 cores cause each core works individually though it's possible to share the load if the application supported Mulitcores as an example most of modern games are multicore optimized so in that case each core avouches for a specific task. so that's how it works.</p></blockquote><p></p>
[QUOTE="Mesozoic, post: 10950476, member: 369659"] Overclocking maximum limit is 23%+/-2 of FSB is recommended. which decides the final clock speed outcome with multiplier on your CPU beyond that it's bit risky. or you may need to use water cooling or something like that to keep the processor cool. as examples think if you have a 3.2GHz of clock speed on your processor(if multiplier value is 16) and which also consists 4 cores so the overall speed is 4*3.2= 12.6GHz and think if the FSB speed is 200MHz then you can increase it upto 200+200*23/100 so you get 246MHz which means one core can generate 246MHz of FSB (front side bus speed) so one core generates overall 16*246 = 3936MHz so all 4 cores can generate 15744MHz. AND keep this in your mind [B]it's actually not correct to sum[/B] the clock speeds of all 4 cores cause each core works individually though it's possible to share the load if the application supported Mulitcores as an example most of modern games are multicore optimized so in that case each core avouches for a specific task. so that's how it works. [/QUOTE]
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