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<blockquote data-quote="Anusha" data-source="post: 395967" data-attributes="member: 828"><p>Fill rate = clock speed x pixel pipelines. (it's not that simple with DirectX 10 cards though)</p><p></p><p>So it's the clock speed which is the variable. You know, nVidia 8800GTS (reference) is slightly faster than ASUS 8800GTS at same clock speeds. (500/800x2) It's not the fillrate that makes them faster. It's the other electronics such as using high quality components. Some people don't stick to the reference design, so their circuits might give better or worse performance than the reference design.</p></blockquote><p></p>
[QUOTE="Anusha, post: 395967, member: 828"] Fill rate = clock speed x pixel pipelines. (it's not that simple with DirectX 10 cards though) So it's the clock speed which is the variable. You know, nVidia 8800GTS (reference) is slightly faster than ASUS 8800GTS at same clock speeds. (500/800x2) It's not the fillrate that makes them faster. It's the other electronics such as using high quality components. Some people don't stick to the reference design, so their circuits might give better or worse performance than the reference design. [/QUOTE]
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