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C&C 3 1.1 patch OUT!
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<blockquote data-quote="Anusha" data-source="post: 397275" data-attributes="member: 828"><p>We haven't even got the game yet! They've already released a patch. WTF! <img src="/styles/default/xenforo/smilies/default/rolleyes.gif" class="smilie" loading="lazy" alt=":rolleyes:" title="Rolleyes :rolleyes:" data-shortname=":rolleyes:" /> </p><p><a href="http://www.gamershell.com/news/37393.html" target="_blank">http://www.gamershell.com/news/37393.html</a></p><p>[CODE]</p><p>You'll get the first MAJOR patch (1.2) in late April.</p><p></p><p>Version 1.1 Launcher File - March, 2007</p><p>============================</p><p></p><p>This patch for Command & Conquer 3 Tiberium Wars fixes several bugs and exploits:</p><p></p><p>Exploits</p><p></p><p>· Scrin Mastermind's Teleport Units ability maximum range reduced.</p><p></p><p>· GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field ability.</p><p></p><p></p><p>Optimizations</p><p></p><p>· Improved video playback on low-end system configurations.</p><p></p><p></p><p>Balance Changes</p><p></p><p>· Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds.</p><p></p><p>· Scrin Buzzer health reduced to 75 and weapon damage changed to SNIPER.</p><p></p><p></p><p>Bug Fixes</p><p></p><p>· Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao.</p><p></p><p>· Fixed issues with automated map transfer ability in multiplayer.</p><p></p><p>· Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase when intended during BattleCast matches.</p><p></p><p>· Fixed issues with replay file playback.</p><p></p><p>· Fixed placeholder text and chat log errors with the Comrade in- game chat window.</p><p></p><p></p><p>Other Changes</p><p></p><p>· References to Nod's "Avatar Warmech" unit have been changed to "Avatar".[/CODE]</p></blockquote><p></p>
[QUOTE="Anusha, post: 397275, member: 828"] We haven't even got the game yet! They've already released a patch. WTF! :rolleyes: [url]http://www.gamershell.com/news/37393.html[/url] [CODE] You'll get the first MAJOR patch (1.2) in late April. Version 1.1 Launcher File - March, 2007 ============================ This patch for Command & Conquer 3 Tiberium Wars fixes several bugs and exploits: Exploits · Scrin Mastermind's Teleport Units ability maximum range reduced. · GDI Engineers, Nod Saboteurs, and Scrin Assimilators can no longer capture structures when under the effects of the Scrin's Phase Field ability. Optimizations · Improved video playback on low-end system configurations. Balance Changes · Scrin Storm Column cost / build time increased to 3,000 credits / 30 seconds. · Scrin Buzzer health reduced to 75 and weapon damage changed to SNIPER. Bug Fixes · Fixed an error that would occasionally result in a crash in Nod vs. Nod matches on the multiplayer map Deadly Sertao. · Fixed issues with automated map transfer ability in multiplayer. · Fixed an error that would sometimes cause a Commentator's telestrator drawings to not erase when intended during BattleCast matches. · Fixed issues with replay file playback. · Fixed placeholder text and chat log errors with the Comrade in- game chat window. Other Changes · References to Nod's "Avatar Warmech" unit have been changed to "Avatar".[/CODE] [/QUOTE]
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