Commandos 2 Men of Courage
If you already have Commandos 2 for the PC, stop reading now. In fact, there are many reasons not to buy the game if you have access to the PC version. One reason, however, really stands out. The controls. Already a bear to control on the keyboard and mouse-blessed PC, the game becomes physical torture when mapped to the Dual Shock 2. I’m not the type of person who detests the idea of porting PC games to consoles, but here, it seems like a bad idea. However, if you are in the “PC’s are for work/consoles are for fun” crowd, Commandos 2 can be a worthwhile diversion as long as you are willing to put in some serious “boot camp” time.
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For the uninitiated, Commandos 2 is a squad-based, real-time strategy game. Players take on the role of a unit of Commandos during WWII and attempt to complete a variety (a nice variety actually) of missions. Each mission is, in turn, divided up into various objectives. Most of these objectives must be completed in order, but some choices are present.
Graphically, Commandos 2 fairs pretty well. Not quite as sharp as the high-resolution PC version, the PS2 edition still looks good. The levels are lush and colorful, with plenty of cool little details to make the game world feel more like the real world. That world is seen from the (fairly traditional for strategy games) 2.5D, isometric perspective. The character models and animation are lifted straight from the PC version, and they are definitely above average, even when compared to other recently released PS2 games. So, at least the long wait between the two editions didn’t do much harm to the graphical impact of the game.
And, really, the long development time isn’t to blame for much. I got the feeling from playing that the developers did everything in their power to make this an enjoyable experience. The main problem seems to be that Commandos 2 is simply not a console game. Though turn-based strategy games have been able to successfully move back and forth between consoles and PC’s, real-time strategy games simply have a harder time. The real-time aspect means making decisions quickly (which is not a problem here), but also acting on those decisions quickly. Unfortunately, that is where the problem lies. The controls have been mapped logically to the Dual Shock 2, but the game simply requires too much input, too fast in order to be successful.

thaaaaaaaaaaaaankxxx 