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Computer Graphics For Java Programmers
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<blockquote data-quote="Kalani" data-source="post: 5145157" data-attributes="member: 23445"><p><strong>Computer Graphics For Java Programmers </strong></p><p></p><p> <img src="http://i100.photobucket.com/albums/m32/ganelon9/5cdb08fa.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><img src="http://i38.tinypic.com/sxgchv.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong>Author(s) : Leen AmmeraalandKang Zhang</strong></p><p><strong>Publisher : Wiley</strong></p><p><strong>Year : MAr 2007</strong></p><p><strong>ISBN 10 : 0470031603</strong></p><p><strong>ISBN 13 : 9780470031605</strong></p><p><strong>Language : English</strong></p><p><strong>Pages : 386</strong></p><p><strong>File type : CHM</strong></p><p><strong>Size : 12.6 MB</strong></p><p><strong></strong></p><p><strong>This book covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.</strong></p><p><strong></strong></p><p><strong>Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java.</strong></p><p><strong></strong></p><p><strong>Over the past few years, Java has evolved into more powerful programming environments. The most notable development related to computer graphics is its support for 3D graphics. Many application examples illustrated in this book could be readily implemented using Java 3D without any understanding of the internal working of the implementation, which we consider undesirable for computer science students. We therefore believe that this textbook continues to serve as an indispensable introduction to the foundation of computer graphics, on which many application program interfaces (APIs) and graphics libraries could be developed, and more importantly, how they are developed.</strong></p><p><strong></strong></p><p><strong>TABLE OF CONTENT:</strong></p><p><strong>Chapter 01 - Elementary Concepts</strong></p><p><strong>Chapter 02 - Applied Geometry</strong></p><p><strong>Chapter 03 - Geometrical Transformations</strong></p><p><strong>Chapter 04 - Some Classic Algorithms</strong></p><p><strong>Chapter 05 - Perspective</strong></p><p><strong>Chapter 06 - Hidden-Line Elimination</strong></p><p><strong>Chapter 07 - Hidden-Face Elimination</strong></p><p><strong>Chapter 08 - Fractals</strong></p><p><strong>Appendix A - Linear Interpolation of 1/z</strong></p><p><strong>Appendix B - A Note on Event Handling</strong></p><p><strong>Appendix C - File Obj3D.java</strong></p><p><strong>Appendix D - Class CvHLines.java</strong></p><p><strong>Appendix E - Some Applications</strong></p><p><strong>Appendix F - Hints and Solutions to Exercises </strong></p><p></p><p></p><p><a href="http://lankanneeds.com/forum/index.php/board,4.0.html" target="_blank"><img src="http://i38.tinypic.com/xd9f29.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p><strong><span style="color: Red">Chq out this so many Software's..... freeeeeeee !!!!!</span></strong><a href="http://lankanneeds.com/forum/index.php" target="_blank"><img src="http://www.humyouth.com/style_emoticons/default/67.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p></blockquote><p></p>
[QUOTE="Kalani, post: 5145157, member: 23445"] [B]Computer Graphics For Java Programmers [/B] [img]http://i100.photobucket.com/albums/m32/ganelon9/5cdb08fa.jpg[/img] [img]http://i38.tinypic.com/sxgchv.png[/img] [b]Author(s) : Leen AmmeraalandKang Zhang Publisher : Wiley Year : MAr 2007 ISBN 10 : 0470031603 ISBN 13 : 9780470031605 Language : English Pages : 386 File type : CHM Size : 12.6 MB This book covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination. Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java. Over the past few years, Java has evolved into more powerful programming environments. The most notable development related to computer graphics is its support for 3D graphics. Many application examples illustrated in this book could be readily implemented using Java 3D without any understanding of the internal working of the implementation, which we consider undesirable for computer science students. We therefore believe that this textbook continues to serve as an indispensable introduction to the foundation of computer graphics, on which many application program interfaces (APIs) and graphics libraries could be developed, and more importantly, how they are developed. TABLE OF CONTENT: Chapter 01 - Elementary Concepts Chapter 02 - Applied Geometry Chapter 03 - Geometrical Transformations Chapter 04 - Some Classic Algorithms Chapter 05 - Perspective Chapter 06 - Hidden-Line Elimination Chapter 07 - Hidden-Face Elimination Chapter 08 - Fractals Appendix A - Linear Interpolation of 1/z Appendix B - A Note on Event Handling Appendix C - File Obj3D.java Appendix D - Class CvHLines.java Appendix E - Some Applications Appendix F - Hints and Solutions to Exercises [/b] [URL=http://lankanneeds.com/forum/index.php/board,4.0.html][IMG]http://i38.tinypic.com/xd9f29.png[/IMG][/URL] [B][COLOR="Red"]Chq out this so many Software's..... freeeeeeee !!!!![/COLOR][/B][URL=http://lankanneeds.com/forum/index.php][IMG]http://www.humyouth.com/style_emoticons/default/67.gif[/IMG][/URL] [/QUOTE]
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