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<blockquote data-quote="yashan" data-source="post: 2574511" data-attributes="member: 23350"><p><span style="color: Red"><span style="color: SeaGreen"><strong><span style="font-size: 18px">Microsoft Releases DirectX 11 Details</span></strong></span></span><strong><em></em></strong></p><p><strong><em>More information on the next evolution of graphics technology.</em></strong> </p><p></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px">July 22, 2008 - Microsoft has released details on DirectX 11, the follow-up application programming interface to DX 10. The DX 11 details were released in a bullet point format at the company's 2008 Gamefest event held in Seattle, Washington today. According to Shacknews, Here's what we know about the upcoming DirectX:</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"><strong>DX 11 will support Windows Vista and future version of the platform, as well as DX 10, DX10.1, and future DX 11 hardware.</strong>In addition, a new compute shader technology will allow developers to use the graphics processing unit as a parallel processor. Gamers with multi-core machines will be able to take advantage of DX 11's ability to do multi-threaded resource handling. Finally, the new API will support tessellation, which sets out to blur the line between high quality pre-rendered cut-scenes and scenes rendered in real-time. Tessellation will allow developers to refine models to be smoother when viewed up close. </span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 15px">While these new details do sound promising, Microsoft has not released a launch date for DX 11.</span></span></p><p></p><p>It says DX 11 WORK WITH DX 10 GPUS.<img src="/styles/default/xenforo/smilies/default/D.gif" class="smilie" loading="lazy" alt=":D" title="Big grin :D" data-shortname=":D" /> <img src="/styles/default/xenforo/smilies/default/happy.gif" class="smilie" loading="lazy" alt=":)" title="Happy :)" data-shortname=":)" /> <img src="/styles/default/xenforo/smilies/default/happy.gif" class="smilie" loading="lazy" alt=":)" title="Happy :)" data-shortname=":)" /> <img src="/styles/default/xenforo/smilies/default/happy.gif" class="smilie" loading="lazy" alt=":)" title="Happy :)" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="yashan, post: 2574511, member: 23350"] [COLOR="Red"][COLOR="SeaGreen"][B][SIZE="5"]Microsoft Releases DirectX 11 Details[/SIZE][/B][/COLOR][/COLOR][B][I] More information on the next evolution of graphics technology.[/I][/B] [FONT="Arial"][SIZE="4"]July 22, 2008 - Microsoft has released details on DirectX 11, the follow-up application programming interface to DX 10. The DX 11 details were released in a bullet point format at the company's 2008 Gamefest event held in Seattle, Washington today. According to Shacknews, Here's what we know about the upcoming DirectX: [B]DX 11 will support Windows Vista and future version of the platform, as well as DX 10, DX10.1, and future DX 11 hardware.[/B]In addition, a new compute shader technology will allow developers to use the graphics processing unit as a parallel processor. Gamers with multi-core machines will be able to take advantage of DX 11's ability to do multi-threaded resource handling. Finally, the new API will support tessellation, which sets out to blur the line between high quality pre-rendered cut-scenes and scenes rendered in real-time. Tessellation will allow developers to refine models to be smoother when viewed up close. While these new details do sound promising, Microsoft has not released a launch date for DX 11.[/SIZE][/FONT] It says DX 11 WORK WITH DX 10 GPUS.:D :) :) :) [/QUOTE]
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