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FARCRY 2
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<blockquote data-quote="Shehaa" data-source="post: 2443402" data-attributes="member: 9183"><p><span style="font-size: 18px"><span style="font-family: 'Arial Black'">Releasing Soon</span></span></p><p><span style="font-size: 18px"><span style="font-family: 'Arial Black'"></span></span></p><p><span style="font-size: 18px"><span style="font-family: 'Arial Black'"></span></span></p><p>The original Far Cry was a first-person shooter that started off on a vast tropical island, and it offered a remarkable open-ended experience as you fought squadrons of soldiers in sprawling outdoor environments. Then, you discovered a claustrophobic military complex and spent the rest of the game fighting mutant monsters in tight corridors--though that part of the game isn't remembered as fondly. The sequel will embrace the strengths of the first game by pushing even harder on the open-ended nature of the original game. In fact, the game will be built entirely around the concept of open exploration, offering a world that's about 50 square kilometers in virtual size. We had a chance to take a look at the powerful and impressive tech that will power the sequel, as well as to see several of the gun battles in motion.</p><p></p><p></p><p>Far Cry 2 will combine powerful tech with highly open-ended gameplay.</p><p></p><p>Far Cry 2 won't take place on a beach with palm trees, but rather, in the heart of a war-torn Africa, meaning you'll fight your way through deserts, savannahs, jungles, and border towns rather than sunning yourself on the beach. In addition, the sequel won't be in as developed a setting as in the original game--your character will carry a paper map and a compass to guide him. And, you'll be using mostly conventional weapons and vehicles (rather than experimental, sci-fi stuff). The level of technology available shouldn't hurt the game experience one bit because the vehicle handling we saw seemed realistic enough while still seeming easy enough to handle, and the guns we saw in action were hefty weapons that discharged with loud, sharp reports. Interestingly, weapons and vehicles will experience progressive damage over time. Damaged guns will actually rattle disturbingly while becoming scratched up, and damaged vehicles will suffer progressive damage to specific areas until they stop running, or until you can repair them.</p><p></p><p>In fact, the entire world will show off this sort of attention to detail because much of the game's environments can be deformed. Grassy fields can be burnt to the ground with a flamethrower, and trees can be blasted out of the ground with grenades. This damage is all rendered procedurally on the fly and will remain in the world until it actually gradually grows back. The team at Ubisoft hasn't quite determined exactly how quickly in-game time will pass with respect to real time, but the game will have full day-and-night cycles, which will affect the behavior of your enemies (who will have general schedules themselves). You'll even be able to find sleeping areas to sleep for the evening, or until the morning, and toggle the world from day to night. This can come in handy in some cases because darkness provides additional cover, and some areas may be more lightly guarded at night.</p><p></p><p>After seeing some of the impressive world technology in action, we had a chance to see more of the impressive artificial intelligence we'd covered previously. In addition to fighting your way through various mercenary encampments throughout Africa, along with the occasional help of mercenary companions who will join you, you'll find yourself exploring larger towns where the game's two warring mercenary factions hold sway. In these larger areas, an uneasy peace exists where patrolling mercs openly carry weapons, but prefer not to use them to avoid drawing the ire of enemy factions. You'll actually be able to raise or lower your standing with one or more of the game's mercenary groups, depending on which camps you raid and which missions you choose to take. But unless you've made a very powerful enemy extremely angry, you may be able to walk right into one of these larger towns.</p><p></p><p></p><p>It's a jungle out there, but Far Cry 2 will take place across many different parts of Africa.</p><p></p><p>For more details vist gamespot.com..</p><p></p><p></p><p><img src="http://img398.imageshack.us/img398/2060/94440120080710screen004ae5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://img237.imageshack.us/img237/2839/94440120080715screen001lh6.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://img410.imageshack.us/img410/6717/94440120080715screen003qp2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://img103.imageshack.us/img103/8437/94440120080715screen007ut4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://img143.imageshack.us/img143/2702/94440120080715screen009fk7.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://img182.imageshack.us/img182/7969/94440120080715screen008hr8.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><img src="http://img217.imageshack.us/img217/700/94440120080715screen011gn5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Shehaa, post: 2443402, member: 9183"] [SIZE="5"][FONT="Arial Black"]Releasing Soon [/FONT][/SIZE] The original Far Cry was a first-person shooter that started off on a vast tropical island, and it offered a remarkable open-ended experience as you fought squadrons of soldiers in sprawling outdoor environments. Then, you discovered a claustrophobic military complex and spent the rest of the game fighting mutant monsters in tight corridors--though that part of the game isn't remembered as fondly. The sequel will embrace the strengths of the first game by pushing even harder on the open-ended nature of the original game. In fact, the game will be built entirely around the concept of open exploration, offering a world that's about 50 square kilometers in virtual size. We had a chance to take a look at the powerful and impressive tech that will power the sequel, as well as to see several of the gun battles in motion. Far Cry 2 will combine powerful tech with highly open-ended gameplay. Far Cry 2 won't take place on a beach with palm trees, but rather, in the heart of a war-torn Africa, meaning you'll fight your way through deserts, savannahs, jungles, and border towns rather than sunning yourself on the beach. In addition, the sequel won't be in as developed a setting as in the original game--your character will carry a paper map and a compass to guide him. And, you'll be using mostly conventional weapons and vehicles (rather than experimental, sci-fi stuff). The level of technology available shouldn't hurt the game experience one bit because the vehicle handling we saw seemed realistic enough while still seeming easy enough to handle, and the guns we saw in action were hefty weapons that discharged with loud, sharp reports. Interestingly, weapons and vehicles will experience progressive damage over time. Damaged guns will actually rattle disturbingly while becoming scratched up, and damaged vehicles will suffer progressive damage to specific areas until they stop running, or until you can repair them. In fact, the entire world will show off this sort of attention to detail because much of the game's environments can be deformed. Grassy fields can be burnt to the ground with a flamethrower, and trees can be blasted out of the ground with grenades. This damage is all rendered procedurally on the fly and will remain in the world until it actually gradually grows back. The team at Ubisoft hasn't quite determined exactly how quickly in-game time will pass with respect to real time, but the game will have full day-and-night cycles, which will affect the behavior of your enemies (who will have general schedules themselves). You'll even be able to find sleeping areas to sleep for the evening, or until the morning, and toggle the world from day to night. This can come in handy in some cases because darkness provides additional cover, and some areas may be more lightly guarded at night. After seeing some of the impressive world technology in action, we had a chance to see more of the impressive artificial intelligence we'd covered previously. In addition to fighting your way through various mercenary encampments throughout Africa, along with the occasional help of mercenary companions who will join you, you'll find yourself exploring larger towns where the game's two warring mercenary factions hold sway. In these larger areas, an uneasy peace exists where patrolling mercs openly carry weapons, but prefer not to use them to avoid drawing the ire of enemy factions. You'll actually be able to raise or lower your standing with one or more of the game's mercenary groups, depending on which camps you raid and which missions you choose to take. But unless you've made a very powerful enemy extremely angry, you may be able to walk right into one of these larger towns. It's a jungle out there, but Far Cry 2 will take place across many different parts of Africa. For more details vist gamespot.com.. [IMG]http://img398.imageshack.us/img398/2060/94440120080710screen004ae5.jpg[/IMG] [IMG]http://img237.imageshack.us/img237/2839/94440120080715screen001lh6.jpg[/IMG] [IMG]http://img410.imageshack.us/img410/6717/94440120080715screen003qp2.jpg[/IMG] [IMG]http://img103.imageshack.us/img103/8437/94440120080715screen007ut4.jpg[/IMG] [IMG]http://img143.imageshack.us/img143/2702/94440120080715screen009fk7.jpg[/IMG] [IMG]http://img182.imageshack.us/img182/7969/94440120080715screen008hr8.jpg[/IMG] [IMG]http://img217.imageshack.us/img217/700/94440120080715screen011gn5.jpg[/IMG] [/QUOTE]
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