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<blockquote data-quote="Wolverine GTR" data-source="post: 21730327" data-attributes="member: 158020"><p style="text-align: center"><span style="font-size: 22px"><strong><span style="font-family: 'Tahoma'">Tequila Works’ RiME has been cracked in just five days, slowdown/stuttering issues were due to Denuvo</span></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">A few days ago, Tequila Works stated that it would remove the Denuvo anti-tamper tech once its title has been cracked. Obviously Tequila Works wanted to protect its title from pirates but after only five days, RiME has been cracked.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">For what it’s worth, this is the fastest game powered by the Denuvo anti-tamper tech that has been cracked, alongside Resident Evil VII. Both of them were cracked in just five days, whereas Mass Effect: Andromeda and Prey were cracked in ten days. Guess that’s what you get when you challenge crackers.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">What’s also interesting is that according to the cracker, RiME’s stuttering and slowdown issues were due to the Denuvo anti-tamper tech.</p> <p style="text-align: center"><p style="margin-left: 20px">“But the game will be much better without that huge abomination called Denuvo. In Rime that ugly creature went out of control – how do you like three fucking hundreds of THOUSANDS calls to “triggers” during initial game launch and savegame loading? Did you wonder why game loading times are so long – here is the answer.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In previous games like Sgw3, Nier, Prey there were only about 1000 “triggers” called, so we have x300 here. Next – 300,000 called “triggers” were just warmup for Denuvo, after 30 minutes of gameplay it became 2 f’ing MILLIONS of called “triggers”. Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sgw3, Nier, Prey there were only about 1-2 “triggers” called every several minutes during gameplay, so do the math.”</p> <p style="margin-left: 20px"></p> </p> <p style="text-align: center">But anyway, what’s really important here is that Tequila Works will release a patch in order to remove the Denuvo anti-tamper tech from its title. Or at least that’s what the developers claimed.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">It will be interesting to see when Tequila Works will release that patch in order to offer a Denuvo-free version of RiME, and whether this Denuvo-free version will raise the game’s overall sales!</p></blockquote><p></p>
[QUOTE="Wolverine GTR, post: 21730327, member: 158020"] [CENTER][SIZE=6][B][FONT=Tahoma]Tequila Works’ RiME has been cracked in just five days, slowdown/stuttering issues were due to Denuvo[/FONT][/B][/SIZE] A few days ago, Tequila Works stated that it would remove the Denuvo anti-tamper tech once its title has been cracked. Obviously Tequila Works wanted to protect its title from pirates but after only five days, RiME has been cracked. [/CENTER] [CENTER]For what it’s worth, this is the fastest game powered by the Denuvo anti-tamper tech that has been cracked, alongside Resident Evil VII. Both of them were cracked in just five days, whereas Mass Effect: Andromeda and Prey were cracked in ten days. Guess that’s what you get when you challenge crackers. [/CENTER] [CENTER]What’s also interesting is that according to the cracker, RiME’s stuttering and slowdown issues were due to the Denuvo anti-tamper tech.[/CENTER] [CENTER][INDENT]“But the game will be much better without that huge abomination called Denuvo. In Rime that ugly creature went out of control – how do you like three fucking hundreds of THOUSANDS calls to “triggers” during initial game launch and savegame loading? Did you wonder why game loading times are so long – here is the answer. In previous games like Sgw3, Nier, Prey there were only about 1000 “triggers” called, so we have x300 here. Next – 300,000 called “triggers” were just warmup for Denuvo, after 30 minutes of gameplay it became 2 f’ing MILLIONS of called “triggers”. Protection now calls about 10-30 triggers every second during actual gameplay, slowing game down. In previous games like Sgw3, Nier, Prey there were only about 1-2 “triggers” called every several minutes during gameplay, so do the math.” [/INDENT][/CENTER] [CENTER]But anyway, what’s really important here is that Tequila Works will release a patch in order to remove the Denuvo anti-tamper tech from its title. Or at least that’s what the developers claimed. [/CENTER] [CENTER]It will be interesting to see when Tequila Works will release that patch in order to offer a Denuvo-free version of RiME, and whether this Denuvo-free version will raise the game’s overall sales![/CENTER] [/QUOTE]
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