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GAMING MOMENTS III
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<blockquote data-quote="coefficient" data-source="post: 25109811" data-attributes="member: 387966"><p>lececy of kain soul reaver series + blood omen series and darksiders series are my cup of tea of "similar" games to dark souls. which are neither walk in the park type nor hardcore type (unless you crack up the difficulty) so im not belongs to a type of your 'two types of gamers' thing.</p><p></p><p></p><p>has the perfect time gap between boss encounters in those games. and rewards with something to the gameplay. feels more satisfied after defeating a boss than darksouls becuase boss encounters has the perfect gap.</p><p></p><p></p><p>darksouls on the otherhand (i have not played and not willing to) is a boss fight simulator where you mostly do is learning the patterns and memoriz it and re-trying. "learning the patterns and memoriz it and re-trying" is a common thing in anygame but it should have the perfect gap between each encounter. i dont play games just to do that for the 90% of the game.</p><p></p><p></p><p> sekiro is good in every way but it also has that high frequency of boss encounters. i felt like they have cut short the game and just threw all the bosses at you from a half of the game that never created..</p><p></p><p></p><p>ignore the ignorant reviews of dakrsider3 and play it. its the perfect balanced thing when it comes to games like these (for me atleast). increase the difficulty if you willing.</p></blockquote><p></p>
[QUOTE="coefficient, post: 25109811, member: 387966"] lececy of kain soul reaver series + blood omen series and darksiders series are my cup of tea of "similar" games to dark souls. which are neither walk in the park type nor hardcore type (unless you crack up the difficulty) so im not belongs to a type of your 'two types of gamers' thing. has the perfect time gap between boss encounters in those games. and rewards with something to the gameplay. feels more satisfied after defeating a boss than darksouls becuase boss encounters has the perfect gap. darksouls on the otherhand (i have not played and not willing to) is a boss fight simulator where you mostly do is learning the patterns and memoriz it and re-trying. "learning the patterns and memoriz it and re-trying" is a common thing in anygame but it should have the perfect gap between each encounter. i dont play games just to do that for the 90% of the game. sekiro is good in every way but it also has that high frequency of boss encounters. i felt like they have cut short the game and just threw all the bosses at you from a half of the game that never created.. ignore the ignorant reviews of dakrsider3 and play it. its the perfect balanced thing when it comes to games like these (for me atleast). increase the difficulty if you willing. [/QUOTE]
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