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<blockquote data-quote="Anusha" data-source="post: 741368" data-attributes="member: 828"><p>DX10.1 might need a big architectural change because it is not delivering what Microsoft promised. DX10 was supposed to be faster than DX9.0c because of the unified shader architecture even with the increased amount of graphic details and effects. </p><p></p><p>If this is the case, DX10 will be outdated pretty soon. No game developer can move to DX10 based games if <strong>only</strong> 8800GTS and HD2900 upwards can play them. Most probably, the develpoers that haven't moved into DX10 game development, may switch to DX10.1 straightaway, if it comes up good. We'll just have to wait and see. If this happens, we will see 8800 and HD2900 series cards extincting from the market very soon. Then the prices of G92 cards will carry the same price tag of G80's launch price. Still that is pretty heavy, but this is the best we can expect.</p></blockquote><p></p>
[QUOTE="Anusha, post: 741368, member: 828"] DX10.1 might need a big architectural change because it is not delivering what Microsoft promised. DX10 was supposed to be faster than DX9.0c because of the unified shader architecture even with the increased amount of graphic details and effects. If this is the case, DX10 will be outdated pretty soon. No game developer can move to DX10 based games if [B]only[/B] 8800GTS and HD2900 upwards can play them. Most probably, the develpoers that haven't moved into DX10 game development, may switch to DX10.1 straightaway, if it comes up good. We'll just have to wait and see. If this happens, we will see 8800 and HD2900 series cards extincting from the market very soon. Then the prices of G92 cards will carry the same price tag of G80's launch price. Still that is pretty heavy, but this is the best we can expect. [/QUOTE]
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