Search
Search titles only
By:
Search titles only
By:
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Install the app
Install
Forums
New posts
All threads
Latest threads
New posts
Trending threads
Trending
Search forums
What's new
New posts
New ads
New profile posts
Latest activity
Free Ads
Latest reviews
Search ads
Members
Current visitors
New profile posts
Search profile posts
Contact us
Latest ads
Power Lifting Lever Belt
SkullVamp
Updated:
Yesterday at 10:32 PM
Ad icon
port.lk Domain for sale
Lankan-Tech
Updated:
Yesterday at 3:55 PM
Colombo
Kaduwela - Two Storey House for Sale
dilrasan
Updated:
Thursday at 2:23 PM
Ad icon
Wechat qr verification
Pawan2005
Updated:
Thursday at 1:28 AM
🚀 GOOGLE AI PRO 18 MONTHS ACTIVATION 🚀
sayuru bandara
Updated:
Wednesday at 5:34 PM
Electronics
Vehicles
Property
Search
Reply to thread
Forums
General
ElaKiri Help
Help Help plz help !
Get the App
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Message
<blockquote data-quote="dinesh456" data-source="post: 5282095" data-attributes="member: 226705"><p><strong>Game : Gothic 3: Forsaken Gods (PC)</strong></p><p></p><p><img src="/styles/default/xenforo/smilies/default/cool.gif" class="smilie" loading="lazy" alt=":cool:" title="Cool :cool:" data-shortname=":cool:" /><img src="/styles/default/xenforo/smilies/default/cool.gif" class="smilie" loading="lazy" alt=":cool:" title="Cool :cool:" data-shortname=":cool:" /><img src="/styles/default/xenforo/smilies/default/cool.gif" class="smilie" loading="lazy" alt=":cool:" title="Cool :cool:" data-shortname=":cool:" /></p><p style="text-align: center"><a href="http://img205.imageshack.us/i/n509aw.jpg/" target="_blank"><img src="http://img205.imageshack.us/img205/9101/n509aw.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p> <p style="text-align: center">December 8, 2008 - It's a familiar story. An embattled people suffers as their land is torn apart by fierce rival factions. Just when things look most bleak, a Man with No Name comes to town and sets things right. No, not <span style="color: #009900"><span style="font-family: 'Verdana'"><u>Clint Eastwood</u></span></span>. We're talking <span style="color: #009900"><span style="font-family: 'Verdana'"><u>the Nameless</u></span></span> Hero from JoWood Productions' Gothic RPG <span style="color: #009900"><span style="font-family: 'Verdana'"><u>series</u></span></span>. Beginning in 2001, the series quickly became an RPG fan favorite. In 2006 the <span style="color: #009900"><span style="font-family: 'Verdana'"><u>quality</u></span></span> of the series took an unexpected downturn with Gothic 3, a title rife with design flaws, logistical <span style="color: #009900"><span style="font-family: 'Verdana'"><u>problems</u></span></span> and bugs. This year after the departure of the original dev team Piranha Bytes, the Gothic gauntlet was picked up by India-based Trine Games, which cut its teeth on a stand-alone interim title--a Gothic 3.5 if you will--called Gothic 3: Forsaken Gods. Making a quality title faithful to another company's well-loved IP is tough so you have to give Trine some credit for trying. Unfortunately, Gothic 3: Forsaken Gods can be summed up in three little words: it's a mess.</p> <p style="text-align: center"></p> <p style="text-align: center">Before we address the game's many problems, a little background. Continuing the fiction of Gothic 3, the story of Forsaken Gods follows the exploits of the Nameless Hero, a soldier whose reputation was built during the years of struggle between humans and orcs. His job in this game is to reunite the land of Myrtana which is being torn apart by the squabbling of three warlords, Thorus, Gorn and Lee. To do this he must overcome his weakened state, rebuild his combat, magic and trade abilities and act as mediator among the factions.</p> <p style="text-align: center"></p> <p style="text-align: center">As in previous Gothic titles, the RPG element of the game is extremely complex. The system is based on the earning of experience points and levels, which in turn grant you learning points. Learning points are used at shrines or given to various teachers to buy skill upgrades and there's a goodly selection of skills to choose from. Along with a wide selection of one-hand, two-hand, ranged and heavy weapon skills, you can learn multiple other skills in the magic, blacksmithing, thieving and hunting categories. That sounds like enough customization to send any RPG fan into a swoon, but ultimately all this delicious character complexity is for naught. But how can this be, you say? What could stand <span style="color: #009900"><span style="font-family: 'Verdana'"><u>in the way</u></span></span> of my neck-deep immersion in the fantasy of Forsaken Gods? Bugs, people. Bugs.</p> <p style="text-align: center"></p> <p style="text-align: center">The game is so littered with game-breaking bugs it had to have been kicked out the door with little or no testing. Even with the two post-release patches there are countless times you'll find yourself unable to go on due to broken quest triggers. The series prides itself on its "open world" construction and it's true, you can run all over the land without experiencing a loading screen, but even if the world is open, the quest progression remains in large part linear. If you happen upon a quest NPC before you're meant to, you just may break the quest and have to revert to a previous save or even start the game all over. Another fun little quest breaker is something I like to call "NPCs Behaving Badly." Quest-essential NPCs disappear in front of your eyes, refuse to speak to you, and, once in a while, walk behind impassible geometry never to return.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Aside from the awkward quest design and rampant broken triggers, the other aspect of the game that's likely to make you invent new curse words is the performance. Even on high-end machines, the loading times are long and the game hitches unbearably no matter where you are. The orc city of Trelis in particular is an absolute slide show, and turning the graphics down to their lowest setting makes the game ugly without doing anything for the frame rate.</p> <p style="text-align: center"></p> <p style="text-align: center">So let's pretend the game isn't nearly unplayable because of bugs and poor optimization. What else might stand in the way of RPG fun? Well, there's the clumsy way quests are handled. Gothic games have always intentionally gone for higher realism than many other fantasy games, but sometimes realism just isn't fun. The quest NPCs in Forsaken Gods are often vague and the interface does little to help you since it only allows you to re-read the vague dialog instead of creating a list of quest objectives. This approach saps the fun out of the open world idea because you can't stop during one quest to do another or you're likely to forget the details of the first. Completing quests is a challenge too because of the inconsistency in the way they work. Some of them complete the minute you do something while others don't complete until you return to the quest-giving NPC. Worse yet, the UI gives no information on the quest-giving NPC's location so you may end up doing an awful lot of running just trying to turn things in.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Another sloppy part of the game that gets in the way of enjoying it is the audio. The music is actually pretty good. Some of it reminds me of <span style="color: #009900"><span style="font-family: 'Verdana'"><u>The Lord of the Rings</u></span></span> soundtrack, specifically the Shire theme. The mood the music sets is broken though by really bad voice work, but it's not the acting that's the issue, it's the implementation. Voice and subtitles are often mismatched during dialog exchanges between the Nameless Hero and other characters and whole chunks of dialog have no sound at all. In addition, the NPCs suffer from <span style="color: #009900"><span style="font-family: 'Verdana'"><u>multiple personality disorder</u></span></span>, apparently drawing from a random group of sound files. One line they sound like a sleepy farmer, but next they're Apu from the Simpsons. The graphics suffer no such fracture and are really quite nice. Some character models suffer from blatant overuse but the urban and natural settings are stunning. Ultimately though, who cares when you can't play the game?</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Minimum System requirements:</strong></p> <p style="text-align: center">- <span style="color: #009900"><span style="font-family: 'Verdana'"><u>Microsoft Windows 2000</u></span></span>, <span style="color: #009900"><span style="font-family: 'Verdana'"><u>Microsoft Windows XP</u></span></span> or Windows Vista 64 Bit</p> <p style="text-align: center">- 1 Gb System RAM</p> <p style="text-align: center">- 3.2 GHz Intel Pentium 4, Athlon XP or equivalent processor</p> <p style="text-align: center">- 256 MB DirectX compatible video card</p> <p style="text-align: center">- DirectX 9.0c</p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.mediafire.com/?sharekey=e322285526c2d86991b20cc0d07ba4d2c98a2cc56835a324" target="_blank">http://www.mediafire.com/?sharekey=e322285526c2d86991b20cc0d07ba4d2c98a2cc56835a324</a></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="dinesh456, post: 5282095, member: 226705"] [b]Game : Gothic 3: Forsaken Gods (PC)[/b] :cool::cool::cool: [CENTER][URL=http://img205.imageshack.us/i/n509aw.jpg/][IMG]http://img205.imageshack.us/img205/9101/n509aw.jpg[/IMG][/URL] December 8, 2008 - It's a familiar story. An embattled people suffers as their land is torn apart by fierce rival factions. Just when things look most bleak, a Man with No Name comes to town and sets things right. No, not [COLOR=#009900][FONT=Verdana][U]Clint Eastwood[/U][/FONT][/COLOR]. We're talking [COLOR=#009900][FONT=Verdana][U]the Nameless[/U][/FONT][/COLOR] Hero from JoWood Productions' Gothic RPG [COLOR=#009900][FONT=Verdana][U]series[/U][/FONT][/COLOR]. Beginning in 2001, the series quickly became an RPG fan favorite. In 2006 the [COLOR=#009900][FONT=Verdana][U]quality[/U][/FONT][/COLOR] of the series took an unexpected downturn with Gothic 3, a title rife with design flaws, logistical [COLOR=#009900][FONT=Verdana][U]problems[/U][/FONT][/COLOR] and bugs. This year after the departure of the original dev team Piranha Bytes, the Gothic gauntlet was picked up by India-based Trine Games, which cut its teeth on a stand-alone interim title--a Gothic 3.5 if you will--called Gothic 3: Forsaken Gods. Making a quality title faithful to another company's well-loved IP is tough so you have to give Trine some credit for trying. Unfortunately, Gothic 3: Forsaken Gods can be summed up in three little words: it's a mess. Before we address the game's many problems, a little background. Continuing the fiction of Gothic 3, the story of Forsaken Gods follows the exploits of the Nameless Hero, a soldier whose reputation was built during the years of struggle between humans and orcs. His job in this game is to reunite the land of Myrtana which is being torn apart by the squabbling of three warlords, Thorus, Gorn and Lee. To do this he must overcome his weakened state, rebuild his combat, magic and trade abilities and act as mediator among the factions. As in previous Gothic titles, the RPG element of the game is extremely complex. The system is based on the earning of experience points and levels, which in turn grant you learning points. Learning points are used at shrines or given to various teachers to buy skill upgrades and there's a goodly selection of skills to choose from. Along with a wide selection of one-hand, two-hand, ranged and heavy weapon skills, you can learn multiple other skills in the magic, blacksmithing, thieving and hunting categories. That sounds like enough customization to send any RPG fan into a swoon, but ultimately all this delicious character complexity is for naught. But how can this be, you say? What could stand [COLOR=#009900][FONT=Verdana][U]in the way[/U][/FONT][/COLOR] of my neck-deep immersion in the fantasy of Forsaken Gods? Bugs, people. Bugs. The game is so littered with game-breaking bugs it had to have been kicked out the door with little or no testing. Even with the two post-release patches there are countless times you'll find yourself unable to go on due to broken quest triggers. The series prides itself on its "open world" construction and it's true, you can run all over the land without experiencing a loading screen, but even if the world is open, the quest progression remains in large part linear. If you happen upon a quest NPC before you're meant to, you just may break the quest and have to revert to a previous save or even start the game all over. Another fun little quest breaker is something I like to call "NPCs Behaving Badly." Quest-essential NPCs disappear in front of your eyes, refuse to speak to you, and, once in a while, walk behind impassible geometry never to return. Aside from the awkward quest design and rampant broken triggers, the other aspect of the game that's likely to make you invent new curse words is the performance. Even on high-end machines, the loading times are long and the game hitches unbearably no matter where you are. The orc city of Trelis in particular is an absolute slide show, and turning the graphics down to their lowest setting makes the game ugly without doing anything for the frame rate. So let's pretend the game isn't nearly unplayable because of bugs and poor optimization. What else might stand in the way of RPG fun? Well, there's the clumsy way quests are handled. Gothic games have always intentionally gone for higher realism than many other fantasy games, but sometimes realism just isn't fun. The quest NPCs in Forsaken Gods are often vague and the interface does little to help you since it only allows you to re-read the vague dialog instead of creating a list of quest objectives. This approach saps the fun out of the open world idea because you can't stop during one quest to do another or you're likely to forget the details of the first. Completing quests is a challenge too because of the inconsistency in the way they work. Some of them complete the minute you do something while others don't complete until you return to the quest-giving NPC. Worse yet, the UI gives no information on the quest-giving NPC's location so you may end up doing an awful lot of running just trying to turn things in. Another sloppy part of the game that gets in the way of enjoying it is the audio. The music is actually pretty good. Some of it reminds me of [COLOR=#009900][FONT=Verdana][U]The Lord of the Rings[/U][/FONT][/COLOR] soundtrack, specifically the Shire theme. The mood the music sets is broken though by really bad voice work, but it's not the acting that's the issue, it's the implementation. Voice and subtitles are often mismatched during dialog exchanges between the Nameless Hero and other characters and whole chunks of dialog have no sound at all. In addition, the NPCs suffer from [COLOR=#009900][FONT=Verdana][U]multiple personality disorder[/U][/FONT][/COLOR], apparently drawing from a random group of sound files. One line they sound like a sleepy farmer, but next they're Apu from the Simpsons. The graphics suffer no such fracture and are really quite nice. Some character models suffer from blatant overuse but the urban and natural settings are stunning. Ultimately though, who cares when you can't play the game? [B]Minimum System requirements:[/B] - [COLOR=#009900][FONT=Verdana][U]Microsoft Windows 2000[/U][/FONT][/COLOR], [COLOR=#009900][FONT=Verdana][U]Microsoft Windows XP[/U][/FONT][/COLOR] or Windows Vista 64 Bit - 1 Gb System RAM - 3.2 GHz Intel Pentium 4, Athlon XP or equivalent processor - 256 MB DirectX compatible video card - DirectX 9.0c [url]http://www.mediafire.com/?sharekey=e322285526c2d86991b20cc0d07ba4d2c98a2cc56835a324[/url] [/CENTER] [/QUOTE]
Insert quotes…
Verification
Dawasata paya keeyak thibeda?
Post reply
Top
Bottom