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JSL Tournament 2009 ( Be A Part of this Game Fiesta )
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<blockquote data-quote="twistergillaz" data-source="post: 3764582" data-attributes="member: 157657"><p style="text-align: center"><strong><u><strong>-- Defense of the Ancients --</strong></u></strong></p> <p style="text-align: center"></p><p></p><p> </p><p><strong>Map Version</strong>: Dota 6.57b</p><p><strong>Competition Method</strong>: 5 vs. 5</p><p><strong>Tournament Structure</strong>: Best of one game in group stage Knockout.</p><p><strong>Match Length</strong>: Until a winner is decided</p><p><strong>Match Winner</strong>: The player who completely destroys the opponent’s Ancient or if the opponent surrenders.</p><p></p><p><strong><u>Hero drafting</u></strong>:</p><p></p><p>1. Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void.</p><p></p><p>1. Team one will take out / skip the chance : 1 hero</p><p>2. Team two will take out / skip the chance : 1 hero</p><p>3. Team one will take out / skip the chance : 1 hero</p><p>4. Team two will take out / skip the chance : 1 hero</p><p>5. Team one will take out / skip the chance : 1 hero</p><p>6. Team two will take out / skip the chance : 1 hero</p><p>7. Team one will take out / skip the chance : 1 hero</p><p>8. Team two will take out / skip the chance : 1 hero</p><p></p><p>A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game.</p><p></p><p>2. <strong>Picking heroes: 1-2-2-2-2-1</strong></p><p></p><p>1. Team one will pick: 1 hero</p><p>2. Team two will pick: 2 heroes</p><p>3. Team one will pick: 2 heroes</p><p>4. Team two will pick: 2 heroes</p><p>5. Team one will pick: 2 heroes</p><p>6. Team two will pick: 1 hero</p><p></p><p></p><p><strong><u>Game Play</u></strong></p><p></p><p>1. <strong>Sharing</strong>:</p><p>. Sharing of item is allowed as long as the game permits.</p><p>. It is not allow to suicide to pass Rapier intentionally.</p><p>. Sharing control is allowed</p><p></p><p>2. <strong>Item Limitations</strong> :</p><p>. No item is restricted.</p><p></p><p>3.<strong>Backdooring</strong>:</p><p>Backdooring is allowed. However, instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base.</p><p></p><p>4. <strong>Hero Limitations</strong></p><p>. No hero is restricted in the draft.</p><p></p><p>5.<strong>Winning</strong>: Completely destroy the tree or the throne of your opponent or your opponent concedes the game</p><p></p><p></p><p><strong><u>Tournament Rule</u></strong>:</p><p></p><p>(*Note: Teams that broke the following rules and regulation would be disqualified. This decision would be made by the Chief Marshal)</p><p></p><p>1: Gamers must report to the respective game zone 10 minutes before the match. Participants who are late for more than 10 minutes will be disqualified.</p><p></p><p>2: Abusive behavior towards the staff will result with a permanent ban in which no foul language can be used to the opponents.</p><p></p><p>3: The Game Marshal has the authority to take disciplinary actions, as from the moment he enters the field of play until he leaves the field of play after the final whistle.</p><p></p><p>4: Once fixtures are fixed, neither delayed nor postponement will be allowed.</p><p></p><p></p><p><strong><u>Disconnections</u></strong>:</p><p></p><p>1. Teams are persuaded to save their games frequently during a match in order to compensate for disconnects.</p><p></p><p>2. Disconnect before a hero has been killed (First Blood): match restart\</p><p></p><p>3. Disconnect after a hero has been killed: remake from the save game.</p><p></p><p>4. The teams must save game right after first blood</p><p></p><p>5. To account for the various situations of drops that may arise, the final decision will be decided by the marshal in charge after a detailed discussion with the team leaders involved using the below rules as reference.</p><p></p><p>6. If team 1 have killed 5+ heroes more than team 2 during the period of the last save game and the disconnection, then the disconnect is in the favor of team 1.</p><p>For example:</p><p>- At the time of the save game the score is 35-35</p><p>- At the time of the disconnection the score is 42-37 for team 1</p><p>- Since team 1 have killed 5+ heroes more than team 2, team 1 may now chose whether to continue the match or remake from the save game.</p><p></p><p>8. If neither team is in advantage then an admin should be consulted, unless teams can agree to a decision by themselves.</p><p></p><p>9. After a remake all players have to pick the same heroes as before, and must go to the same starting lane. On initial creep contact, the players may change lane.</p><p></p><p>10. It is allowed to use a disconnected hero, but it is not allowed to give his items to other players. The items may either stay on the disconnected hero, or be sold so the money is dispersed among the remaining players.</p><p></p><p></p><p><strong><u>Abuses & Exploitation</u></strong></p><p></p><p>1. A player is allowed to play for 1 team for the entire duration of the tournament. Any substitutes for a team must be approved by a senior marshal before the game starts.</p><p></p><p>2. Pause Abuse (Warning or Game Loss):</p><p>From the point after hero selection process is completed, pausing without any valid reason is disallowed.( Only captain has the authority to pause )</p><p></p><p>3. Bugs Exploitation (Warning , Game Loss or Disqualification):</p><p>No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants/Teams are expected to know what these are.</p><p></p><p>Examples of Bugs:</p><p>* Earthshaker Fissure is not allowed to block the entrance and exit of bases.</p><p></p><p>4. Penalties Awarded:</p><p>Warning: After warning is given games goes on. If two warnings are accumulated then the team will be ejected from the tournament upon receiving the two warning.</p><p></p><p>Game Loss: Game loss given to a team mean the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead.</p><p></p><p>5. No foul language throughout the tournament. (Warning or Game Loss or Disqualification)</p><p></p><p>6. Player could immediately inform the Game Marshal if he/she finds out that a member of the match has violated a rule. Immediate actions will be taken by the game marshal.</p><p></p><p>7. We seek everyone’s cooperation to the rules and hope that by implying the rules to the league, everyone can have a fair game and most importantly, have greater fun.</p></blockquote><p></p>
[QUOTE="twistergillaz, post: 3764582, member: 157657"] [CENTER][B][U][B]-- Defense of the Ancients --[/B][/U][/B] [/CENTER] [B]Map Version[/B]: Dota 6.57b [B]Competition Method[/B]: 5 vs. 5 [B]Tournament Structure[/B]: Best of one game in group stage Knockout. [B]Match Length[/B]: Until a winner is decided [B]Match Winner[/B]: The player who completely destroys the opponent’s Ancient or if the opponent surrenders. [B][U]Hero drafting[/U][/B]: 1. Both teams will be allowed to take out up to 4 heroes from the pool of heroes before drafting starts. This will work based on a 1-1-1-1-1-1-1-1 format. Teams can choose to stop taking out heroes before the maximum 4 heroes limit and their turn to take out the heroes will be void. 1. Team one will take out / skip the chance : 1 hero 2. Team two will take out / skip the chance : 1 hero 3. Team one will take out / skip the chance : 1 hero 4. Team two will take out / skip the chance : 1 hero 5. Team one will take out / skip the chance : 1 hero 6. Team two will take out / skip the chance : 1 hero 7. Team one will take out / skip the chance : 1 hero 8. Team two will take out / skip the chance : 1 hero A maximum of (but may not up to) 8 heroes can be taken out before the drafting session happens. After the taking out draft finishes, teams will proceed to pick the heroes for the game. 2. [B]Picking heroes: 1-2-2-2-2-1[/B] 1. Team one will pick: 1 hero 2. Team two will pick: 2 heroes 3. Team one will pick: 2 heroes 4. Team two will pick: 2 heroes 5. Team one will pick: 2 heroes 6. Team two will pick: 1 hero [B][U]Game Play[/U][/B] 1. [B]Sharing[/B]: . Sharing of item is allowed as long as the game permits. . It is not allow to suicide to pass Rapier intentionally. . Sharing control is allowed 2. [B]Item Limitations[/B] : . No item is restricted. 3.[B]Backdooring[/B]: Backdooring is allowed. However, instances of teleport abuse are not allowed. You cannot use any form of teleport (furion skill, ignis fatuus, or Boots of Travel) to enter an enemy base UNLESS your creeps are already present in the base. 4. [B]Hero Limitations[/B] . No hero is restricted in the draft. 5.[B]Winning[/B]: Completely destroy the tree or the throne of your opponent or your opponent concedes the game [B][U]Tournament Rule[/U][/B]: (*Note: Teams that broke the following rules and regulation would be disqualified. This decision would be made by the Chief Marshal) 1: Gamers must report to the respective game zone 10 minutes before the match. Participants who are late for more than 10 minutes will be disqualified. 2: Abusive behavior towards the staff will result with a permanent ban in which no foul language can be used to the opponents. 3: The Game Marshal has the authority to take disciplinary actions, as from the moment he enters the field of play until he leaves the field of play after the final whistle. 4: Once fixtures are fixed, neither delayed nor postponement will be allowed. [B][U]Disconnections[/U][/B]: 1. Teams are persuaded to save their games frequently during a match in order to compensate for disconnects. 2. Disconnect before a hero has been killed (First Blood): match restart\ 3. Disconnect after a hero has been killed: remake from the save game. 4. The teams must save game right after first blood 5. To account for the various situations of drops that may arise, the final decision will be decided by the marshal in charge after a detailed discussion with the team leaders involved using the below rules as reference. 6. If team 1 have killed 5+ heroes more than team 2 during the period of the last save game and the disconnection, then the disconnect is in the favor of team 1. For example: - At the time of the save game the score is 35-35 - At the time of the disconnection the score is 42-37 for team 1 - Since team 1 have killed 5+ heroes more than team 2, team 1 may now chose whether to continue the match or remake from the save game. 8. If neither team is in advantage then an admin should be consulted, unless teams can agree to a decision by themselves. 9. After a remake all players have to pick the same heroes as before, and must go to the same starting lane. On initial creep contact, the players may change lane. 10. It is allowed to use a disconnected hero, but it is not allowed to give his items to other players. The items may either stay on the disconnected hero, or be sold so the money is dispersed among the remaining players. [B][U]Abuses & Exploitation[/U][/B] 1. A player is allowed to play for 1 team for the entire duration of the tournament. Any substitutes for a team must be approved by a senior marshal before the game starts. 2. Pause Abuse (Warning or Game Loss): From the point after hero selection process is completed, pausing without any valid reason is disallowed.( Only captain has the authority to pause ) 3. Bugs Exploitation (Warning , Game Loss or Disqualification): No Exploitation of any known old or new bug discovered during play. Explanations like "exploiting/activating the bug unknowingly", "we had no idea this bug existed" or similar excuses will not be entertained. Participants/Teams are expected to know what these are. Examples of Bugs: * Earthshaker Fissure is not allowed to block the entrance and exit of bases. 4. Penalties Awarded: Warning: After warning is given games goes on. If two warnings are accumulated then the team will be ejected from the tournament upon receiving the two warning. Game Loss: Game loss given to a team mean the team loses the current game no matter what is the result of that game. A win would be awarded to opponent instead. 5. No foul language throughout the tournament. (Warning or Game Loss or Disqualification) 6. Player could immediately inform the Game Marshal if he/she finds out that a member of the match has violated a rule. Immediate actions will be taken by the game marshal. 7. We seek everyone’s cooperation to the rules and hope that by implying the rules to the league, everyone can have a fair game and most importantly, have greater fun. [/QUOTE]
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