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<blockquote data-quote="kudos_utopia" data-source="post: 7056804" data-attributes="member: 90660"><p><strong>Fort Zombie (2009/ENG)</strong></p><p></p><p>Year: 2009</p><p>Genre: RPG (Rogue / Action) / 3D / 3rd Person</p><p>Developer: Kerberos Productions</p><p>Publisher: Paradox Interactive</p><p>Platform: PC</p><p>System requirements:</p><p>â–* Operating system: Windows XP SP2/Vista/7</p><p>â–* Processor: Intel Core2 Duo 6600 or equivalent</p><p>â–* Memory: 2GB of RAM</p><p>â–* Hard Disk: 1GB free hard drive space</p><p>â–* Video: DirectX 9.0c SM2 compliant graphics card with 512M of RAM minimum.</p><p>â–* Sound: DirectX-compatible</p><p>â–* DirectX ®: 9.0c</p><p>Publication Type: license</p><p>Language: English</p><p>Tabletka: Present</p><p>Description: Players are to survive in a small town Payeti in Indiana, which happened to be in the way of the hordes of undead from the nearest metropolis. Selecting a suitable building (school, prison or police station), they turn it into a “fortâ€�. For the developments of the headquarters would have to produce supplies: food, fuel, generators, tools, weapons, etc. Stumbling against a surviving players will be able to settle them in their home and find their occupation specialty. Through regular training, the ability of the characters will develop.</p></blockquote><p></p>
[QUOTE="kudos_utopia, post: 7056804, member: 90660"] [B]Fort Zombie (2009/ENG)[/B] Year: 2009 Genre: RPG (Rogue / Action) / 3D / 3rd Person Developer: Kerberos Productions Publisher: Paradox Interactive Platform: PC System requirements: â–* Operating system: Windows XP SP2/Vista/7 â–* Processor: Intel Core2 Duo 6600 or equivalent â–* Memory: 2GB of RAM â–* Hard Disk: 1GB free hard drive space â–* Video: DirectX 9.0c SM2 compliant graphics card with 512M of RAM minimum. â–* Sound: DirectX-compatible â–* DirectX ®: 9.0c Publication Type: license Language: English Tabletka: Present Description: Players are to survive in a small town Payeti in Indiana, which happened to be in the way of the hordes of undead from the nearest metropolis. Selecting a suitable building (school, prison or police station), they turn it into a “fortâ€�. For the developments of the headquarters would have to produce supplies: food, fuel, generators, tools, weapons, etc. Stumbling against a surviving players will be able to settle them in their home and find their occupation specialty. Through regular training, the ability of the characters will develop. [/QUOTE]
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