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<blockquote data-quote="mortalkombat" data-source="post: 6282259" data-attributes="member: 216027"><p>25th</p><p></p><p></p><p>Digital -Tutors Character Setup in Maya</p><p></p><p></p><p><img src="http://www.rapidsharegfx.com/uploads/posts/2009-02/thumbs/1234304398_00015l.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p><strong>Character Setup in Maya</strong></p><p>A fundamental guide to Character Rigging and Binding</p><p></p><p></p><p>Software: Maya 6 (support files require Maya 7)</p><p>Run Time: 3 hrs. 18 min., 1 disc</p><p>Availability: Ships next business day</p><p></p><p>Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Contains over 3 hours of project-based training. Ideal for beginning users.</p><p></p><p><strong>Popular highlights include:</strong></p><p></p><p>* Intuitive Forearm Rig</p><p>* Reverse Foot Rolls</p><p>* Hip Sway Controls</p><p>* Shoulder Controls</p><p>* Body Controls</p><p>* FK/IK Blending Techniques</p><p>* Character Binding</p><p>* Local Rotations</p><p>* Pivot Adjustment</p><p>* Multi-layer Control</p><p>* Spline IK</p><p>* Component Editor</p><p>* Paint Weights Tools</p><p>* Alternate Methods of Adjusting Weights</p><p></p><p><strong>Lesson Outline:</strong></p><p></p><p>1. Introduction and project overview 1:57</p><p>2. Setting up the scene and creating legs 11:04</p><p>3. Creating IK handles and mirroring joints 8:18</p><p>4. Creating the foot and knee controls 10:19</p><p>5. Creating a foot roll from scratch 9:43</p><p>6. Creating a foot roll using similar settings 8:19</p><p>7. Creating the back spine and connecting it to the legs 11:43</p><p>8. Creating the back and hip controls 10:47</p><p>9. Understanding constraints / adding constraints to controls 10:37</p><p>10. Inserting joints into the joint chain and head controls 5:18</p><p>11. Building the arms and the arm IK controls 8:13</p><p>12. Creating the fingers and adjusting local rotation for joints 10:12</p><p>13. Building hand controls and the forearm rig 14:51</p><p>14. Creating a global control to allow scaling and moving 5:00</p><p>15. Creating a knee lock system with a switch 6:09</p><p>16. Creating an IK / FK blender for the left arm 13:03</p><p>17. Creating an IK / FK blender for the right arm 6:54</p><p>18. Tweaking the controls and adjusting the channels 5:31</p><p>19. Smooth binding the character and adjusting the weights 8:43</p><p>20. Tweaking the points on the feet 8:54</p><p>21. Using the paint weights tool 5:06</p><p>22. Adding influence on vertex points 9:49</p><p>23. Adjusting the elbow geometry 7:56</p><p>24. Tweaking controls on the rig 4:49</p><p>Total Run Time: 3:23:35</p><p></p><p><strong>Specifications</strong></p><p>Item #: MAF-029</p><p>Software Requirement: Maya 6 (support files require Maya 7)</p><p>Run Time: 3 hrs. 18 min., 1 disc</p><p>Format: CD-ROM</p><p>Platform: Mac / PC</p><p>Availability: Ships next business day</p><p>Weight: 0.25 lbs</p><p></p><p>Download</p><p><a href="http://vip-file.com/download/468a0e808983/CD1.exe.html" target="_blank">http://vip-file.com/download/468a0e808983/CD1.exe.html</a></p><p> or</p><p><a href="http://sms4file.com/download/468a0e833755/CD1.exe.html" target="_blank">http://sms4file.com/download/468a0e833755/CD1.exe.html</a></p></blockquote><p></p>
[QUOTE="mortalkombat, post: 6282259, member: 216027"] 25th Digital -Tutors Character Setup in Maya [IMG]http://www.rapidsharegfx.com/uploads/posts/2009-02/thumbs/1234304398_00015l.jpg[/IMG] [B]Character Setup in Maya[/B] A fundamental guide to Character Rigging and Binding Software: Maya 6 (support files require Maya 7) Run Time: 3 hrs. 18 min., 1 disc Availability: Ships next business day Bring life to your character animations and easily learn the fundamentals of Character Setup in Maya. Contains over 3 hours of project-based training. Ideal for beginning users. [B]Popular highlights include:[/B] * Intuitive Forearm Rig * Reverse Foot Rolls * Hip Sway Controls * Shoulder Controls * Body Controls * FK/IK Blending Techniques * Character Binding * Local Rotations * Pivot Adjustment * Multi-layer Control * Spline IK * Component Editor * Paint Weights Tools * Alternate Methods of Adjusting Weights [B]Lesson Outline:[/B] 1. Introduction and project overview 1:57 2. Setting up the scene and creating legs 11:04 3. Creating IK handles and mirroring joints 8:18 4. Creating the foot and knee controls 10:19 5. Creating a foot roll from scratch 9:43 6. Creating a foot roll using similar settings 8:19 7. Creating the back spine and connecting it to the legs 11:43 8. Creating the back and hip controls 10:47 9. Understanding constraints / adding constraints to controls 10:37 10. Inserting joints into the joint chain and head controls 5:18 11. Building the arms and the arm IK controls 8:13 12. Creating the fingers and adjusting local rotation for joints 10:12 13. Building hand controls and the forearm rig 14:51 14. Creating a global control to allow scaling and moving 5:00 15. Creating a knee lock system with a switch 6:09 16. Creating an IK / FK blender for the left arm 13:03 17. Creating an IK / FK blender for the right arm 6:54 18. Tweaking the controls and adjusting the channels 5:31 19. Smooth binding the character and adjusting the weights 8:43 20. Tweaking the points on the feet 8:54 21. Using the paint weights tool 5:06 22. Adding influence on vertex points 9:49 23. Adjusting the elbow geometry 7:56 24. Tweaking controls on the rig 4:49 Total Run Time: 3:23:35 [B]Specifications[/B] Item #: MAF-029 Software Requirement: Maya 6 (support files require Maya 7) Run Time: 3 hrs. 18 min., 1 disc Format: CD-ROM Platform: Mac / PC Availability: Ships next business day Weight: 0.25 lbs Download [url]http://vip-file.com/download/468a0e808983/CD1.exe.html[/url] or [url]http://sms4file.com/download/468a0e833755/CD1.exe.html[/url] [/QUOTE]
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