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<blockquote data-quote="mortalkombat" data-source="post: 6352817" data-attributes="member: 216027"><p>98th</p><p></p><p><strong>Blast Code 1.6 For Maya 2009,2008</strong></p><p></p><p><img src="http://gfxworld.ws/images/uploads/323ef1690bf7353572f4356b0535fcd6.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Blast Code 1.6 For Maya</p><p></p><p>Blast Code is designed for the destruction of objects. Its highly interactive design greatly reduces the time needed to develop totally unique blast scenarios. Blast Code provides animators the ability to test a multitude of destruction scenarios, and quickly make adjustments to any part of the simulation.</p><p></p><p>Blast Code Operation </p><p></p><p>Blast Code models are manipulated through NURBs control surfaces. Control surfaces are used to convey deformation information to geometry attached to them. They are usually not part of the rendered scene.</p><p></p><p>The geometry making up the model to be blasted is produced by either: </p><p></p><p>Converting the control surfaces into fracturable meshes. (Slabs) </p><p>Creating fracturable sweeps along NURBs curves. (Sweeps) </p><p>Attaching pre-existing geometric objects (NURBs or meshes) to the control surfaces. (Glue Objects)</p><p></p><p>Fragmentation is achieved using random or custom crack patterns.</p><p>Virtual destructive energy sources called explosives are attached to the control surfaces, and are used to fragment the models into debris. Debris is jettisoned from the control surface based on the force and direction of the charge and its type of material. </p><p>Dynamics are then added to the debris to achieve the resulting flight trajectory and collision characteristics. </p><p>Finally, optional smoke or fire is added using the built-in particle emitters. </p><p></p><p>This method has proven to be very fast and effective in producing complex simulations, and remains very flexible when modifying any part of the simulation</p><p></p><p></p><p>All rights reserved. All trademarks contained herein are the property of their respective owners.</p><p></p><p>If you like this software,Buy it</p><p></p><p>Njoy !</p><p>Play DVD BOY's</p><p></p><p>Download</p><p><a href="http://rapidshare.com/files/268440188/Blast_Code_1.6_Maya.rar" target="_blank">http://rapidshare.com/files/268440188/Blast_Code_1.6_Maya.rar</a></p><p><a href="http://depositfiles.com/files/reo31iyzp" target="_blank">http://depositfiles.com/files/reo31iyzp</a></p><p></p><p>Password</p><p>Play_DVD_BOY's</p></blockquote><p></p>
[QUOTE="mortalkombat, post: 6352817, member: 216027"] 98th [B]Blast Code 1.6 For Maya 2009,2008[/B] [IMG]http://gfxworld.ws/images/uploads/323ef1690bf7353572f4356b0535fcd6.jpg[/IMG] Blast Code 1.6 For Maya Blast Code is designed for the destruction of objects. Its highly interactive design greatly reduces the time needed to develop totally unique blast scenarios. Blast Code provides animators the ability to test a multitude of destruction scenarios, and quickly make adjustments to any part of the simulation. Blast Code Operation Blast Code models are manipulated through NURBs control surfaces. Control surfaces are used to convey deformation information to geometry attached to them. They are usually not part of the rendered scene. The geometry making up the model to be blasted is produced by either: Converting the control surfaces into fracturable meshes. (Slabs) Creating fracturable sweeps along NURBs curves. (Sweeps) Attaching pre-existing geometric objects (NURBs or meshes) to the control surfaces. (Glue Objects) Fragmentation is achieved using random or custom crack patterns. Virtual destructive energy sources called explosives are attached to the control surfaces, and are used to fragment the models into debris. Debris is jettisoned from the control surface based on the force and direction of the charge and its type of material. Dynamics are then added to the debris to achieve the resulting flight trajectory and collision characteristics. Finally, optional smoke or fire is added using the built-in particle emitters. This method has proven to be very fast and effective in producing complex simulations, and remains very flexible when modifying any part of the simulation All rights reserved. All trademarks contained herein are the property of their respective owners. If you like this software,Buy it Njoy ! Play DVD BOY's Download [url]http://rapidshare.com/files/268440188/Blast_Code_1.6_Maya.rar[/url] [url]http://depositfiles.com/files/reo31iyzp[/url] Password Play_DVD_BOY's [/QUOTE]
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