Search
Search titles only
By:
Search titles only
By:
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Install the app
Install
Forums
New posts
All threads
Latest threads
New posts
Trending threads
Trending
Search forums
What's new
New posts
New ads
New profile posts
Latest activity
Free Ads
Latest reviews
Search ads
Members
Current visitors
New profile posts
Search profile posts
Contact us
Latest ads
🔒 NordVPN Premium – 3 Months
hrdilshan
Updated:
Yesterday at 8:29 PM
🚀 Microsoft Office 365 Pro Plus – Lifetime Access! 🚀
hrdilshan
Updated:
Yesterday at 8:28 PM
Linkedin Premium Business / Careere /Sales Navigator - 1/2/3/6/9/12 Months - Reddem Link
hrdilshan
Updated:
Yesterday at 8:27 PM
Colombo
YEYE 3 in 1 Instant Coffee Mix 50 Sachet
Romeshka
Updated:
Wednesday at 12:16 AM
Colombo
Red Hat Certified System Administrator (RHCSA) - RHEL 10
Sanjeewani95
Updated:
Jul 3, 2026
Electronics
Vehicles
Property
Search
Reply to thread
Forums
General
ElaKiri Tabloid
NFS Pro Street (News Updates)
Get the App
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Message
<blockquote data-quote="Dath" data-source="post: 662759" data-attributes="member: 25427"><p>Need for Speed Pro Street is somewhat different than any other Need for Speed before. If you think this is an add-on of any previous title of the series – it isn’t.With this title EA wants to shift up street racing to the next level.</p><p></p><p>The most important change is that the game takes place in closed tracks, so there is no open world (Free Roam) anymore. EA did a lot of research on this and came to the conclusion that this is where the culture in real life is going: an aggressive street racing with almost no rules, taking place on closed roads without any cops or traffic.</p><p></p><p></p><p></p><p>Significant changes by category </p><p></p><p><strong>Damage:</strong></p><p></p><p>In earlier NFS games the cops and traffic made it harder for you to finish the race, but now this is done by damage. The game is all about damage, you have to watch out that you don’t wreck your car, because repairing is expensive and you might not be able to use it for a while.</p><p>This time the damage is not just scratches and bumps…this time you could wreck your car completely, so that you aren’t even able to finish the race. I watched it in action, and the damage model looks really amazing… All the damage is calculated on-the-fly, so it doesn’t look always the same. It even depends on how fast you hit a wall, the car will be damaged based on many parameters. And the best thing is: the damage will affect your performance. The more you crash your car, the slower you will get. If you crash your car too much, the race is over.</p><p></p><p><strong>Game modes:</strong></p><p></p><p>There are 4 game modes in Need for Speed Pro Street: GRIP, Drift, Drag and Speed Challenge. For every game mode, you will have your personal car</p><p></p><p><strong>Driving:</strong></p><p></p><p>You have the possibility to drive with assists on or off. I like the feeling of simulation games, so when you switch all assists off, the car is not easy to handle and it’s more realistic, due to the new physics. It doesn’t feel anymore like you’re driving a tank.</p><p></p><p><strong>Graphics:</strong></p><p><strong></strong></p><p>it’ll be very detailed. The cars are designed to look more photo-real, not as in NFS Carbon. Each car has about 15.000 to 20.000 polygons, and they really look good. The lights reflects as it should, even based on the material, </p><p></p><p>A big new graphical feature in this game is the smoke! In almost every racing game, the smoke the tires make looked very primitive or are even 2D textures. From what I saw at EA of NFS Pro Street, the smoke looks damn good. Especially when doing a burnout or drifting around it’s very important that it feels as real as possible. And it really does with the smoke, which was made with Shader Model 3.0.</p><p></p><p>We will see how it will look like with older graphic cars on the PC – the next-gen consoles can handle the graphical features very well so far. The system requirements for PC will definitely be higher than for Carbon <img src="/styles/default/xenforo/smilies/default/sad.gif" class="smilie" loading="lazy" alt=":(" title="Sad :(" data-shortname=":(" /> <img src="/styles/default/xenforo/smilies/default/sad.gif" class="smilie" loading="lazy" alt=":(" title="Sad :(" data-shortname=":(" /> <img src="/styles/default/xenforo/smilies/default/sad.gif" class="smilie" loading="lazy" alt=":(" title="Sad :(" data-shortname=":(" /> or any other racing game lately</p><p></p><p><strong>Overall Opinion:</strong></p><p></p><p>Honestly, I was quite surprised, when I heard that there won’t be any open world, that there won’t be even public roads and everything will take place on closed race tracks. But EA affirmed that NFS Pro Street has nothing to do with NASCAR or F1, it’s no simulation and it’s still the street racing you do with normal cars you can drive yourself on the streets.</p><p></p><p>By,</p><p>Bernhard aka Shocker NFS - Planet</p><p></p><p></p><p></p><p></p><p>Release Date for NFS PS for all flat forms is scheduled to Oct (revised) 31st 2007 so lets lets hope for the best guys.</p><p></p><p>Car list yet being unveiled</p><p></p><p> * Nissan GT-R PROTO</p><p> * 1970 Plymouth Hemi Cuda</p><p> * 1995 Mazda RX-7</p><p> * 1999 Mitsubishi Eclipse</p><p> * 2006 Audi S4</p><p> * 1986 Toyota Corolla GTS AE86</p><p> * 2006 Mitsubishi Lancer EVOLUTION IX MR-edition</p><p> * 2006 Volkswagen Golf GTI</p><p> * 2008 BMW M3</p><p></p><p>Audi S4</p><p><img src="http://www.nfs-planet.de/images/nfsps/screens/ingame/0014.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>Mazda RX7</p><p><img src="http://www.nfs-planet.de/images/nfsps/screens/ingame/0011.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>Nissan GT-R PROTO</p><p><img src="http://www.nfs-planet.de/images/nfsps/screens/ingame/0022.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>Mitsubishi Lancer EVOLUTION IX MR</p><p><img src="http://www.nfs-planet.de/images/nfsps/screens/ingame/0025.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p>BMW M3</p><p><img src="http://www.nfs-planet.de/images/nfsps/screens/ingame/0023.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p></p><p></p><p></p><p>The australian model Krystal Forscutt, who turns 21 next month, will be one of the NFS Girls in Need for Speed Pro Street. She is one of the two starting girls, who launch the race at the starting line.</p><p></p><p><img src="http://www.nfs-planet.de/images/nfsps/girls/forscutt/0007.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /><img src="http://www.nfs-planet.de/images/nfsps/girls/forscutt/0005.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="/styles/default/xenforo/smilies/default/confused.gif" class="smilie" loading="lazy" alt=":confused:" title="Confused :confused:" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Dath, post: 662759, member: 25427"] Need for Speed Pro Street is somewhat different than any other Need for Speed before. If you think this is an add-on of any previous title of the series – it isn’t.With this title EA wants to shift up street racing to the next level. The most important change is that the game takes place in closed tracks, so there is no open world (Free Roam) anymore. EA did a lot of research on this and came to the conclusion that this is where the culture in real life is going: an aggressive street racing with almost no rules, taking place on closed roads without any cops or traffic. Significant changes by category [B]Damage:[/B] In earlier NFS games the cops and traffic made it harder for you to finish the race, but now this is done by damage. The game is all about damage, you have to watch out that you don’t wreck your car, because repairing is expensive and you might not be able to use it for a while. This time the damage is not just scratches and bumps…this time you could wreck your car completely, so that you aren’t even able to finish the race. I watched it in action, and the damage model looks really amazing… All the damage is calculated on-the-fly, so it doesn’t look always the same. It even depends on how fast you hit a wall, the car will be damaged based on many parameters. And the best thing is: the damage will affect your performance. The more you crash your car, the slower you will get. If you crash your car too much, the race is over. [B]Game modes:[/B] There are 4 game modes in Need for Speed Pro Street: GRIP, Drift, Drag and Speed Challenge. For every game mode, you will have your personal car [B]Driving:[/B] You have the possibility to drive with assists on or off. I like the feeling of simulation games, so when you switch all assists off, the car is not easy to handle and it’s more realistic, due to the new physics. It doesn’t feel anymore like you’re driving a tank. [B]Graphics: [/B] it’ll be very detailed. The cars are designed to look more photo-real, not as in NFS Carbon. Each car has about 15.000 to 20.000 polygons, and they really look good. The lights reflects as it should, even based on the material, A big new graphical feature in this game is the smoke! In almost every racing game, the smoke the tires make looked very primitive or are even 2D textures. From what I saw at EA of NFS Pro Street, the smoke looks damn good. Especially when doing a burnout or drifting around it’s very important that it feels as real as possible. And it really does with the smoke, which was made with Shader Model 3.0. We will see how it will look like with older graphic cars on the PC – the next-gen consoles can handle the graphical features very well so far. The system requirements for PC will definitely be higher than for Carbon :( :( :( or any other racing game lately [B]Overall Opinion:[/B] Honestly, I was quite surprised, when I heard that there won’t be any open world, that there won’t be even public roads and everything will take place on closed race tracks. But EA affirmed that NFS Pro Street has nothing to do with NASCAR or F1, it’s no simulation and it’s still the street racing you do with normal cars you can drive yourself on the streets. By, Bernhard aka Shocker NFS - Planet Release Date for NFS PS for all flat forms is scheduled to Oct (revised) 31st 2007 so lets lets hope for the best guys. Car list yet being unveiled * Nissan GT-R PROTO * 1970 Plymouth Hemi Cuda * 1995 Mazda RX-7 * 1999 Mitsubishi Eclipse * 2006 Audi S4 * 1986 Toyota Corolla GTS AE86 * 2006 Mitsubishi Lancer EVOLUTION IX MR-edition * 2006 Volkswagen Golf GTI * 2008 BMW M3 Audi S4 [IMG]http://www.nfs-planet.de/images/nfsps/screens/ingame/0014.jpg[/IMG] Mazda RX7 [IMG]http://www.nfs-planet.de/images/nfsps/screens/ingame/0011.jpg[/IMG] Nissan GT-R PROTO [IMG]http://www.nfs-planet.de/images/nfsps/screens/ingame/0022.jpg[/IMG] Mitsubishi Lancer EVOLUTION IX MR [IMG]http://www.nfs-planet.de/images/nfsps/screens/ingame/0025.jpg[/IMG] BMW M3 [IMG]http://www.nfs-planet.de/images/nfsps/screens/ingame/0023.jpg[/IMG] The australian model Krystal Forscutt, who turns 21 next month, will be one of the NFS Girls in Need for Speed Pro Street. She is one of the two starting girls, who launch the race at the starting line. [IMG]http://www.nfs-planet.de/images/nfsps/girls/forscutt/0007.jpg[/IMG][IMG]http://www.nfs-planet.de/images/nfsps/girls/forscutt/0005.jpg[/IMG] :confused: [/QUOTE]
Insert quotes…
Verification
Nawa warak dahaya keeyada? (Namaya wadi kireema dahaya)
Post reply
Top
Bottom