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<blockquote data-quote="sihina_lahiru" data-source="post: 4084294" data-attributes="member: 149577"><p><strong>NVIDIA® Unified Architecture</strong> <ul> <li data-xf-list-type="ul">Unified shader architecture</li> <li data-xf-list-type="ul">GigaThread™ technology</li> <li data-xf-list-type="ul">Full support for Microsoft® DirectX® 10<ul> <li data-xf-list-type="ul">Geometry shaders</li> <li data-xf-list-type="ul">Geometry instancing</li> <li data-xf-list-type="ul">Streamed output</li> <li data-xf-list-type="ul">Shader Model 4.0</li> </ul></li> <li data-xf-list-type="ul">Full 128-bit floating point precision through the entire rendering pipeline</li> </ul><p><strong>NVIDIA Lumenex™ Engine</strong> <ul> <li data-xf-list-type="ul">16x full screen anti-aliasing</li> <li data-xf-list-type="ul">Transparent multisampling and transparent supersampling</li> <li data-xf-list-type="ul">16x angle independent anisotropic filtering</li> <li data-xf-list-type="ul">128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing<ul> <li data-xf-list-type="ul">32-bit per component floating point texture filtering and blending</li> </ul></li> <li data-xf-list-type="ul">Advanced lossless compression algorithms for color, texture, and z-data</li> <li data-xf-list-type="ul">Support for normal map compression</li> <li data-xf-list-type="ul">Z-cull</li> <li data-xf-list-type="ul">Early-Z</li> </ul><p><strong>NVIDIA Quantum Effects™ Technology</strong> <ul> <li data-xf-list-type="ul">Advanced shader processors architected for physics computation</li> <li data-xf-list-type="ul">Simulate and render physics effects on the graphics processor</li> </ul><p> <strong>NVIDIA® TurboCache™ Technology</strong> <ul> <li data-xf-list-type="ul">Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance.</li> </ul><p> <strong>NVIDIA SLI™ Technology1</strong> <ul> <li data-xf-list-type="ul">Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.</li> </ul><p><strong>NVIDIA PureVideo™ HD Technology2</strong> <ul> <li data-xf-list-type="ul">Dedicated on-chip video processor</li> <li data-xf-list-type="ul">High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration</li> <li data-xf-list-type="ul">Advanced spatial-temporal de-interlacing</li> <li data-xf-list-type="ul">HDCP capable3</li> <li data-xf-list-type="ul">Spatial-Temporal De-Interlacing</li> <li data-xf-list-type="ul">Noise Reduction</li> <li data-xf-list-type="ul">Edge Enhancement</li> <li data-xf-list-type="ul">Bad Edit Correction</li> <li data-xf-list-type="ul">Inverse telecine (2:2 and 3:2 pull-down correction)</li> <li data-xf-list-type="ul">High-quality scaling</li> <li data-xf-list-type="ul">Video color correction</li> <li data-xf-list-type="ul">Microsoft® Video Mixing Renderer (VMR) support</li> </ul><p><strong>Advanced Display Functionality</strong> <ul> <li data-xf-list-type="ul">Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004</li> <li data-xf-list-type="ul">One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16005</li> <li data-xf-list-type="ul">One single-link DVI outputs for digital flat panel display resolutions up to 1920x120066</li> <li data-xf-list-type="ul">Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz</li> <li data-xf-list-type="ul">Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution</li> <li data-xf-list-type="ul">NVIDIA nView® multi-display technology capability</li> <li data-xf-list-type="ul">10-bit display processing</li> </ul><p><strong>Built for Microsoft® Windows Vista™</strong> <ul> <li data-xf-list-type="ul">Full DirectX 10 support</li> <li data-xf-list-type="ul">Dedicated graphics processor powers the new Windows Vista Aero 3D user interface</li> <li data-xf-list-type="ul">VMR-based video architecture</li> </ul><p><strong>High Speed Interfaces</strong> <ul> <li data-xf-list-type="ul">Designed for PCI Express® x16</li> <li data-xf-list-type="ul">Designed for high-speed GDDR3 and DDR2 memory</li> </ul><p><strong>Operating Systems</strong> <ul> <li data-xf-list-type="ul">Built for Microsoft Windows Vista</li> <li data-xf-list-type="ul">Windows XP/Windows XP 64</li> <li data-xf-list-type="ul">Linux</li> </ul><p><strong>API Support</strong> <ul> <li data-xf-list-type="ul">Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0</li> <li data-xf-list-type="ul">Full OpenGL® support, including OpenGL 2.0</li> </ul><p> 1 NVIDIA SLI Technology is not available on GeForce 8400 GPUs.</p><p>2 Feature requires supported video software. Features may vary by product.</p><p>3 Requires other compatible components that are also HDCP capable.</p><p>4 Feature available on GeForce 8600 GPUs only.</p><p>5 Feature available on GeForce 8500 GPUs only.</p><p>6 Feature available on GeForce 8400 GPUs only.</p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 4084294, member: 149577"] [B]NVIDIA® Unified Architecture[/B] [LIST] [*]Unified shader architecture [*]GigaThread™ technology [*]Full support for Microsoft® DirectX® 10[LIST] [*]Geometry shaders [*]Geometry instancing [*]Streamed output [*]Shader Model 4.0[/LIST] [*]Full 128-bit floating point precision through the entire rendering pipeline[/LIST] [B]NVIDIA Lumenex™ Engine[/B] [LIST] [*]16x full screen anti-aliasing [*]Transparent multisampling and transparent supersampling [*]16x angle independent anisotropic filtering [*]128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing[LIST] [*]32-bit per component floating point texture filtering and blending[/LIST] [*]Advanced lossless compression algorithms for color, texture, and z-data [*]Support for normal map compression [*]Z-cull [*]Early-Z[/LIST] [B]NVIDIA Quantum Effects™ Technology[/B] [LIST] [*]Advanced shader processors architected for physics computation [*]Simulate and render physics effects on the graphics processor[/LIST] [B]NVIDIA® TurboCache™ Technology[/B] [LIST] [*]Combines the capacity and bandwidth of dedicated video memory with dynamically allocated system memory to dramatically turbocharge performance.[/LIST] [B]NVIDIA SLI™ Technology1[/B] [LIST] [*]Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.[/LIST] [B]NVIDIA PureVideo™ HD Technology2[/B] [LIST] [*]Dedicated on-chip video processor [*]High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration [*]Advanced spatial-temporal de-interlacing [*]HDCP capable3 [*]Spatial-Temporal De-Interlacing [*]Noise Reduction [*]Edge Enhancement [*]Bad Edit Correction [*]Inverse telecine (2:2 and 3:2 pull-down correction) [*]High-quality scaling [*]Video color correction [*]Microsoft® Video Mixing Renderer (VMR) support[/LIST] [B]Advanced Display Functionality[/B] [LIST] [*]Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x16004 [*]One dual-link DVI outputs for digital flat panel display resolutions up to 2560x16005 [*]One single-link DVI outputs for digital flat panel display resolutions up to 1920x120066 [*]Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz [*]Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution [*]NVIDIA nView® multi-display technology capability [*]10-bit display processing[/LIST] [B]Built for Microsoft® Windows Vista™[/B] [LIST] [*]Full DirectX 10 support [*]Dedicated graphics processor powers the new Windows Vista Aero 3D user interface [*]VMR-based video architecture[/LIST] [B]High Speed Interfaces[/B] [LIST] [*]Designed for PCI Express® x16 [*]Designed for high-speed GDDR3 and DDR2 memory[/LIST] [B]Operating Systems[/B] [LIST] [*]Built for Microsoft Windows Vista [*]Windows XP/Windows XP 64 [*]Linux[/LIST] [B]API Support[/B] [LIST] [*]Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0 [*]Full OpenGL® support, including OpenGL 2.0[/LIST] 1 NVIDIA SLI Technology is not available on GeForce 8400 GPUs. 2 Feature requires supported video software. Features may vary by product. 3 Requires other compatible components that are also HDCP capable. 4 Feature available on GeForce 8600 GPUs only. 5 Feature available on GeForce 8500 GPUs only. 6 Feature available on GeForce 8400 GPUs only. [/QUOTE]
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