Search
Search titles only
By:
Search titles only
By:
Log in
Register
Search
Search titles only
By:
Search titles only
By:
Menu
Install the app
Install
Forums
New posts
All threads
Latest threads
New posts
Trending threads
Trending
Search forums
What's new
New posts
New ads
New profile posts
Latest activity
Free Ads
Latest reviews
Search ads
Members
Current visitors
New profile posts
Search profile posts
Contact us
Latest ads
🔒 NordVPN Premium – 3 Months
hrdilshan
Updated:
Yesterday at 8:29 PM
🚀 Microsoft Office 365 Pro Plus – Lifetime Access! 🚀
hrdilshan
Updated:
Yesterday at 8:28 PM
Linkedin Premium Business / Careere /Sales Navigator - 1/2/3/6/9/12 Months - Reddem Link
hrdilshan
Updated:
Yesterday at 8:27 PM
Colombo
YEYE 3 in 1 Instant Coffee Mix 50 Sachet
Romeshka
Updated:
Wednesday at 12:16 AM
Colombo
Red Hat Certified System Administrator (RHCSA) - RHEL 10
Sanjeewani95
Updated:
Jul 3, 2026
Electronics
Vehicles
Property
Search
Reply to thread
Forums
General
News
Rhythm & Hues Uses Massive Software for "Night at the Museum"
Get the App
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Message
<blockquote data-quote="gazaly" data-source="post: 341625" data-attributes="member: 10197"><p>Massive Software announced that visual effects company Rhythm & Hues used Massive, the autonomous agent 3D animation software, on over 30 shots for "Night at the Museum." Using Massive, Rhythm & Hues filled the screen with 3D crowds that come alive from within exhibit dioramas. The film journeys into the world of an after-hours natural history museum, where the displays are brought to life by an Egyptian curse. Twentieth Century Fox's Night at the Museum was directed by Shawn Levy and stars Ben Stiller. The film opened in US theatres on December 22nd, 2006 and was number one at the box office in North America over the holidays.</p><p></p><p>Among Rhythm & Hues' many contributions on the film were 30 Massive shots in three major sequences, involving some 3,000 total characters- Roman centurions and archers, Mayan Indians, cowboys, Chinese railway workers, pioneer men and women, and a western band-all at 1/24th scale. Massive was also used for creation and positioning of catapults and arrows in battle sequences.</p><p></p><p>Night at the Museum required detailed characters appearing at 1/24th scale. Three main agents were built, each referencing approximately 100 different custom motion-captured actions. Because of the small scale, motion capture did not have to be as detailed as for previous projects, allowing for real-world behavior to be achieved with fewer clips, each at longer running times.</p><p></p><p>The film's diorama room scenes, which include one major battle sequence, involve clashes between the Roman, Mayan and Old West characters as they fight for dominance of the museum hall. Ranks of Roman soldiers and Cowboys, brought to life via Massive, face off in a skirmish that would have been extremely time-consuming to achieve in CG with any other solution.</p></blockquote><p></p>
[QUOTE="gazaly, post: 341625, member: 10197"] Massive Software announced that visual effects company Rhythm & Hues used Massive, the autonomous agent 3D animation software, on over 30 shots for "Night at the Museum." Using Massive, Rhythm & Hues filled the screen with 3D crowds that come alive from within exhibit dioramas. The film journeys into the world of an after-hours natural history museum, where the displays are brought to life by an Egyptian curse. Twentieth Century Fox's Night at the Museum was directed by Shawn Levy and stars Ben Stiller. The film opened in US theatres on December 22nd, 2006 and was number one at the box office in North America over the holidays. Among Rhythm & Hues' many contributions on the film were 30 Massive shots in three major sequences, involving some 3,000 total characters- Roman centurions and archers, Mayan Indians, cowboys, Chinese railway workers, pioneer men and women, and a western band-all at 1/24th scale. Massive was also used for creation and positioning of catapults and arrows in battle sequences. Night at the Museum required detailed characters appearing at 1/24th scale. Three main agents were built, each referencing approximately 100 different custom motion-captured actions. Because of the small scale, motion capture did not have to be as detailed as for previous projects, allowing for real-world behavior to be achieved with fewer clips, each at longer running times. The film's diorama room scenes, which include one major battle sequence, involve clashes between the Roman, Mayan and Old West characters as they fight for dominance of the museum hall. Ranks of Roman soldiers and Cowboys, brought to life via Massive, face off in a skirmish that would have been extremely time-consuming to achieve in CG with any other solution. [/QUOTE]
Insert quotes…
Verification
Dawasata paya keeyak thibeda?
Post reply
Top
Bottom