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<blockquote data-quote="Clerk_Kent" data-source="post: 3375209" data-attributes="member: 73144"><p><img src="http://i33.tinypic.com/iyklxv.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p> </p><p> </p><p>Scooby Doo: Mystery of the Fun Park Phantom is a 1999 mystery computer game developed by Engineering Animation, Inc. (EAI) and published by SouthPeak Interactive. The game was released for Microsoft Windows and was, in fact, the first commercial Scooby-Doo game for the Windows operating system. It is intended for young children up to young teens. </p><p> </p><p>Backstory </p><p> </p><p>The "Mystery Inc." gang find themselves stranded near an old farmhouse adjacent to an apparently abandoned amusement park. Approaching the farmhouse for help with their van, the gang learns that the Gobs, the residents of the home, own the adjacent park, Gobs O' Fun. However, the park is being haunted by a phantom, scaring customers away. Without any customers, the Gobs are on the brink of bankruptcy, which will force them to sell the park. </p><p> </p><p>The gang agrees to help the Gobs find the culprit in exchange for help getting their van repaired. </p><p> </p><p>Development </p><p> </p><p>Designed by Rick Raymer, the game was originally slated to be called Scooby Doo: Mystery of the Gobs O' Fun Ghoul, but was changed by SouthPeak during development. </p><p> </p><p>SouthPeak, with an arrangement with Time-Warner, provided the team with videotapes of all 25 original half-hour episodes of Scooby-Doo to help them inject the game with an authentic feel. </p><p> </p><p>After the initial game design was complete, Raymer designed a full board game of the proposed computer game. An entire game board complete with game pieces representing the Scooby characters was produced by the art team. Mike Hasson, director of EAI, later exclaimed this to be a terrific waste of time and resources. The development team brought in a group of the target demographic, children between the ages of seven and eleven, in order to test the game. Raymer acted as the gamemaster, performing the management of the game that would eventually be handled by the computer. One member of the development team paired up with each player and acted as a mentor, helping them know what could and couldn't be done each turn. </p><p> </p><p>The focus group was lukewarm to the gameplay, the rewards and the general feel of the game. Only minor modifications were needed before executing the proposed design. </p><p> </p><p>Though the characters for the game were derived from rendered 3D models, the game is 2D, using sprites derived from renderings of the 3D models. The models were also used to generate the game's FMV sequences. While most game companies were fully embracing the 3D capabilities of PCs at this time, EAI opted for outdated sprite-based animation but marketed it as "2½-D" hoping to cash in on the hype. </p><p> </p><p>A major feature for the game was dynamic lighting for the park. With this feature enabled, the game evokes a mysterious, creepy tone authentic to the cartoon series. </p><p> </p><p>The development team for Mystery of the Fun Park Phantom was almost identical to that for Clue, also by EAI, but published by Hasbro Interactive. The notable addition to the team was Romalus Taylor, who programmed some AI and network code for the game. In addition, the game used the same in-house game engine for Mystery, EAGLE. It was heavily modified and enhanced over the year of development to support the new game. </p><p> </p><p><span style="color: blue">ScreenShots: </span> </p><p> </p><p><img src="http://upload.wikimedia.org/wikipedia/en/7/71/Scooby_Doo_-_Mystery_of_the_Fun_Park_Phantom_Coverart.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><img src="http://i29.tinypic.com/k0j8yh.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><img src="http://i27.tinypic.com/sq2zc6.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><img src="http://i26.tinypic.com/9ljplx.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><img src="http://i25.tinypic.com/10wsdfs.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><img src="http://i29.tinypic.com/2n6d9xf.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><img src="http://i30.tinypic.com/o9lbx1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> </p><p> </p><p><span style="color: blue">Install Note! : </span> </p><p> </p><p> <strong>Quote:</strong> <img src="http://www.warez-bb.org/templates/fisubice/images/bg_quote_header.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" />Just Run -Regsetup- and all is Done </p><p> </p><p><span style="color: violet">Download Links * Fresh : </span> </p><p> </p><p> <strong>Code:</strong> <a href="http://rapidshare.com/files/90446955/Scooby_Doo_-_The_Mystery_of_The_Fun_Park_Phantom.part1.exe" target="_blank">http://rapidshare.com/files/90446955/Scooby_Doo_-_The_Mystery_of_The_Fun_Park_Phantom.part1.exe</a> </p><p> </p><p> <strong>Code:</strong> <a href="http://rapidshare.com/files/90448531/Scooby_Doo_-_The_Mystery_of_The_Fun_Park_Phantom.part2.rar" target="_blank">http://rapidshare.com/files/90448531/Scooby_Doo_-_The_Mystery_of_The_Fun_Park_Phantom.part2.rar</a> </p><p> </p><p>! Note: The first One has got exe cause it's Self Extracting Archive <img src="http://img4.warez-bb.org/images/smiles/icon_wink.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /> .</p></blockquote><p></p>
[QUOTE="Clerk_Kent, post: 3375209, member: 73144"] [IMG]http://i33.tinypic.com/iyklxv.jpg[/IMG] Scooby Doo: Mystery of the Fun Park Phantom is a 1999 mystery computer game developed by Engineering Animation, Inc. (EAI) and published by SouthPeak Interactive. The game was released for Microsoft Windows and was, in fact, the first commercial Scooby-Doo game for the Windows operating system. It is intended for young children up to young teens. Backstory The "Mystery Inc." gang find themselves stranded near an old farmhouse adjacent to an apparently abandoned amusement park. Approaching the farmhouse for help with their van, the gang learns that the Gobs, the residents of the home, own the adjacent park, Gobs O' Fun. However, the park is being haunted by a phantom, scaring customers away. Without any customers, the Gobs are on the brink of bankruptcy, which will force them to sell the park. The gang agrees to help the Gobs find the culprit in exchange for help getting their van repaired. Development Designed by Rick Raymer, the game was originally slated to be called Scooby Doo: Mystery of the Gobs O' Fun Ghoul, but was changed by SouthPeak during development. SouthPeak, with an arrangement with Time-Warner, provided the team with videotapes of all 25 original half-hour episodes of Scooby-Doo to help them inject the game with an authentic feel. After the initial game design was complete, Raymer designed a full board game of the proposed computer game. An entire game board complete with game pieces representing the Scooby characters was produced by the art team. Mike Hasson, director of EAI, later exclaimed this to be a terrific waste of time and resources. The development team brought in a group of the target demographic, children between the ages of seven and eleven, in order to test the game. Raymer acted as the gamemaster, performing the management of the game that would eventually be handled by the computer. One member of the development team paired up with each player and acted as a mentor, helping them know what could and couldn't be done each turn. The focus group was lukewarm to the gameplay, the rewards and the general feel of the game. Only minor modifications were needed before executing the proposed design. Though the characters for the game were derived from rendered 3D models, the game is 2D, using sprites derived from renderings of the 3D models. The models were also used to generate the game's FMV sequences. While most game companies were fully embracing the 3D capabilities of PCs at this time, EAI opted for outdated sprite-based animation but marketed it as "2½-D" hoping to cash in on the hype. A major feature for the game was dynamic lighting for the park. With this feature enabled, the game evokes a mysterious, creepy tone authentic to the cartoon series. The development team for Mystery of the Fun Park Phantom was almost identical to that for Clue, also by EAI, but published by Hasbro Interactive. The notable addition to the team was Romalus Taylor, who programmed some AI and network code for the game. In addition, the game used the same in-house game engine for Mystery, EAGLE. It was heavily modified and enhanced over the year of development to support the new game. [COLOR=blue]ScreenShots: [/COLOR] [IMG]http://upload.wikimedia.org/wikipedia/en/7/71/Scooby_Doo_-_Mystery_of_the_Fun_Park_Phantom_Coverart.png[/IMG] [IMG]http://i29.tinypic.com/k0j8yh.jpg[/IMG] [IMG]http://i27.tinypic.com/sq2zc6.jpg[/IMG] [IMG]http://i26.tinypic.com/9ljplx.jpg[/IMG] [IMG]http://i25.tinypic.com/10wsdfs.jpg[/IMG] [IMG]http://i29.tinypic.com/2n6d9xf.jpg[/IMG] [IMG]http://i30.tinypic.com/o9lbx1.jpg[/IMG] [COLOR=blue]Install Note! : [/COLOR] [B]Quote:[/B] [IMG]http://www.warez-bb.org/templates/fisubice/images/bg_quote_header.gif[/IMG]Just Run -Regsetup- and all is Done [COLOR=violet]Download Links * Fresh : [/COLOR] [B]Code:[/B] [url]http://rapidshare.com/files/90446955/Scooby_Doo_-_The_Mystery_of_The_Fun_Park_Phantom.part1.exe[/url] [B]Code:[/B] [url]http://rapidshare.com/files/90448531/Scooby_Doo_-_The_Mystery_of_The_Fun_Park_Phantom.part2.rar[/url] ! Note: The first One has got exe cause it's Self Extracting Archive [IMG]http://img4.warez-bb.org/images/smiles/icon_wink.gif[/IMG] . [/QUOTE]
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