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ඔයාගෙ Assignment හෝ Thesis එක හරියට හදාගමු
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|| Sihina | සිහින || 3D Animation Tips Store.............
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<blockquote data-quote="sihina_lahiru" data-source="post: 7400959" data-attributes="member: 149577"><p><strong><span style="color: Blue">01............</span></strong></p><p><strong></strong></p><p><strong>3D Water – The Ocean</strong></p><p></p><p></p><p>In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well.</p><p> </p><p></p><p> <strong>Step 1 Mental Ray Renderer</strong></p><p></p><p> We’re going to render the 3d ocean with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to the Mental Ray ( Rendering > Render Setup… > Common tab > Assign Renderer > Production ).</p><p> <strong>Step 2 The Basic Geometry for the 3D Water</strong></p><p></p><p> Create a Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport . Modify the Plane ( Make a selection > Modify panel ) according to the following parameters :</p><p> </p><ul> <li data-xf-list-type="ul">Length: 500</li> <li data-xf-list-type="ul">Width: 500</li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/plane-dimensions.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 3 Camera Above the Water</strong></p><p></p><p> Create a Target Camera ( Create panel > Cameras > Target ) in the top viewport to the center of the plane. Go to the right viewport and place the camera and the camera target according to picture below.</p><p> <strong><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/camera-placement-in-the-left-viewport.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p><p></p><p> Activate the Perspective view and press C in the keyboard to activate the Camera view.</p><p> <strong>Step 4 Material to the 3D Water Surface</strong></p><p></p><p> Open Material Editor ( Rendering > Material Editor… ) and create an ocean material:</p><p> </p><ol> <li data-xf-list-type="ol">Click “Get Material” button and select ( doubleclick ) ‘Arch & Design (mi)’ from the list.</li> <li data-xf-list-type="ol">Select the ocean plane and assign the material to it.</li> <li data-xf-list-type="ol">Select template from the drop-down list: Water, Reflective Surface</li> </ol><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/water-material-settings.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 5 3ds Max Daylight System</strong></p><p></p><p> We’re going to illuminate our 3d ocean scene with the Daylight system. Daylight is a system that mimics real world sun. Create the Daylight system ( Create panel > Systems > Daylight ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesn’t appear, apply the setting manually (Rendering > Environment… > Exposure Control )). Modify the following parameters of the Daylight:</p><p> </p><ul> <li data-xf-list-type="ul">Daylight Parameters<ul> <li data-xf-list-type="ul">Sunlight: mr Sun</li> <li data-xf-list-type="ul">Skylight: mr Sky(A new dialog appears. 3ds Max suggests that you use mr Physical Sky. Just click YES. If the dialog doesn’t appear, apply the setting manually ( Rendering > Environment… > Common Parameters > Background > Environment Map ))</li> <li data-xf-list-type="ul">Position: Manual ( this setting allows us to place the sun manually, instead of using real world location and time )</li> </ul> </li> <li data-xf-list-type="ul">Place the daylight so that it shines straight from the top like in picture below.</li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/daylight-system-placement.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 6 First Render of the 3D Ocean</strong></p><p></p><p> We have the ocean and the daylight system so it’s a good idea to check how the rendered image looks like. Your image should look similar to picture below. In the background you see the mr Physical Sky environment map which was added automatically in the previous step. The brown line represents the ground in the background map. Thanks to Metal Ray’s lume shader the plane looks like and 3d ocean already. However, there are some things I’d like to change:</p><p> </p><ul> <li data-xf-list-type="ul">Horizon should be lowered to hide the ground</li> <li data-xf-list-type="ul">Smaller Waves</li> <li data-xf-list-type="ul">More blue and saturated colors to both ocean and the sky</li> <li data-xf-list-type="ul">Little brighter image</li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/sea-with-the-default-settings.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 7 The Horizon</strong></p><p></p><p> The horizon can be lowered in the parameters of the Daylight ( Make a selection > Modify panel ):</p><p> </p><ul> <li data-xf-list-type="ul">mr Sky Advanced Parameters<ul> <li data-xf-list-type="ul">Horizon<ul> <li data-xf-list-type="ul">Height: -0,1 ( you might need higher value. It depends on your camera angle. )</li> </ul> </li> </ul> </li> </ul><p>-<img src="http://www.polygonblog.com/wp-content/uploads/2010/04/calm-sea.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 7400959, member: 149577"] [B][COLOR=Blue]01............[/COLOR] 3D Water – The Ocean[/B] In this 3ds Max tutorial we’re going to create a 3d water surface that could be a lake, a sea, or an ocean. The 3d water is illuminated with the Daylight system. It might sound complicated but it’s actually pretty simple (at least in 3ds max 2010) since the default settings work so well. [B]Step 1 Mental Ray Renderer[/B] We’re going to render the 3d ocean with the Mental Ray. By default 3ds Max uses the Scanline renderer so we have to change that. Change the renderer to the Mental Ray ( Rendering > Render Setup… > Common tab > Assign Renderer > Production ). [B]Step 2 The Basic Geometry for the 3D Water[/B] Create a Plane ( Create panel > Geometry > Standard Primitives > Plane ) in the top viewport . Modify the Plane ( Make a selection > Modify panel ) according to the following parameters : [LIST] [*]Length: 500 [*]Width: 500 [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/plane-dimensions.png[/IMG] [B]Step 3 Camera Above the Water[/B] Create a Target Camera ( Create panel > Cameras > Target ) in the top viewport to the center of the plane. Go to the right viewport and place the camera and the camera target according to picture below. [B][IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/camera-placement-in-the-left-viewport.png[/IMG][/B] Activate the Perspective view and press C in the keyboard to activate the Camera view. [B]Step 4 Material to the 3D Water Surface[/B] Open Material Editor ( Rendering > Material Editor… ) and create an ocean material: [LIST=1] [*]Click “Get Material” button and select ( doubleclick ) ‘Arch & Design (mi)’ from the list. [*]Select the ocean plane and assign the material to it. [*]Select template from the drop-down list: Water, Reflective Surface [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/water-material-settings.png[/IMG] [B]Step 5 3ds Max Daylight System[/B] We’re going to illuminate our 3d ocean scene with the Daylight system. Daylight is a system that mimics real world sun. Create the Daylight system ( Create panel > Systems > Daylight ) in the top viewport. A new dialog appears. 3ds Max suggests that you use mr Photographic Exposure Control with EV=15. Just click YES. ( If the dialog doesn’t appear, apply the setting manually (Rendering > Environment… > Exposure Control )). Modify the following parameters of the Daylight: [LIST] [*]Daylight Parameters [LIST] [*]Sunlight: mr Sun [*]Skylight: mr Sky(A new dialog appears. 3ds Max suggests that you use mr Physical Sky. Just click YES. If the dialog doesn’t appear, apply the setting manually ( Rendering > Environment… > Common Parameters > Background > Environment Map )) [*]Position: Manual ( this setting allows us to place the sun manually, instead of using real world location and time ) [/LIST] [*]Place the daylight so that it shines straight from the top like in picture below. [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/daylight-system-placement.png[/IMG] [B]Step 6 First Render of the 3D Ocean[/B] We have the ocean and the daylight system so it’s a good idea to check how the rendered image looks like. Your image should look similar to picture below. In the background you see the mr Physical Sky environment map which was added automatically in the previous step. The brown line represents the ground in the background map. Thanks to Metal Ray’s lume shader the plane looks like and 3d ocean already. However, there are some things I’d like to change: [LIST] [*]Horizon should be lowered to hide the ground [*]Smaller Waves [*]More blue and saturated colors to both ocean and the sky [*]Little brighter image [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/sea-with-the-default-settings.jpg[/IMG] [B]Step 7 The Horizon[/B] The horizon can be lowered in the parameters of the Daylight ( Make a selection > Modify panel ): [LIST] [*]mr Sky Advanced Parameters [LIST] [*]Horizon [LIST] [*]Height: -0,1 ( you might need higher value. It depends on your camera angle. ) [/LIST] [/LIST] [/LIST] -[IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/calm-sea.jpg[/IMG] [/QUOTE]
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