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<blockquote data-quote="sihina_lahiru" data-source="post: 7400969" data-attributes="member: 149577"><p><strong>Step 14 Fog / Haze in the Sea</strong></p><p></p><p> Let’s add some Fog/Haze to the scene to blend the horizon with the background. Select the Daylight, go to the Modify panel, and apply the following settings:</p><p> </p><ul> <li data-xf-list-type="ul">mr Sky: Haze Driven (mr Sky)<ul> <li data-xf-list-type="ul">Haze: 2,0 ( adds haze/fog to the scene )</li> </ul> </li> <li data-xf-list-type="ul">mr Sky Advanced Parameters<ul> <li data-xf-list-type="ul">Aerial Perspective<ul> <li data-xf-list-type="ul">Visibility Distance: 50 ( makes the haze appear close )</li> </ul> </li> </ul> </li> <li data-xf-list-type="ul">mr Sky Parameters<ul> <li data-xf-list-type="ul">Multiplier: 3,0 ( increases the intensity of the sun to shine stronger behind the haze. You might need to use different value depending on the angle of the sun )</li> </ul> </li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/foggy-sunset-with-daylight-haze.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 15 Color Correction in Photoshop</strong></p><p></p><p> I’ll do some color correction in Photoshop to make the image more dramatic:</p><p> </p><ul> <li data-xf-list-type="ul">Brightness: -10</li> <li data-xf-list-type="ul">Contrast: 70</li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/sea-in-3d-max.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 12 Moonlit 3D Water</strong></p><p></p><p> The final thing we’re going to try with the 3ds Max Daylight system is a moonlit night scene. We can’t get perfect blue color out of the Daylight system so let’s remove the color from it. Select the Daylight, go to the Modify panel, and apply the following parameters:</p><p> </p><ul> <li data-xf-list-type="ul">mr Sky Advanced Parameters<ul> <li data-xf-list-type="ul">Red/Blue Tint: 0 ( changes the hue of the light and sky )</li> <li data-xf-list-type="ul">Saturation: 0 ( changes the saturation of the light and sky )</li> </ul> </li> </ul><p>Those values are well suited for subtle changes but now we need a radical change so we’re going to change the mr Photographic Exposure Control settings ( Rendering > Exposure Control… > mr Photographic Exposure Control ):</p><p> </p><ul> <li data-xf-list-type="ul">Image Control<ul> <li data-xf-list-type="ul">Color Saturation: 1 ( saturation of the colors of the whole image )</li> <li data-xf-list-type="ul">Whitepoint: 3000 ( color temperature of the light source )</li> <li data-xf-list-type="ul">Vignetting: 7 ( adds vignetting effect to the image )</li> </ul> </li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/water-render-in-3ds-max.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 13 Some Magic Over 3D Sea</strong></p><p></p><p> Now I’m tempted to add fireworks over the 3d ocean to create some magic to the image but for the sake of the length of this tutorial we’ll settle with some floating light sources. Create a sphere ( Create panel > Standard Primitives > Sphere ), go to the Modify panel, and apply the following parameters to it:</p><p> </p><ul> <li data-xf-list-type="ul">Radius: 0,3</li> </ul><p>Open Material Editor ( Rendering > Material Editor… ) and create a new material for the sphere:</p><p> </p><ol> <li data-xf-list-type="ol">Click ‘Get Material’ button and select (doubleclick) ‘Arch & Design (mi)’ from the list.</li> <li data-xf-list-type="ol">Select the sphere and assign the material to it.</li> <li data-xf-list-type="ol">Main Material Parameters<ul> <li data-xf-list-type="ul">Diffuse<ul> <li data-xf-list-type="ul">Color: pure white</li> </ul> </li> </ul> </li> <li data-xf-list-type="ol">Self Illumination (Glow)<ul> <li data-xf-list-type="ul">Self Illumination (Glow): ON</li> <li data-xf-list-type="ul">Luminance: 1000</li> </ul> </li> </ol><p>We’ll create standard lights so we should change the mr Photographic Exposure Control settings ( Rendering > Environment… > mr Photographic Exposure Control ):</p><p> </p><ul> <li data-xf-list-type="ul">Physical Scale: Unitless: 1500</li> </ul><p>Create a standard Omni light ( Create panel > Lights > Standard > Omni ), go to the Modify panel, and apply the following parameters to it:</p><p> </p><ul> <li data-xf-list-type="ul">Multiplier: 20</li> <li data-xf-list-type="ul">Decay<ul> <li data-xf-list-type="ul">Type: Inverse Square</li> <li data-xf-list-type="ul">Start: 10</li> </ul> </li> </ul><p>Place the Omni to the middle of the sphere. Now one light source is ready. Make several copies of it and move them around.</p><p> Finally we’re going to create a stronger glare to the moon and the spheres by modifying the glare shader:</p><p> </p><ul> <li data-xf-list-type="ul">Drag and drop the Glare shader ( Rendering > Render Setup > Renderer > Camera Effects > Camera Shaders > Output > Glare ) to an empty material slot in the Material Editor ( make sure to select “instance” when asked )</li> <li data-xf-list-type="ul">In Material Editor, change the Spread value to 4. ( this makes the glare stronger )</li> </ul><p>Darken the moon to create a little more convincing image. Select the Daylight, go to the Modify panel, and decrease the multiplier value of the Daylight system:</p><p> </p><ul> <li data-xf-list-type="ul">mr Sky Parameters<ul> <li data-xf-list-type="ul">Multiplier: 1,5</li> </ul> </li> </ul><p>Render the image and you should get something like picture below.</p><p> <img src="http://www.polygonblog.com/wp-content/uploads/2010/04/ocean-in-3d-max.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <strong>Step 13 Color Correction in Photoshop</strong></p><p></p><p> You probably guessed it. I’ll do some color correction in Photoshop to make the image pop:</p><p> </p><ul> <li data-xf-list-type="ul">Brightness: 15</li> <li data-xf-list-type="ul">Contrast: 80</li> <li data-xf-list-type="ul">Hue: -8</li> </ul><p><img src="http://www.polygonblog.com/wp-content/uploads/2010/04/water-in-3d-max.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> And that’s it for today. I hope it helps and you’re able to create something beautiful. Let’s continue in the comments!</p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 7400969, member: 149577"] [B]Step 14 Fog / Haze in the Sea[/B] Let’s add some Fog/Haze to the scene to blend the horizon with the background. Select the Daylight, go to the Modify panel, and apply the following settings: [LIST] [*]mr Sky: Haze Driven (mr Sky) [LIST] [*]Haze: 2,0 ( adds haze/fog to the scene ) [/LIST] [*]mr Sky Advanced Parameters [LIST] [*]Aerial Perspective [LIST] [*]Visibility Distance: 50 ( makes the haze appear close ) [/LIST] [/LIST] [*]mr Sky Parameters [LIST] [*]Multiplier: 3,0 ( increases the intensity of the sun to shine stronger behind the haze. You might need to use different value depending on the angle of the sun ) [/LIST] [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/foggy-sunset-with-daylight-haze.jpg[/IMG] [B]Step 15 Color Correction in Photoshop[/B] I’ll do some color correction in Photoshop to make the image more dramatic: [LIST] [*]Brightness: -10 [*]Contrast: 70 [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/sea-in-3d-max.jpg[/IMG] [B]Step 12 Moonlit 3D Water[/B] The final thing we’re going to try with the 3ds Max Daylight system is a moonlit night scene. We can’t get perfect blue color out of the Daylight system so let’s remove the color from it. Select the Daylight, go to the Modify panel, and apply the following parameters: [LIST] [*]mr Sky Advanced Parameters [LIST] [*]Red/Blue Tint: 0 ( changes the hue of the light and sky ) [*]Saturation: 0 ( changes the saturation of the light and sky ) [/LIST] [/LIST] Those values are well suited for subtle changes but now we need a radical change so we’re going to change the mr Photographic Exposure Control settings ( Rendering > Exposure Control… > mr Photographic Exposure Control ): [LIST] [*]Image Control [LIST] [*]Color Saturation: 1 ( saturation of the colors of the whole image ) [*]Whitepoint: 3000 ( color temperature of the light source ) [*]Vignetting: 7 ( adds vignetting effect to the image ) [/LIST] [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/water-render-in-3ds-max.jpg[/IMG] [B]Step 13 Some Magic Over 3D Sea[/B] Now I’m tempted to add fireworks over the 3d ocean to create some magic to the image but for the sake of the length of this tutorial we’ll settle with some floating light sources. Create a sphere ( Create panel > Standard Primitives > Sphere ), go to the Modify panel, and apply the following parameters to it: [LIST] [*]Radius: 0,3 [/LIST] Open Material Editor ( Rendering > Material Editor… ) and create a new material for the sphere: [LIST=1] [*]Click ‘Get Material’ button and select (doubleclick) ‘Arch & Design (mi)’ from the list. [*]Select the sphere and assign the material to it. [*]Main Material Parameters [LIST] [*]Diffuse [LIST] [*]Color: pure white [/LIST] [/LIST] [*]Self Illumination (Glow) [LIST] [*]Self Illumination (Glow): ON [*]Luminance: 1000 [/LIST] [/LIST] We’ll create standard lights so we should change the mr Photographic Exposure Control settings ( Rendering > Environment… > mr Photographic Exposure Control ): [LIST] [*]Physical Scale: Unitless: 1500 [/LIST] Create a standard Omni light ( Create panel > Lights > Standard > Omni ), go to the Modify panel, and apply the following parameters to it: [LIST] [*]Multiplier: 20 [*]Decay [LIST] [*]Type: Inverse Square [*]Start: 10 [/LIST] [/LIST] Place the Omni to the middle of the sphere. Now one light source is ready. Make several copies of it and move them around. Finally we’re going to create a stronger glare to the moon and the spheres by modifying the glare shader: [LIST] [*]Drag and drop the Glare shader ( Rendering > Render Setup > Renderer > Camera Effects > Camera Shaders > Output > Glare ) to an empty material slot in the Material Editor ( make sure to select “instance” when asked ) [*]In Material Editor, change the Spread value to 4. ( this makes the glare stronger ) [/LIST] Darken the moon to create a little more convincing image. Select the Daylight, go to the Modify panel, and decrease the multiplier value of the Daylight system: [LIST] [*]mr Sky Parameters [LIST] [*]Multiplier: 1,5 [/LIST] [/LIST] Render the image and you should get something like picture below. [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/ocean-in-3d-max.jpg[/IMG] [B]Step 13 Color Correction in Photoshop[/B] You probably guessed it. I’ll do some color correction in Photoshop to make the image pop: [LIST] [*]Brightness: 15 [*]Contrast: 80 [*]Hue: -8 [/LIST] [IMG]http://www.polygonblog.com/wp-content/uploads/2010/04/water-in-3d-max.jpg[/IMG] And that’s it for today. I hope it helps and you’re able to create something beautiful. Let’s continue in the comments! [/QUOTE]
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