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<blockquote data-quote="sihina_lahiru" data-source="post: 7401005" data-attributes="member: 149577"><p><strong><span style="color: Black"><span style="color: Blue"><strong>4...........</strong></span>'Making Of '</span>[FONT=Arial, Helvetica, sans-serif]<span style="color: Black"><strong><strong>Alfa Romeo Competizione C8 Spyder Studio</strong></strong></span>[/FONT]<span style="color: Black">'</span></strong></p><p></p><p></p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig21_final_render_02.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p> <strong>Software Used:</strong> 3ds Max </p><p> <strong>Introduction:</strong></p><p> </p><p> The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modelling techniques and final renders. The modelling of cars has always attracted and fascinated me, and this is what I specialise in. I have created some car models and the treatment of each finished model is better than the previous one. </p><p> I choose this model for this personal project because, from the very first time I saw it in a car magazine, my attention was simply drawn to its form. It decided it was time to bring it into the world of 3D!</p><p> </p><p> Research:</p><p> </p><p> I started by searching for all possible references of this model, which didn’t really take me too long as there are lots of very good images on the Internet. Despite this, I couldn’t find any pictures of the Spyder model itself and so I had to use pictures of the model with a hard roof instead. From all the reference material I had gathered, I selected three images in order to create the “blueprints” from which I could begin the modelling phase.</p><p> </p><p> Modelling:</p><p> </p><p> I began by putting the blueprints into the viewport: front view, side view and rear view. I did not have an image of the top of the model of my choice, so I had to model this section of the car without using any references (<strong>Fig.01</strong>).</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig01_template_refrence.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.01</p><p> </p><p> All parts of the car were created using the polygonal modelling technique, starting from the front bumper (<strong>Fig.02</strong>). I began with a plane of a single face, converted to Editable Poly (<strong>Fig.03</strong>). The plane was placed in front view and, selecting the edge side, I started to extrude along the lines of the car, following the blueprint in front view. With the upper edge, I took this upwards toward the hood of the car, so I was shaping the body of the model (<strong>Fig.04</strong>).</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig02_front_view.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.02</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig03_editable_poly.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.03</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig04_modeling_start.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.04</p><p> </p><p> </p><p></p><p></p><p> </p><p> All parts, such as the bumper, doors, and windows and so on, were exactly the same shape: a one-sided plane that, once turned into an Editable Poly, allowed me to extrude the edges and shape the basic form of the objects, and then add the details (<strong>Fig.05</strong>).</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig05_low_poly_mesh.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.05</p><p> </p><p> For the modelling of the tyres, I tried to spell them out as much as possible by giving more attention to the small details, such as the brake disc and bolts. As a personal touch, I always exaggerate the size of the wheels slightly, with the purpose of further accentuating the look of a sports car (<strong>Fig.06, Fig.07</strong> and <strong>Fig.08</strong>).</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig06_modeling_alloy_wheels.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig07_modeling_brake_discs.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.06</p><p> <p style="text-align: center">Fig.07</p><p> </p><p> <p style="text-align: center"><img src="http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig08_wheel_smoothed.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> <p style="text-align: center">Fig.08</p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 7401005, member: 149577"] [B][COLOR=Black][COLOR=Blue][B]4...........[/B][/COLOR]'Making Of '[/COLOR][FONT=Arial, Helvetica, sans-serif][COLOR=Black][B][B]Alfa Romeo Competizione C8 Spyder Studio[/B][/B][/COLOR][/FONT][COLOR=Black]'[/COLOR][/B] [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig21_final_render_02.jpg[/IMG][/CENTER] [B]Software Used:[/B] 3ds Max [B]Introduction:[/B] The project, Alfa Romeo C8 Spyder, started as a personal challenge in order to improve my modelling techniques and final renders. The modelling of cars has always attracted and fascinated me, and this is what I specialise in. I have created some car models and the treatment of each finished model is better than the previous one. I choose this model for this personal project because, from the very first time I saw it in a car magazine, my attention was simply drawn to its form. It decided it was time to bring it into the world of 3D! Research: I started by searching for all possible references of this model, which didn’t really take me too long as there are lots of very good images on the Internet. Despite this, I couldn’t find any pictures of the Spyder model itself and so I had to use pictures of the model with a hard roof instead. From all the reference material I had gathered, I selected three images in order to create the “blueprints” from which I could begin the modelling phase. Modelling: I began by putting the blueprints into the viewport: front view, side view and rear view. I did not have an image of the top of the model of my choice, so I had to model this section of the car without using any references ([B]Fig.01[/B]). [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig01_template_refrence.jpg[/IMG][/CENTER] [CENTER]Fig.01[/CENTER] All parts of the car were created using the polygonal modelling technique, starting from the front bumper ([B]Fig.02[/B]). I began with a plane of a single face, converted to Editable Poly ([B]Fig.03[/B]). The plane was placed in front view and, selecting the edge side, I started to extrude along the lines of the car, following the blueprint in front view. With the upper edge, I took this upwards toward the hood of the car, so I was shaping the body of the model ([B]Fig.04[/B]). [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig02_front_view.jpg[/IMG][/CENTER] [CENTER]Fig.02[/CENTER] [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig03_editable_poly.jpg[/IMG][/CENTER] [CENTER]Fig.03[/CENTER] [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig04_modeling_start.jpg[/IMG][/CENTER] [CENTER]Fig.04[/CENTER] All parts, such as the bumper, doors, and windows and so on, were exactly the same shape: a one-sided plane that, once turned into an Editable Poly, allowed me to extrude the edges and shape the basic form of the objects, and then add the details ([B]Fig.05[/B]). [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig05_low_poly_mesh.jpg[/IMG][/CENTER] [CENTER]Fig.05[/CENTER] For the modelling of the tyres, I tried to spell them out as much as possible by giving more attention to the small details, such as the brake disc and bolts. As a personal touch, I always exaggerate the size of the wheels slightly, with the purpose of further accentuating the look of a sports car ([B]Fig.06, Fig.07[/B] and [B]Fig.08[/B]). [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig06_modeling_alloy_wheels.jpg[/IMG][/CENTER] [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig07_modeling_brake_discs.jpg[/IMG][/CENTER] [CENTER]Fig.06[/CENTER] [CENTER]Fig.07[/CENTER] [CENTER][IMG]http://www.3dtotal.com/tutorial/3d_studio_max/car_modeling_alfa_romeo_competizione_c8/images/fig08_wheel_smoothed.jpg[/IMG][/CENTER] [CENTER]Fig.08[/CENTER] [/QUOTE]
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