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VRAY 1.5 R3 -for- 3DSmax8 - Max9x86 - Max9x64 + Tutorials
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<blockquote data-quote="gazaly" data-source="post: 338714" data-attributes="member: 10197"><p><a href="http://www.mininova.org/get/534759" target="_blank"><span style="color: Green"><span style="font-size: 22px"><span style="font-family: 'Impact'">Get the torrent...</span></span></span></a></p><p></p><p>After its enourmous success on the market V-Ray has become the renderer of choice in big production studios accross the world. Feature film productions, multi-million dollar game productions, huge and small architectual visualizations have trusted their visuals to V-Ray. Wouldn\'t you too?</p><p>V-Ray has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready</p><p></p><p></p><p>I. Architecture</p><p>(*) Object-oriented API</p><p>(*) Fully multithreaded</p><p>(*) Unified quasi-Monte Carlo sampling system</p><p>(*) Distributed rendering</p><p>(*) Efficient shading system specifically optimized for ray-tracing II. Geometry</p><p>(*) Efficient geometry handling</p><p>(*) On-demand geometry creation</p><p>(*) On-demand geometry loading from disk files</p><p>(*) Displacement mapping</p><p>(*) Catmull-Clark and Loop subdivision surfaces</p><p>(*) Extensible with custom geometric primitives through the V-Ray SDK</p><p></p><p>III. Image sampling</p><p>(*) Different sampling methods.</p><p>(*) Full-scene antialiasing.</p><p>(*) Progressive path tracing.</p><p>(*) Support for additional render elements (diffuse, reflection, GI etc). IV. Illumination</p><p>(*) Physically accurate full global illumination solutions</p><p>(*) Different GI algorithms: path tracing, irradiance cache, photon maps, light cache.</p><p>(*) Reusable GI solutins for accelerated rendering of walk-through animations.</p><p>(*) Physically accurate area lights.</p><p>(*) Extensible with custom lights through the V-Ray SDK.</p><p></p><p>V. Shaders</p><p>(*) Advanced material</p><p>(*) Blurry reflections/refractions</p><p>(*) Accurate hilights</p><p>(*) Sub-surface scattering</p><p>(*) Extensible with custom shaders through the V-Ray SDK VI. Camera effects</p><p>(*) Depth-of-field with bokeh effects</p><p>(*) Accurate motion blur</p><p>(*) Extensible with custom cameras through the V-Ray SDK</p><p></p><p>VII. Extras</p><p>(*) Toon effect</p><p>(*) Fur generator</p><p>(*) Extended matte/shadow capabilities</p><p>(*) Support for Render-to-Texture mode of 3dsmax VIII. Frame buffer</p><p>(*) V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements.</p><p>(*) Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax.</p></blockquote><p></p>
[QUOTE="gazaly, post: 338714, member: 10197"] [URL="http://www.mininova.org/get/534759"][COLOR="Green"][SIZE="6"][FONT="Impact"]Get the torrent...[/FONT][/SIZE][/COLOR][/URL] After its enourmous success on the market V-Ray has become the renderer of choice in big production studios accross the world. Feature film productions, multi-million dollar game productions, huge and small architectual visualizations have trusted their visuals to V-Ray. Wouldn\'t you too? V-Ray has become a benchmark for speed used by many hardware vendors and other renderer developers to test against. Richest set of features, cost-effective and production-ready I. Architecture (*) Object-oriented API (*) Fully multithreaded (*) Unified quasi-Monte Carlo sampling system (*) Distributed rendering (*) Efficient shading system specifically optimized for ray-tracing II. Geometry (*) Efficient geometry handling (*) On-demand geometry creation (*) On-demand geometry loading from disk files (*) Displacement mapping (*) Catmull-Clark and Loop subdivision surfaces (*) Extensible with custom geometric primitives through the V-Ray SDK III. Image sampling (*) Different sampling methods. (*) Full-scene antialiasing. (*) Progressive path tracing. (*) Support for additional render elements (diffuse, reflection, GI etc). IV. Illumination (*) Physically accurate full global illumination solutions (*) Different GI algorithms: path tracing, irradiance cache, photon maps, light cache. (*) Reusable GI solutins for accelerated rendering of walk-through animations. (*) Physically accurate area lights. (*) Extensible with custom lights through the V-Ray SDK. V. Shaders (*) Advanced material (*) Blurry reflections/refractions (*) Accurate hilights (*) Sub-surface scattering (*) Extensible with custom shaders through the V-Ray SDK VI. Camera effects (*) Depth-of-field with bokeh effects (*) Accurate motion blur (*) Extensible with custom cameras through the V-Ray SDK VII. Extras (*) Toon effect (*) Fur generator (*) Extended matte/shadow capabilities (*) Support for Render-to-Texture mode of 3dsmax VIII. Frame buffer (*) V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements. (*) Direct rendering to disk for extremely large images. Rendered images can be converted to OpenEXR files or imported back into 3dsmax. [/QUOTE]
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