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<blockquote data-quote="sihina_lahiru" data-source="post: 6293443" data-attributes="member: 149577"><p style="text-align: center"><img src="http://i49.tinypic.com/8y7zbd.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Major features of V-Ray™ for 3dsmax™ ver 1.5 SP4</p><p> </p><p> </p><p> <p style="text-align: center"> </p><p></p><p> <strong>Core architecture</strong></p><p></p><p> Multi-platform object-oriented API</p><p> Fully multithreaded core</p><p> Unified sampling system based on Schlick sampling</p><p> Distributed rendering</p><p> Efficient shading system specifically optimized for ray-tracing</p><p> Modular architecture - many components of the system can be replaced with custom ones</p><p></p><p><strong>Geometry</strong></p><p></p><p> Efficient geometry handling</p><p> True instance rendering</p><p> On-demand dynamic geometry creation</p><p> On-demand geometry loading from disk files</p><p> Displacement mapping</p><p> Catmull-Clark and Loop subdivision surfaces</p><p> Extensible with custom geometric primitives through the V-Ray SDK</p><p></p><p><strong>Image sampling</strong></p><p></p><p> Three different image sampling methods</p><p> Full-scene antialiasing</p><p> Progressive path tracing</p><p> Support for additional render elements (diffuse, reflection, GI etc)</p><p> Advanced color (tone) mapping controls</p><p> Extensible with custom image samplers through the V-Ray SDK</p><p></p><p><strong>Illumination</strong></p><p></p><p> Physically accurate full global illumination solutions</p><p> Different GI algorithms: path tracing, irradiance cache, photon maps, light cache</p><p> Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects</p><p> Physically accurate area lights</p><p> Efficient illumination from HDR environments</p><p> Procedural sun & sky models</p><p> Extensible with custom lights through the V-Ray SDK</p><p> IES photometric lights</p><p></p><p><strong>Shaders</strong></p><p></p><p> Physically plausible materials</p><p> Blurry reflections/refractions</p><p> Accurate hilights</p><p> Sub-surface scattering</p><p> Support for efficient material layering</p><p> Extensible with custom shaders through the V-Ray SDK</p><p></p><p><strong>Camera effects</strong></p><p></p><p> Depth-of-field with bokeh effects</p><p> Accurate motion blur</p><p> Physical camera model</p><p> Extensible with custom cameras through the V-Ray SDK</p><p></p><p><strong>Extras</strong></p><p></p><p> Toon effect</p><p> Fur generator/raytracer</p><p> Extended matte/shadow capabilities</p><p> Support for Render-to-Texture mode of 3ds Max</p><p> VRaySphereFade to isolate only specific portions of the scene for compositing</p><p></p><p><strong>Frame buffer</strong></p><p></p><p> V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements</p><p> Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files</p><p></p><p> </p><p> </p><p> </p><p> <a href="http://hotfile.com/register.html?reff=619535" target="_blank"><img src="http://i36.tinypic.com/2z9ml4n.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p> </p><p> <a href="http://rapidshare.com/premium.html?ref=3C9FE9AE5717CF4E627E824707784EA8" target="_blank"><img src="http://i33.tinypic.com/291i2b8.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p> </p><p> <a href="http://rapidshare.com/files/317285443/Vray_1.50_SP4_For_3d_max_2010_64Bit.rar.html" target="_blank">http://rapidshare.com/files/317285443/Vray_1.50_SP4_For_3d_max_2010_64Bit.rar.html</a></p><p> </p><p> <a href="http://hotfile.com/dl/19737423/b50d2d0/Vray_1.50_SP4_For_3d_max_2010_64Bit.rar.html" target="_blank">http://hotfile.com/dl/19737423/b50d2d0/Vray_1.50_SP4_For_3d_max_2010_64Bit.rar.html</a></p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 6293443, member: 149577"] [CENTER][IMG]http://i49.tinypic.com/8y7zbd.jpg[/IMG][/CENTER] [CENTER] [/CENTER] [CENTER]Major features of V-Ray™ for 3dsmax™ ver 1.5 SP4[/CENTER] [CENTER] [/CENTER] [B]Core architecture[/B] Multi-platform object-oriented API Fully multithreaded core Unified sampling system based on Schlick sampling Distributed rendering Efficient shading system specifically optimized for ray-tracing Modular architecture - many components of the system can be replaced with custom ones [B]Geometry[/B] Efficient geometry handling True instance rendering On-demand dynamic geometry creation On-demand geometry loading from disk files Displacement mapping Catmull-Clark and Loop subdivision surfaces Extensible with custom geometric primitives through the V-Ray SDK [B]Image sampling[/B] Three different image sampling methods Full-scene antialiasing Progressive path tracing Support for additional render elements (diffuse, reflection, GI etc) Advanced color (tone) mapping controls Extensible with custom image samplers through the V-Ray SDK [B]Illumination[/B] Physically accurate full global illumination solutions Different GI algorithms: path tracing, irradiance cache, photon maps, light cache Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects Physically accurate area lights Efficient illumination from HDR environments Procedural sun & sky models Extensible with custom lights through the V-Ray SDK IES photometric lights [B]Shaders[/B] Physically plausible materials Blurry reflections/refractions Accurate hilights Sub-surface scattering Support for efficient material layering Extensible with custom shaders through the V-Ray SDK [B]Camera effects[/B] Depth-of-field with bokeh effects Accurate motion blur Physical camera model Extensible with custom cameras through the V-Ray SDK [B]Extras[/B] Toon effect Fur generator/raytracer Extended matte/shadow capabilities Support for Render-to-Texture mode of 3ds Max VRaySphereFade to isolate only specific portions of the scene for compositing [B]Frame buffer[/B] V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files [URL="http://hotfile.com/register.html?reff=619535"][IMG]http://i36.tinypic.com/2z9ml4n.jpg[/IMG][/URL] [URL="http://rapidshare.com/premium.html?ref=3C9FE9AE5717CF4E627E824707784EA8"][IMG]http://i33.tinypic.com/291i2b8.jpg[/IMG][/URL] [URL]http://rapidshare.com/files/317285443/Vray_1.50_SP4_For_3d_max_2010_64Bit.rar.html[/URL] [URL]http://hotfile.com/dl/19737423/b50d2d0/Vray_1.50_SP4_For_3d_max_2010_64Bit.rar.html[/URL] [/QUOTE]
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