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<blockquote data-quote="sihina_lahiru" data-source="post: 8037240" data-attributes="member: 149577"><p style="text-align: center"><img src="http://i31.tinypic.com/4rf7uw.jpg%5B/img" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>SideFX Houdini Master 11 Final x32Bit & x64Bit <span style="color: #FF0000">**Post UPDATED**</span></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong></p><p>Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation.</p><p>VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation.</p><p> <strong>More Features</strong></p><p> In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive:</p><p> User Interface</p><p>New, bezier-style connectors in the network editors</p><p>New tool palette in the network editor offers a gallery of nodes which can be dragged into the network.</p><p>Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time.</p><p>Enhancements to bundles to strengthen light-linking workflow</p><p>Z-up support</p><p> Vertex Normals</p><p>Support for vertex normals in OpenGL</p><p> Network Rendering</p><p>Network-distributed IPR</p><p>HQueue for Windows and Mac</p><p>Gold release of Houdini Cloud rendering tools</p><p> Volumes</p><p>Support for multi-resolution volumes with merging, feathering and surfacing tools</p><p>VEX Volume Procedural</p><p>Volume Quality setting in viewport</p><p>Camera frustum volumes with tapering values.</p><p>Higher quality viewport visualization of volumes</p><p> Texturing</p><p>Support for Disney’s “ptex” format</p><p> Point clouds</p><p>New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games)</p><p>New point cloud functions</p><p> Fluids</p><p>New Fluid Shelf tools – target smoke, source from surface, resize voxel grid</p><p>SPH particle fluid solver up to twice as fast</p><p>Ability to rotate voxel grid to create non axis-aligned fluid container</p><p> Fur</p><p>More shelf tools for hair grooming</p><p>Control over guide hair distribution for faster interactivity while grooming</p><p>Combing direction can now be controlled by skin shaders</p><p>No need for rest attribute</p><p>Distributed wire solver output node</p><p> Cloth</p><p>Support for cloth pinching and layering</p><p>Direct support for non-stretchy cloth (stretch/shear/bend constraints)</p><p>Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces – this provides as unified cloth solver for particles, wires and cloth surfaces.</p><p>Distributed cloth solver output node</p><p> Crowd Control</p><p>New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more</p><p>New python module that lets developers easily embed C++ code into python code</p><p style="text-align: center"></p><p><strong>All rights reserved. All trademarks contained herein are the property of their respective owners.</strong></p><p> <strong>If you like this software,Buy it</strong></p><p> <strong>Enjoy !</strong></p><p> <strong><img src="http://i39.tinypic.com/22cp6q.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p><p style="text-align: center"><strong><img src="http://i47.tinypic.com/epi1l3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p> <p style="text-align: center"><strong>SideFX <span style="color: #FF0000">Houdini Master 11 Final</span> x32Bit & x64Bit</strong></p> <p style="text-align: center"><strong><img src="http://i30.tinypic.com/99houx.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong><img src="http://i44.tinypic.com/245iio0.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /> <span style="color: #FF0000"><a href="http://tinypaste.com/5f941e" target="_blank">Download</a></span></strong></p> <p style="text-align: center">Thanks To XForce Team</p> <p style="text-align: center"><strong> Enjoy it !</strong></p> <p style="text-align: center"><strong> Play DVD BOY’s</strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><img src="http://i39.tinypic.com/20kbyg2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p></blockquote><p></p>
[QUOTE="sihina_lahiru, post: 8037240, member: 149577"] [CENTER][IMG]http://i31.tinypic.com/4rf7uw.jpg%5B/img[/IMG][/CENTER] [CENTER] [B]SideFX Houdini Master 11 Final x32Bit & x64Bit [COLOR=#FF0000]**Post UPDATED**[/COLOR] [/B][/CENTER] [CENTER][B] [/B][/CENTER] Houdini Master is the most complete visual effects and animation solution available. This award-winning and production-proven product handles the most challenging shots without the need for additional plug-ins or an army of programmers. Film production facilities can rely on Houdini Master to help them create stunning feature film effects and character animation. VFX artists can create high quality smoke and fire in Houdini 10 with the new Pyro FX tools. Utilizing cutting edge up-resing technology, Pyro FX makes it possible to create a low resolution simulation in planning out a shot, then increase the resolution on subsequent passes to add higher level of details and refinement. Pyro FX comes with several pre-made Pyro FX such as Billowy smoke and Fireball to give artists a head start when setting up a simulation. [B]More Features[/B] In addition, Houdini 11 includes a wealth of new features and enhancements which are all geared towards making the artist more productive: User Interface New, bezier-style connectors in the network editors New tool palette in the network editor offers a gallery of nodes which can be dragged into the network. Seamless integration of particles into dynamics networks and dynamics into geometry networks. This makes it easier to focus simulations on particular networks instead of simulating everything at the same time. Enhancements to bundles to strengthen light-linking workflow Z-up support Vertex Normals Support for vertex normals in OpenGL Network Rendering Network-distributed IPR HQueue for Windows and Mac Gold release of Houdini Cloud rendering tools Volumes Support for multi-resolution volumes with merging, feathering and surfacing tools VEX Volume Procedural Volume Quality setting in viewport Camera frustum volumes with tapering values. Higher quality viewport visualization of volumes Texturing Support for Disney’s “ptex” format Point clouds New point cloud surfacer with adaptive controls (generates a better surface than the existing particle fluid surfacer; more applicable to games) New point cloud functions Fluids New Fluid Shelf tools – target smoke, source from surface, resize voxel grid SPH particle fluid solver up to twice as fast Ability to rotate voxel grid to create non axis-aligned fluid container Fur More shelf tools for hair grooming Control over guide hair distribution for faster interactivity while grooming Combing direction can now be controlled by skin shaders No need for rest attribute Distributed wire solver output node Cloth Support for cloth pinching and layering Direct support for non-stretchy cloth (stretch/shear/bend constraints) Ability to simulate 0D cloth particles and to attach 1D cloth strings to 2D cloth surfaces – this provides as unified cloth solver for particles, wires and cloth surfaces. Distributed cloth solver output node Crowd Control New CHOPS (foreach, iksolver, objectchain, transformchain, vector ) – for crowds and more New python module that lets developers easily embed C++ code into python code [CENTER][/CENTER] [B]All rights reserved. All trademarks contained herein are the property of their respective owners.[/B] [B]If you like this software,Buy it[/B] [B]Enjoy ![/B] [B][IMG]http://i39.tinypic.com/22cp6q.jpg[/IMG][/B] [CENTER][B][IMG]http://i47.tinypic.com/epi1l3.jpg[/IMG][/B][/CENTER] [CENTER][B]SideFX [COLOR=#FF0000]Houdini Master 11 Final[/COLOR] x32Bit & x64Bit[/B][/CENTER] [CENTER][B][IMG]http://i30.tinypic.com/99houx.jpg[/IMG][/B][/CENTER] [CENTER][B] [IMG]http://i44.tinypic.com/245iio0.jpg[/IMG] [COLOR=#FF0000][URL="http://tinypaste.com/5f941e"]Download[/URL][/COLOR][/B][/CENTER] [CENTER]Thanks To XForce Team[/CENTER] [CENTER][B] Enjoy it ![/B][/CENTER] [CENTER][B] Play DVD BOY’s[/B][/CENTER] [CENTER][/CENTER] [CENTER][B][IMG]http://i39.tinypic.com/20kbyg2.jpg[/IMG][/B][/CENTER] [/QUOTE]
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