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<blockquote data-quote="roshant" data-source="post: 3481157" data-attributes="member: 129016"><p>Left for dead</p><p></p><p>a review </p><p></p><p><strong>Conclusions </strong></p><p><strong></strong></p><p></p><p>When we started playing <em>Left 4 Dead</em> we had almost messianic expectations of a game that was going to genuinely revolutionise multiplayer gaming and have emerged from our blood and Boomer vomit soaked ordeal exhilarated, shaking and thoroughly satisfied. Forgive the cliché, but Valve has done it again.</p><p></p><p><em>Left 4 Dead</em> manages to perfectly combine the direction and narrative of the very best single player first person shooters with the enormous fun of four player co-op, all wrapped up in a delightfully gory zombie apocalypse. Despite the limited amount of levels (playing through all of them on normal will likely take less than six hours) the unique experiences generated by the AI Director every time you play helps to keep the game constantly fresh, exciting and tense.</p><p></p><p>Valve has also delivered the high level of characterisation and emotive dialogue that its games have become famous for, and it helps to not only lighten the overwhelmingly dark mood of the game, but also draw more than a few laughs along the way. The four survivors have hundreds of lines of dialogue each, and we’re sure some of the one liners will soon become Internet classics, as will some of the excellent graffiti written on safe room walls. </p><p></p><p style="text-align: center"><img src="http://images.bit-tech.net/content_images/2008/11/left-4-dead/10.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Yet while unquestionably excellent and powerfully addictive, <em>Left 4 Dead</em> never becomes intoxicating to the point that you realise you haven’t eaten all day and you’ve got a review due tomorrow. A single ninety minute campaign is generally enough to slake your thirst for blasting zombies – for a few hours at least – and should be easy enough to organise between a group of friends.</p><p></p><p>And friends are what you’re really going to need if you want to get the very best out of <em>Left 4 Dead</em>. Playing with the bots the game is a shadow of its potential greatness and the higher difficulty settings will remain strictly off limits, but get three friends together with microphones and <em>Left 4 Dead</em> is possibly the best multiplayer game ever – not something that we say lightly.</p><p></p><p style="text-align: center"><img src="http://images.bit-tech.net/content_images/2008/11/left-4-dead/4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Tactics are hastily arranged, cries for help as boss infected attack are screamed down mics, panic sets in and heart rates rise as wave after wave of zombies appear. The palpable feeling of accomplishment you get after finishing a tough campaign together is something that no other game can offer.</p><p></p><p>It’s fair to say you can judge a game by its “remember the bit where” factor. You’re talking to friends about a favourite game, when a memory of a particularly awesome moment you’ve shared pops out and reminds you all just how great that game was. <em>Left 4 Dead</em> is full of such moments. It’s an ever changing, ever challenging and ever tense multiplayer masterpiece which will captivate for as long as you’ve got friends to play it with.</p><p></p><p style="text-align: center"><img src="http://images.bit-tech.net/content_images/2008/11/left-4-dead/9-award.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="roshant, post: 3481157, member: 129016"] Left for dead a review [B]Conclusions [/B] When we started playing [I]Left 4 Dead[/I] we had almost messianic expectations of a game that was going to genuinely revolutionise multiplayer gaming and have emerged from our blood and Boomer vomit soaked ordeal exhilarated, shaking and thoroughly satisfied. Forgive the cliché, but Valve has done it again. [I]Left 4 Dead[/I] manages to perfectly combine the direction and narrative of the very best single player first person shooters with the enormous fun of four player co-op, all wrapped up in a delightfully gory zombie apocalypse. Despite the limited amount of levels (playing through all of them on normal will likely take less than six hours) the unique experiences generated by the AI Director every time you play helps to keep the game constantly fresh, exciting and tense. Valve has also delivered the high level of characterisation and emotive dialogue that its games have become famous for, and it helps to not only lighten the overwhelmingly dark mood of the game, but also draw more than a few laughs along the way. The four survivors have hundreds of lines of dialogue each, and we’re sure some of the one liners will soon become Internet classics, as will some of the excellent graffiti written on safe room walls. [CENTER][IMG]http://images.bit-tech.net/content_images/2008/11/left-4-dead/10.jpg[/IMG][/CENTER] Yet while unquestionably excellent and powerfully addictive, [I]Left 4 Dead[/I] never becomes intoxicating to the point that you realise you haven’t eaten all day and you’ve got a review due tomorrow. A single ninety minute campaign is generally enough to slake your thirst for blasting zombies – for a few hours at least – and should be easy enough to organise between a group of friends. And friends are what you’re really going to need if you want to get the very best out of [I]Left 4 Dead[/I]. Playing with the bots the game is a shadow of its potential greatness and the higher difficulty settings will remain strictly off limits, but get three friends together with microphones and [I]Left 4 Dead[/I] is possibly the best multiplayer game ever – not something that we say lightly. [CENTER][IMG]http://images.bit-tech.net/content_images/2008/11/left-4-dead/4.jpg[/IMG][/CENTER] Tactics are hastily arranged, cries for help as boss infected attack are screamed down mics, panic sets in and heart rates rise as wave after wave of zombies appear. The palpable feeling of accomplishment you get after finishing a tough campaign together is something that no other game can offer. It’s fair to say you can judge a game by its “remember the bit where” factor. You’re talking to friends about a favourite game, when a memory of a particularly awesome moment you’ve shared pops out and reminds you all just how great that game was. [I]Left 4 Dead[/I] is full of such moments. It’s an ever changing, ever challenging and ever tense multiplayer masterpiece which will captivate for as long as you’ve got friends to play it with. [CENTER][IMG]http://images.bit-tech.net/content_images/2008/11/left-4-dead/9-award.jpg[/IMG][/CENTER] [/QUOTE]
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