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<blockquote data-quote="Killer" data-source="post: 21903" data-attributes="member: 2780"><p><strong>I GoT A GamE 4 U</strong></p><p></p><p><span style="font-size: 15px"><span style="color: Red">CivCity: Rome</span></span></p><p></p><p><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/b29075_pc.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>There’s room for improvement in the city building simulation genre. The leap in recent years for technology has steadily become stagnant; not too many developers are focusing on innovating anymore. They’d rather follow a trend and place their own label on the box for a similar product. It could be due to that graphics are a higher priority or maybe because almost everything has been done before. Space has been conquered, Middle-earth has seen daylight, World War II has been covered for the zillionth time and even the Civil War is starting to re-occur in multiple simulation games. What exactly is left for the developers to do? Well I can tell you what needs to happen, they need to innovate!</p><p></p><p><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/s29075_pc_10.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/s29075_pc_3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/s29075_pc_9.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Gameplay: 7.0</p><p>CivCity follows an old model for a city builder. If you are a fan of the Pharaoh series, you may find a home here with CivCity: Rome. It focuses around the economy rather than any type of military action.</p><p></p><p>Graphics: 5.3</p><p>How can any PC game try to slide by with graphics like this? I mean c’mon, jaggies is so 1997. Beyond the jaggies, the camera angle is unbearable to the point where it will persuade players to stop playing.</p><p></p><p>Sound: 6.0</p><p>All the sound effects are adequate. Nothing is extraordinary to the point where it had me believing I was in Rome. If they were to center on the depth of the audio the next time, the department would be rounded out better.</p><p></p><p>Difficulty: Easy</p><p>Definitely aimed for the casual crowd – easy to pick up and play. Don’t get me wrong, the economy aspects are geared towards hardcore gamers, but it’s among the simplest strategy games you can currently buy.</p><p></p><p>Concept: 7.0</p><p>I couldn’t dream of a better concept for a simulation game than to build up an ancient civilization. To allow players to build up Rome in a day, that is a thoughtful idea. There’s an exception though, it sounds better on paper than in practice.</p><p></p><p>Overall: 6.9</p><p>As much as I wanted to like CivCity: Rome, I couldn’t bring myself to accepting it as a worthy simulation game. I suggest buying only if you are a hardcore gamer searching for your next city builder to play. This is Rome after all, one of the greatest empires in history. If they intend on making another CivCity title, maybe they could look into revolving it around the empire Alexander built.</p></blockquote><p></p>
[QUOTE="Killer, post: 21903, member: 2780"] [b]I GoT A GamE 4 U[/b] [SIZE="4"][COLOR="Red"]CivCity: Rome[/COLOR][/SIZE] [IMG]http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/b29075_pc.jpg[/IMG] There’s room for improvement in the city building simulation genre. The leap in recent years for technology has steadily become stagnant; not too many developers are focusing on innovating anymore. They’d rather follow a trend and place their own label on the box for a similar product. It could be due to that graphics are a higher priority or maybe because almost everything has been done before. Space has been conquered, Middle-earth has seen daylight, World War II has been covered for the zillionth time and even the Civil War is starting to re-occur in multiple simulation games. What exactly is left for the developers to do? Well I can tell you what needs to happen, they need to innovate! [IMG]http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/s29075_pc_10.jpg[/IMG] [IMG]http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/s29075_pc_3.jpg[/IMG] [IMG]http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/29/0/75/s29075_pc_9.jpg[/IMG] Gameplay: 7.0 CivCity follows an old model for a city builder. If you are a fan of the Pharaoh series, you may find a home here with CivCity: Rome. It focuses around the economy rather than any type of military action. Graphics: 5.3 How can any PC game try to slide by with graphics like this? I mean c’mon, jaggies is so 1997. Beyond the jaggies, the camera angle is unbearable to the point where it will persuade players to stop playing. Sound: 6.0 All the sound effects are adequate. Nothing is extraordinary to the point where it had me believing I was in Rome. If they were to center on the depth of the audio the next time, the department would be rounded out better. Difficulty: Easy Definitely aimed for the casual crowd – easy to pick up and play. Don’t get me wrong, the economy aspects are geared towards hardcore gamers, but it’s among the simplest strategy games you can currently buy. Concept: 7.0 I couldn’t dream of a better concept for a simulation game than to build up an ancient civilization. To allow players to build up Rome in a day, that is a thoughtful idea. There’s an exception though, it sounds better on paper than in practice. Overall: 6.9 As much as I wanted to like CivCity: Rome, I couldn’t bring myself to accepting it as a worthy simulation game. I suggest buying only if you are a hardcore gamer searching for your next city builder to play. This is Rome after all, one of the greatest empires in history. If they intend on making another CivCity title, maybe they could look into revolving it around the empire Alexander built. [/QUOTE]
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