Help Help plz help !

chinthana111

Member
Mar 17, 2008
43
1
0
Guyz i'm using a
dual core 2.2Ghz
512mb nvidia g- force 7050 onboard VGA(shares 128 from the ram)
1GB ram
runs win vista ultimate

so please can anyone find me some games to play in my computer ! most of the games doesnt work on my shitty com ! so plz plz can anyone give me names of some games? :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(
 

*danushka*

Well-known member
  • Oct 15, 2007
    13,922
    1,098
    113
    Hali-ela
    Guyz i'm using a
    dual core 2.2Ghz
    512mb nvidia g- force 7050 onboard VGA(shares 128 from the ram)
    1GB ram
    runs win vista ultimate

    so please can anyone find me some games to play in my computer ! most of the games doesnt work on my shitty com ! so plz plz can anyone give me names of some games? :(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(:(

    IGI 2 is good game.try it......:):):)
     

    dinesh456

    Member
    Jul 24, 2009
    311
    2
    0
    manna

    Games : Marine Sharpshooter 1 PC Ripped




    CTU: Marine Sharpshooter is a first-person shooter computer and video game developed by Jarhead Games and published by Groove Games. A sequel, Marine Sharpshooter II: Jungle Warfare, was released in 2004.
    Marine Sharpshooter's story details the adventures of Lieutenant Smith and Sergeant Cooper a Marine scout sniper team as they chase down some warlords in Afghanistan, follows the trail of lost nuclear materials to a supposedly abandoned research facility in Chechnya, and finally, to a long-abandoned island in the middle of Pacific. The player assumes the role of the sniper, as you take on an army of terrorists and mercenaries, and hopefully, prevent nuclear holocaust.

    Marine Sharpshooter focuses its game play between half sniping, and half close-quarters combat. There are a few cut scenes here and there, but they are quite relevant and don't break the story. The game's environment varies from the caves and small villages of Afghanistan, to snowy cliffs and rooftops of Chechnya, to sandy beaches and jungles of Pacific island. Interaction between player and environment is minimal.

    The game features simulations of the real sniper rifles used by the US Marine Corps snipers, as well as other real weapons, such as assault rifles, pistols, and sniper rifles. There is even the occasional RPG used by the enemy.

    Game features sniping, as you can zoom in really far with the sniper rifle available. Several points in the game you will be staying in one spot as you engage hostiles that pop out of various doorways and windows, or run down the street toward buildings occupied by friendlies, and you must prevent the hostiles from getting in. At other times, you need to explore, and you get to use your pistol, with an optional silencer, in close-quarters combat.

    The game features a semi-intelligent spotter, who can be set to follow you or hold position, and "hold fire" or "weapons free". Spotter's job is to keep you alive, which means the spotter will engage enemies that sneak up behind you, for example, or any hostiles that got close, but if either of you dies, you will fail the mission.

    The game features a few first-aid kits as standard inventory, which will patch you up a little after taking hits. Your spotter has his own kits, and he will use them during lulls in fighting. You cannot patch him up, nor vice versa. There are also no further kits or ammo available within the mission. What you bring is all you got.

    http://rapidshare.com/files/33826042/mashs.part1.rar
    http://rapidshare.com/files/33826049/mashs.part2.rar
    http://rapidshare.com/files/33826050/mashs.part3.rar
    http://rapidshare.com/files/33826059/mashs.part4.rar
     

    dinesh456

    Member
    Jul 24, 2009
    311
    2
    0
    Bionic Commando 2009 (pc)

    :cool::cool::cool:












    Bionic Commando is the seventh generation console installment in Capcom's adventure-platformer series, and the sixth game overall (following the original arcade, NES, and Game Boy versions, Elite Forces, and Rearmed). The game was developed and published by Capcom in collaboration with Swedish developer GRIN (best known for Ballistics and the Microsoft Windows version of Tom Clancy's Ghost Recon Advanced Warfighter series) and being Produced by Ben Judd. The game is a direct sequel to the second game and its remake Bionic Commando Rearmed, released in 1988 for the NES and in 2008 as a download for current gen systems. The development team has gone on record saying they have looked through all the old games including Mercs for connections.[verification needed] The game is run on the homebrewed Grin "Diesel" Engine.

    According to a Capcom spokesperson a Wii version is also a possibility if the fans want it.[4] The game was released in North America on May 19 and was released in all PAL territories on May 22, 2009, and the PC release shortly thereafter. A multiplayer demo has been released on the Xbox 360.

    Gameplay
    Initial speculation pegged the game as a sandbox third person action game, similar to games such as Spider-Man 2 or The Incredible Hulk: Ultimate Destruction.[5] However, although some levels feel open and exploratory in nature, the game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to prevent players from straying too far away from objectives giving levels a linear feel. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The Bionic Arm can be used to grab and launch objects such as boulders and cars at enemies.[6] In addition, he is equipped with boots that enable him to kick said objects at enemies, as well as throw them. These boots are also the reason Spencer does not take damage from extremely long falls.

    The events of the game take place ten years after the NES installment.[10] According to Capcom's press release, this iteration follows Nathan "RAD" Spencer (voiced by Mike Patton, Faith No More lead singer),[11], and a government operative working in the fictional Ascension City and an Operative for the Tactical Arms and Security Committee (or T.A.S.C) which specializes in training bionic commandos like Spencer. After he is betrayed by his own government and falsely imprisoned, the Great Bionic Purge begins. Before his execution, an experimental weapon detonates in Ascension City, unleashing an earthquake along with a radioactive shock wave that leaves the city destroyed and wiping out its populace, with the threat of an invasion from a terrorist force known as the "BioReign".[6] Spencer is now freed to redeem his name along with the T.A.S.C's and is reunited with the bionic arm of which he was stripped.[12]

    Super Joe (voiced by Steven Blum.[13] ), the protagonist of Commando and a supporting character in the original NES version of Bionic Commando, appears as well.[14] Super Joe is now identified as Joseph Gibson, the Player 1 character from the arcade game Mercs.[15] In the new Bionic Commando, Gibson is the former lead director of the T.A.S.C, who assists Spencer to clear his name and in turn help bionics become legal again.

    The story begins with Spencer being released from prison only on the condition that he assists FSA against the threat to Ascension City. The city has been bombed by a Pro-Bionics terrorist group known as "Bio-Reign". After Spencer failed to eliminate two of his targets, the two rogue bionics had murdered a handful of people which caused a public outcry for the banning of bionics. Spencer was sentenced to prison and death, while all Bionics were forced to surrender their bionic parts.

    When given this ultimatum in exchange for his freedom, Spencer initially turns it down, but Super Joe tells him he has knowledge of Spencer's missing wife. As Spencer progresses through Ascension City, he finds that there is yet another mass weapon that is being sought after by the terrorists. Spencer is ordered to retrieve the item before the Bio-Reign terrorists can. After finally gaining access to the item, he is betrayed by Joe who reveals himself as the leader of Bio-Reign. Joe has also enlisted the help of Gottfried Groeder, a character introduced in Rearmed.

    Joe then reveals that Spencer's wife never left, but is actually part of his bionic arm. In order for bionics to work, they need to be able to sync with their host. In this case, his wife would be the perfect candidate. After this revelation, Spencer heads after Joe who has activated Project Vulture. A fellow Bionic tries to stall Joe, now in a Bio-Mech suit, but is killed while Spencer is forced to watch. Spencer finally breaks free, and heads after Joe. In a fierce mid-air battle, Spencer kills Joe and ultimately stops Project Vulture. Spencer falls back to the ground, remembering his wife. A postscript scene following the credits displayed a brief conversation in Morse code between the sniper who'd been following Spencer and an unknown party. The first, which was decrypted, reported the Vault had been occupied and the Vulture Sentry System had been destroyed before requesting further instructions. While the reply was not transcribed from Morse code, the decrypted message was in German reporting "Execution of Phase Two Prepared. Activate Project Albatross." hinting at a possible sequel.


    http://rapidshare.com/files/257622650/BC.VTY.DotNXT.part01.rar
    http://rapidshare.com/files/257627008/BC.VTY.DotNXT.part02.rar
    http://rapidshare.com/files/257623700/BC.VTY.DotNXT.part03.rar
    http://rapidshare.com/files/257622427/BC.VTY.DotNXT.part04.rar
    http://rapidshare.com/files/257627624/BC.VTY.DotNXT.part05.rar
    http://rapidshare.com/files/257623629/BC.VTY.DotNXT.part06.rar
    http://rapidshare.com/files/257627044/BC.VTY.DotNXT.part07.rar
    http://rapidshare.com/files/257627164/BC.VTY.DotNXT.part08.rar
    http://rapidshare.com/files/257623198/BC.VTY.DotNXT.part09.rar
    http://rapidshare.com/files/257626393/BC.VTY.DotNXT.part10.rar
    http://rapidshare.com/files/257622972/BC.VTY.DotNXT.part11.rar
    http://rapidshare.com/files/257622234/BC.VTY.DotNXT.part12.rar
    http://rapidshare.com/files/257627747/BC.VTY.DotNXT.part13.rar
    http://rapidshare.com/files/257627535/BC.VTY.DotNXT.part14.rar
    http://rapidshare.com/files/257626536/BC.VTY.DotNXT.part15.rar
    http://rapidshare.com/files/257626802/BC.VTY.DotNXT.part16.rar
    http://rapidshare.com/files/257622477/BC.VTY.DotNXT.part17.rar
    http://rapidshare.com/files/257623396/BC.VTY.DotNXT.part18.rar
    http://rapidshare.com/files/257626726/BC.VTY.DotNXT.part19.rar
    http://rapidshare.com/files/257627310/BC.VTY.DotNXT.part20.rar
    http://rapidshare.com/files/257622738/BC.VTY.DotNXT.part21.rar
    http://rapidshare.com/files/257626692/BC.VTY.DotNXT.part22.rar
    http://rapidshare.com/files/257626360/BC.VTY.DotNXT.part23.rar
    http://rapidshare.com/files/257622854/BC.VTY.DotNXT.part24.rar
    http://rapidshare.com/files/257627939/BC.VTY.DotNXT.part25.rar
    http://rapidshare.com/files/257622241/BC.VTY.DotNXT.part26.rar
    http://rapidshare.com/files/257626941/BC.VTY.DotNXT.part27.rar
    http://rapidshare.com/files/257626972/BC.VTY.DotNXT.part28.rar
    http://rapidshare.com/files/257623466/BC.VTY.DotNXT.part29.rar
    http://rapidshare.com/files/257626374/BC.VTY.DotNXT.part30.rar
    http://rapidshare.com/files/257623605/BC.VTY.DotNXT.part31.rar
    http://rapidshare.com/files/257627179/BC.VTY.DotNXT.part32.rar
    http://rapidshare.com/files/257623471/BC.VTY.DotNXT.part33.rar
    http://rapidshare.com/files/257622245/BC.VTY.DotNXT.part34.rar
    http://rapidshare.com/files/257623811/BC.VTY.DotNXT.part35.rar
    http://rapidshare.com/files/257627261/BC.VTY.DotNXT.part36.rar
     

    Rohantha

    Well-known member
  • Dec 17, 2006
    5,764
    355
    83
    36
    Verona, Italy 🇮🇹
    Games : Marine Sharpshooter 1 PC Ripped




    CTU: Marine Sharpshooter is a first-person shooter computer and video game developed by Jarhead Games and published by Groove Games. A sequel, Marine Sharpshooter II: Jungle Warfare, was released in 2004.
    Marine Sharpshooter's story details the adventures of Lieutenant Smith and Sergeant Cooper a Marine scout sniper team as they chase down some warlords in Afghanistan, follows the trail of lost nuclear materials to a supposedly abandoned research facility in Chechnya, and finally, to a long-abandoned island in the middle of Pacific. The player assumes the role of the sniper, as you take on an army of terrorists and mercenaries, and hopefully, prevent nuclear holocaust.

    Marine Sharpshooter focuses its game play between half sniping, and half close-quarters combat. There are a few cut scenes here and there, but they are quite relevant and don't break the story. The game's environment varies from the caves and small villages of Afghanistan, to snowy cliffs and rooftops of Chechnya, to sandy beaches and jungles of Pacific island. Interaction between player and environment is minimal.

    The game features simulations of the real sniper rifles used by the US Marine Corps snipers, as well as other real weapons, such as assault rifles, pistols, and sniper rifles. There is even the occasional RPG used by the enemy.

    Game features sniping, as you can zoom in really far with the sniper rifle available. Several points in the game you will be staying in one spot as you engage hostiles that pop out of various doorways and windows, or run down the street toward buildings occupied by friendlies, and you must prevent the hostiles from getting in. At other times, you need to explore, and you get to use your pistol, with an optional silencer, in close-quarters combat.

    The game features a semi-intelligent spotter, who can be set to follow you or hold position, and "hold fire" or "weapons free". Spotter's job is to keep you alive, which means the spotter will engage enemies that sneak up behind you, for example, or any hostiles that got close, but if either of you dies, you will fail the mission.

    The game features a few first-aid kits as standard inventory, which will patch you up a little after taking hits. Your spotter has his own kits, and he will use them during lulls in fighting. You cannot patch him up, nor vice versa. There are also no further kits or ammo available within the mission. What you bring is all you got.

    http://rapidshare.com/files/33826042/mashs.part1.rar
    http://rapidshare.com/files/33826049/mashs.part2.rar
    http://rapidshare.com/files/33826050/mashs.part3.rar
    http://rapidshare.com/files/33826059/mashs.part4.rar

    :yes::yes::yes:
     

    dinesh456

    Member
    Jul 24, 2009
    311
    2
    0
    Games : Assassin's Creed (PC)

    :cool::cool::cool:


    April 8, 2008 - Despite enormous commercial success on consoles, developer Ubisoft didn't completely slack off when it came to developing the PC version of their highly successful third-person action game, Assassin's Creed. This is a real concern for PC gamers. Many developers seem to almost forget they're even bringing their console-focused titles to mouse and keyboard aficionados, sometimes neglecting to remove console interface layouts (The Club), omitting adequate video or control configurations (Resident Evil 4), or just otherwise displaying obvious disregard for functionality and ease of use (Phantasy Star Universe).

    Assassin's Creed, on the other hand, has all the features you'd expect in a PC game. Customizable controls, various graphical settings to scale performance, the choice of DX 9 and DX 10 modes for gamers with more high-end hardware, and all the proper UI icons mean PC gamers won't have to wince in pain at the sight of a giant green "A" button icon to select or apply options in menus. Yes it's minor in the overall scheme of things, but it shows Ubisoft actually paid attention. Beyond that, Assassin's Creed: Director's Cut represents a style of gameplay not often seen on PCs. It's not without quirks and definitely tailored for the tastes of someone like me, a guy who appreciates sandbox environments and the ability to sow destruction and mayhem into a virtual world, although such a description could likely be ascribed to a wide range of gamers.

    Yet the game offers a different style of sandbox play than something like Grand Theft Auto: San Andreas or S.T.A.L.K.E.R.: Shadow of Chernobyl (hereafter referred to as GTA and Stalker, respectively), so it's likely the masses of people who enjoy those games (or at least GTA – quite a few people didn't appreciate Stalker) wouldn't necessarily be drawn to Assassin's Creed. The mission structure accounts for a large portion of the difference, as do the basic gameplay mechanics and rules that govern how the sandbox cities function.

    Assassin's Creed's story centers on Altair, a murderous gent in a fancy white robe who hops around the cities of Jerusalem, Acre, Damascus, and smaller township of Masyaf. It's all loosely based around figures who inhabited the area back in 1191, the time of the Third Crusade, and follows an often disturbing, violent tale of how controlling factions vie for dominance and the disruptive role you play between them. Through your brotherhood of assassins' leader, Al Mualim, you're tasked with wiping out nine prominent people to maintain order in the area.


    Starting out you're forced to slog through a tutorial that assumes your IQ must be on par with phytoplankton, but it's more than worth the hour-plus exercise in patience. Afterward the world opens up and you're free to head out beyond the training area of Masyaf to the countryside, called the Kingdom, and put into practice the techniques you've learned. Though Altair begins the game in a fairly weak state, he gains new abilities and health pellets for completing missions and side-quests. After a couple of hours you should be in decent enough shape to hold your own against the groups of enemies attackers you find as the environments are explored.

    Like GTA and Stalker, more of the game world opens up as you complete primary missions. You'll have access to the cities early on but several neighborhoods will be off-limits until you move deeper into the game. To break down these barriers (and acquire new gear and advance the plot), you'll have to kill your primary targets, and the methods by which you go about doing so represent the most irritating aspects of the game.



    http://www.mediafire.com/?sharekey=f688b75cb51f8b827069484bded33bcd9fffbdc617eb2bc1
     

    dinesh456

    Member
    Jul 24, 2009
    311
    2
    0
    Games : Onimusha 3: Demon Siege (PC)

    :cool::cool::cool:


    What's stranger than a PlayStation 2 game costarring The Professional's Jean Reno and House of Flying Daggers' Takeshi Kaneshiro that's all about killing hordes of ghoulish samurai monsters? A budget-priced PC port of that same game two years later, coming from a completely different publisher. Ubisoft did the bare minimum in translating Capcom's original PS2 version of Onimusha 3: Demon Siege to the PC, so not even the game's references to the original control scheme have been modified. However, since the underlying source material is great stuff, and since the game still looks good and mostly runs smoothly, this version of Onimusha 3 holds up quite well.


    If you weren't playing PlayStation 2 games back in 2004, now you can play them on your PC. Fortunately, Onimusha 3 was a great game to begin with, and it survives translation mostly intact.

    If you're interested in Onimusha 3 for the PC, chances are you haven't played the previous games in the series (or maybe you're a morbidly curious fan of the series). All you really need to know is that for all the hard work put in by the heroes of the Onimusha series, slaying countless demons and zombies in their effort to vanquish the power-hungry warlord Nobunaga, they've been woefully unable to finish the job. Onimusha 3 begins as Samanosuke, the noble samurai from the original Onimusha, is assaulting the fortress in which Nobunaga has been pinned down. It would be a very short game if this were to be the warlord's last stand, so instead, a temporal rift suddenly appears during the confrontation, and Samanosuke is whisked away to Paris in 2004--and he's not the only one. The sorts of demonic fiends that have plagued medieval Japan now appear in droves in the streets of France, and they begin slaughtering everyone in sight. One of the survivors is Jacques, who unwittingly becomes Samanosuke's counterpart. Both men gain the favor of the Oni, in the form of a soul-****ing gauntlet and the ability to wield elemental weapons. And even as Samanosuke ends up in the present, sure enough, Jacques ends up in medieval Japan. Now, with the help of a little winged spirit named Ako (basically a black-winged Tinkerbell), who can conveniently whisk her way across space and time, these two warriors will need to put a stop to Nobunaga's nefarious time-traveling schemes--and hopefully find a way back to their respective eras.


    While that's a pretty great setup, the plot turns out to be predictable and filled with ham-fisted dialogue. But it's still entertaining, thanks to some impressively choreographed cutscenes, and the underlying gameplay makes for some fast-paced fun, too. This is a fully 3D hack-and-slash action adventure, filled with lots of combat and some light puzzle-solving. The default keyboard controls are complicated, though they work reasonably well after you've had some practice using them. But if you hook up a nice gamepad to your PC (like Microsoft's Xbox 360 controller), you'll be able to play Onimusha 3 using the solid, responsive control scheme that was originally designed for it. Apart from these control options and getting to set your preferred screen resolution, don't expect many PC gaming conventions from this port of Onimusha 3. The ability to save your progress is limited to using "magic mirrors" scattered around the gameworld (these also serve as stations that can power up your weapons). Some environmental textures look blurry and ugly, though some great-looking characters and animation help balance this out. At least the manual explains the default keyboard controls, since the game itself still cites the PS2 controller's buttons.


    There are a few occasions in which transitions between camera angles may cause you to take a cheap hit from an offscreen enemy, but for the most part, you're afforded a high degree of maneuverability, and you can easily conduct battle on your own terms. The action itself follows Onimusha's strong formula. It's simple and streamlined, letting you quickly mash on the attack button to execute effective attack combos. But there's also incentive to play with finesse. By properly timing an attack just as your opponent is about to strike, or by immediately attacking after deflecting an enemy's blow at the last possible moment, you can execute a deadly critical hit that causes your fallen foe to let loose a much greater quantity of soul orbs than usual. As in past Onimusha games, souls are used as currency for powering up your weapons and defenses (as well as for restoring your health and magic), so there's constantly good reason to be pulling off these instant-kill moves.

    Optional training sequences will give you plenty of practice with these and Onimusha 3's other combat techniques, such as Jacques' ability to entangle his enemies with his energy whip, shoot them a bunch of times with his pistol, and then slam them into the ground. The action here isn't complicated or terribly deep--you'll fight many of the same types of enemies over and over, and most of them aren't particularly challenging. But Onimusha 3's gameplay is fast and good looking, rewards careful timing, and offers up enough variety between the playable characters and their various weapons so it's consistently quite entertaining. Overall, Onimusha 3 offers a reasonably lengthy single-player adventure that will take you a dozen or more hours from beginning to end. And then there's a good quantity of unlockable bonuses to keep you busy for a while after that.

    While the level of detail in these visuals isn't extraordinary, the characters and animation still look great.

    There's only the default difficulty level available at first, but if you die a few times, an optional easy mode is unlocked. A hard mode becomes available once you finish the game, along with a side quest involving one of the game's ancillary characters. There are some other extras, too, such as additional unlockable outfits and minigames. One option you don't get is to hear the original Japanese voice-over. At the beginning (and end) of the game, the French characters can be heard speaking their native language. Thanks to Ako, though, Samanosuke and Jacques will soon be able to understand each other as they magically switch over to English. Fortunately, the English voice acting is pretty good on the whole.

    Even though it's been jarringly displaced from its native platform, Onimusha 3 for the PC still delivers some quality action and thrilling story sequences. As long as you're willing to accept some ripped-straight-from-the-console shortcomings, you'll likely see from this version why Onimusha 3 was so well received on the PS2 in the first place.

    * Supported OS: Windows 2000/XP (only)

    * Processor: Pentium III 1GHz, AMD Athlon 1 GHz (or better)
    * RAM: 256 MB of RAM (or better)
    * Video Card: 128 MB DirectX 9.0c-compliant AGP or PCI Express graphics card (256 MB or higher for High Graphics Detail support)
    * Sound Card: DirectX 9.0c-compliant sound card (or better)
    * DirectX Version: DirectX 9.0c or higher (Direct X 9.0c included on disk)
    * Hard Drive Space: 2 GB minimum
    * Peripherals Supported: Gamepad and headset
    * Additional Requirements: Windows Media Player 9 required

    http://www.mediafire.com/?sharekey=d62a809838ef1dd08c9e7c56ba37815f41cc85adc35d6034
     

    dinesh456

    Member
    Jul 24, 2009
    311
    2
    0
    Game : Gothic 3: Forsaken Gods (PC)

    :cool::cool::cool:

    December 8, 2008 - It's a familiar story. An embattled people suffers as their land is torn apart by fierce rival factions. Just when things look most bleak, a Man with No Name comes to town and sets things right. No, not Clint Eastwood. We're talking the Nameless Hero from JoWood Productions' Gothic RPG series. Beginning in 2001, the series quickly became an RPG fan favorite. In 2006 the quality of the series took an unexpected downturn with Gothic 3, a title rife with design flaws, logistical problems and bugs. This year after the departure of the original dev team Piranha Bytes, the Gothic gauntlet was picked up by India-based Trine Games, which cut its teeth on a stand-alone interim title--a Gothic 3.5 if you will--called Gothic 3: Forsaken Gods. Making a quality title faithful to another company's well-loved IP is tough so you have to give Trine some credit for trying. Unfortunately, Gothic 3: Forsaken Gods can be summed up in three little words: it's a mess.

    Before we address the game's many problems, a little background. Continuing the fiction of Gothic 3, the story of Forsaken Gods follows the exploits of the Nameless Hero, a soldier whose reputation was built during the years of struggle between humans and orcs. His job in this game is to reunite the land of Myrtana which is being torn apart by the squabbling of three warlords, Thorus, Gorn and Lee. To do this he must overcome his weakened state, rebuild his combat, magic and trade abilities and act as mediator among the factions.

    As in previous Gothic titles, the RPG element of the game is extremely complex. The system is based on the earning of experience points and levels, which in turn grant you learning points. Learning points are used at shrines or given to various teachers to buy skill upgrades and there's a goodly selection of skills to choose from. Along with a wide selection of one-hand, two-hand, ranged and heavy weapon skills, you can learn multiple other skills in the magic, blacksmithing, thieving and hunting categories. That sounds like enough customization to send any RPG fan into a swoon, but ultimately all this delicious character complexity is for naught. But how can this be, you say? What could stand in the way of my neck-deep immersion in the fantasy of Forsaken Gods? Bugs, people. Bugs.

    The game is so littered with game-breaking bugs it had to have been kicked out the door with little or no testing. Even with the two post-release patches there are countless times you'll find yourself unable to go on due to broken quest triggers. The series prides itself on its "open world" construction and it's true, you can run all over the land without experiencing a loading screen, but even if the world is open, the quest progression remains in large part linear. If you happen upon a quest NPC before you're meant to, you just may break the quest and have to revert to a previous save or even start the game all over. Another fun little quest breaker is something I like to call "NPCs Behaving Badly." Quest-essential NPCs disappear in front of your eyes, refuse to speak to you, and, once in a while, walk behind impassible geometry never to return.


    Aside from the awkward quest design and rampant broken triggers, the other aspect of the game that's likely to make you invent new curse words is the performance. Even on high-end machines, the loading times are long and the game hitches unbearably no matter where you are. The orc city of Trelis in particular is an absolute slide show, and turning the graphics down to their lowest setting makes the game ugly without doing anything for the frame rate.

    So let's pretend the game isn't nearly unplayable because of bugs and poor optimization. What else might stand in the way of RPG fun? Well, there's the clumsy way quests are handled. Gothic games have always intentionally gone for higher realism than many other fantasy games, but sometimes realism just isn't fun. The quest NPCs in Forsaken Gods are often vague and the interface does little to help you since it only allows you to re-read the vague dialog instead of creating a list of quest objectives. This approach saps the fun out of the open world idea because you can't stop during one quest to do another or you're likely to forget the details of the first. Completing quests is a challenge too because of the inconsistency in the way they work. Some of them complete the minute you do something while others don't complete until you return to the quest-giving NPC. Worse yet, the UI gives no information on the quest-giving NPC's location so you may end up doing an awful lot of running just trying to turn things in.


    Another sloppy part of the game that gets in the way of enjoying it is the audio. The music is actually pretty good. Some of it reminds me of The Lord of the Rings soundtrack, specifically the Shire theme. The mood the music sets is broken though by really bad voice work, but it's not the acting that's the issue, it's the implementation. Voice and subtitles are often mismatched during dialog exchanges between the Nameless Hero and other characters and whole chunks of dialog have no sound at all. In addition, the NPCs suffer from multiple personality disorder, apparently drawing from a random group of sound files. One line they sound like a sleepy farmer, but next they're Apu from the Simpsons. The graphics suffer no such fracture and are really quite nice. Some character models suffer from blatant overuse but the urban and natural settings are stunning. Ultimately though, who cares when you can't play the game?

    Minimum System requirements:
    - Microsoft Windows 2000, Microsoft Windows XP or Windows Vista 64 Bit
    - 1 Gb System RAM
    - 3.2 GHz Intel Pentium 4, Athlon XP or equivalent processor
    - 256 MB DirectX compatible video card
    - DirectX 9.0c

    http://www.mediafire.com/?sharekey=e322285526c2d86991b20cc0d07ba4d2c98a2cc56835a324
     

    Rohantha

    Well-known member
  • Dec 17, 2006
    5,764
    355
    83
    36
    Verona, Italy 🇮🇹
    :cool::cool::cool:

    December 8, 2008 - It's a familiar story. An embattled people suffers as their land is torn apart by fierce rival factions. Just when things look most bleak, a Man with No Name comes to town and sets things right. No, not Clint Eastwood. We're talking the Nameless Hero from JoWood Productions' Gothic RPG series. Beginning in 2001, the series quickly became an RPG fan favorite. In 2006 the quality of the series took an unexpected downturn with Gothic 3, a title rife with design flaws, logistical problems and bugs. This year after the departure of the original dev team Piranha Bytes, the Gothic gauntlet was picked up by India-based Trine Games, which cut its teeth on a stand-alone interim title--a Gothic 3.5 if you will--called Gothic 3: Forsaken Gods. Making a quality title faithful to another company's well-loved IP is tough so you have to give Trine some credit for trying. Unfortunately, Gothic 3: Forsaken Gods can be summed up in three little words: it's a mess.

    Before we address the game's many problems, a little background. Continuing the fiction of Gothic 3, the story of Forsaken Gods follows the exploits of the Nameless Hero, a soldier whose reputation was built during the years of struggle between humans and orcs. His job in this game is to reunite the land of Myrtana which is being torn apart by the squabbling of three warlords, Thorus, Gorn and Lee. To do this he must overcome his weakened state, rebuild his combat, magic and trade abilities and act as mediator among the factions.

    As in previous Gothic titles, the RPG element of the game is extremely complex. The system is based on the earning of experience points and levels, which in turn grant you learning points. Learning points are used at shrines or given to various teachers to buy skill upgrades and there's a goodly selection of skills to choose from. Along with a wide selection of one-hand, two-hand, ranged and heavy weapon skills, you can learn multiple other skills in the magic, blacksmithing, thieving and hunting categories. That sounds like enough customization to send any RPG fan into a swoon, but ultimately all this delicious character complexity is for naught. But how can this be, you say? What could stand in the way of my neck-deep immersion in the fantasy of Forsaken Gods? Bugs, people. Bugs.

    The game is so littered with game-breaking bugs it had to have been kicked out the door with little or no testing. Even with the two post-release patches there are countless times you'll find yourself unable to go on due to broken quest triggers. The series prides itself on its "open world" construction and it's true, you can run all over the land without experiencing a loading screen, but even if the world is open, the quest progression remains in large part linear. If you happen upon a quest NPC before you're meant to, you just may break the quest and have to revert to a previous save or even start the game all over. Another fun little quest breaker is something I like to call "NPCs Behaving Badly." Quest-essential NPCs disappear in front of your eyes, refuse to speak to you, and, once in a while, walk behind impassible geometry never to return.


    Aside from the awkward quest design and rampant broken triggers, the other aspect of the game that's likely to make you invent new curse words is the performance. Even on high-end machines, the loading times are long and the game hitches unbearably no matter where you are. The orc city of Trelis in particular is an absolute slide show, and turning the graphics down to their lowest setting makes the game ugly without doing anything for the frame rate.

    So let's pretend the game isn't nearly unplayable because of bugs and poor optimization. What else might stand in the way of RPG fun? Well, there's the clumsy way quests are handled. Gothic games have always intentionally gone for higher realism than many other fantasy games, but sometimes realism just isn't fun. The quest NPCs in Forsaken Gods are often vague and the interface does little to help you since it only allows you to re-read the vague dialog instead of creating a list of quest objectives. This approach saps the fun out of the open world idea because you can't stop during one quest to do another or you're likely to forget the details of the first. Completing quests is a challenge too because of the inconsistency in the way they work. Some of them complete the minute you do something while others don't complete until you return to the quest-giving NPC. Worse yet, the UI gives no information on the quest-giving NPC's location so you may end up doing an awful lot of running just trying to turn things in.


    Another sloppy part of the game that gets in the way of enjoying it is the audio. The music is actually pretty good. Some of it reminds me of The Lord of the Rings soundtrack, specifically the Shire theme. The mood the music sets is broken though by really bad voice work, but it's not the acting that's the issue, it's the implementation. Voice and subtitles are often mismatched during dialog exchanges between the Nameless Hero and other characters and whole chunks of dialog have no sound at all. In addition, the NPCs suffer from multiple personality disorder, apparently drawing from a random group of sound files. One line they sound like a sleepy farmer, but next they're Apu from the Simpsons. The graphics suffer no such fracture and are really quite nice. Some character models suffer from blatant overuse but the urban and natural settings are stunning. Ultimately though, who cares when you can't play the game?

    Minimum System requirements:
    - Microsoft Windows 2000, Microsoft Windows XP or Windows Vista 64 Bit
    - 1 Gb System RAM
    - 3.2 GHz Intel Pentium 4, Athlon XP or equivalent processor
    - 256 MB DirectX compatible video card
    - DirectX 9.0c

    http://www.mediafire.com/?sharekey=e322285526c2d86991b20cc0d07ba4d2c98a2cc56835a324

    Ela kollek. Thread ekak daapan ookoma ekathukarala
     

    dinesh456

    Member
    Jul 24, 2009
    311
    2
    0
    Games : THE SIMS 3 2009 RELOADED

    :cool::cool::cool:






    Sims3Cover-Art.jpg

    System Requirments:
    WINDOWS XP;
    * 2.0 GHz P4 processor or equivalent
    * 1 GB RAM
    * A 128 MB Video Card with support for Pixel Shader 2.0
    * The latest version of DirectX 9.0c
    * Microsoft Windows XP Service Pack 2
    * At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games

    WINDOWS VISTA:
    * 2.4 GHz P4 processor or equivalent
    * 1.5 GB RAM
    * A 128 MB Video Card with support for Pixel Shader 2.0
    * Microsoft Windows Vista Service Pack 1
    * At least 6.1 GB of hard drive space with at least 1 GB of additional space for custom content and saved games


    http://rapidshare.com/files/258665903/T.S.3-RLOAD.part01.rar
    http://rapidshare.com/files/258665854/T.S.3-RLOAD.part02.rar
    http://rapidshare.com/files/258670109/T.S.3-RLOAD.part03.rar
    http://rapidshare.com/files/258671148/T.S.3-RLOAD.part04.rar
    http://rapidshare.com/files/258671469/T.S.3-RLOAD.part05.rar
    http://rapidshare.com/files/258666589/T.S.3-RLOAD.part06.rar
    http://rapidshare.com/files/258668365/T.S.3-RLOAD.part07.rar
    http://rapidshare.com/files/258669257/T.S.3-RLOAD.part08.rar
    http://rapidshare.com/files/258667904/T.S.3-RLOAD.part09.rar
    http://rapidshare.com/files/258666621/T.S.3-RLOAD.part10.rar
    http://rapidshare.com/files/258667844/T.S.3-RLOAD.part11.rar
    http://rapidshare.com/files/258670552/T.S.3-RLOAD.part12.rar
    http://rapidshare.com/files/258672923/T.S.3-RLOAD.part13.rar
    http://rapidshare.com/files/258668632/T.S.3-RLOAD.part14.rar
    http://rapidshare.com/files/258670523/T.S.3-RLOAD.part15.rar
    http://rapidshare.com/files/258666553/T.S.3-RLOAD.part16.rar
    http://rapidshare.com/files/258671126/T.S.3-RLOAD.part17.rar
    http://rapidshare.com/files/258672045/T.S.3-RLOAD.part18.rar
    http://rapidshare.com/files/258670685/T.S.3-RLOAD.part19.rar
    http://rapidshare.com/files/258672999/T.S.3-RLOAD.part20.rar
    http://rapidshare.com/files/258667451/T.S.3-RLOAD.part21.rar
    http://rapidshare.com/files/258672101/T.S.3-RLOAD.part22.rar
    http://rapidshare.com/files/258670119/T.S.3-RLOAD.part23.rar
    http://rapidshare.com/files/258669547/T.S.3-RLOAD.part24.rar
    http://rapidshare.com/files/258667707/T.S.3-RLOAD.part25.rar
    http://rapidshare.com/files/258668364/T.S.3-RLOAD.part26.rar
    http://rapidshare.com/files/258667315/T.S.3-RLOAD.part27.rar
    http://rapidshare.com/files/258665673/T.S.3-RLOAD.part28.rar
    http://rapidshare.com/files/258667500/T.S.3-RLOAD.part29.rar
    http://rapidshare.com/files/258667919/T.S.3-RLOAD.part30.rar