9800GTX FUR MARKS

afw

Active member
  • Dec 1, 2006
    1,046
    14
    38
    why do u want to know???
    dinukap4 said:
    taitzd.jpg


    HERE TELL HOWS IT:lol:

    Machan ur card seems to be ok ;)


    Bet these would silence da ppl who say its not a GTX :yes:


    But the only worrying factor is da heat :shocked: :shocked: 99*C ... thats too hot

    just run another FurMark Extreme burning mode test under Stability test and see
    the temps it reaches .... if it goes above 105*C quickly exit da test :shocked:

    If it does so ... sorry mate u better get a good after market cooler or else u gonna
    ruin da money u spent on buying da VGA .... :yes:
     

    dinukap4

    Well-known member
  • Mar 18, 2008
    10,896
    274
    83
    afw said:
    Machan ur card seems to be ok ;)


    Bet these would silence da ppl who say its not a GTX :yes:


    But the only worrying factor is da heat :shocked: :shocked: 99*C ... thats too hot

    just run another FurMark Extreme burning mode test under Stability test and see
    the temps it reaches .... if it goes above 105*C quickly exit da test :shocked:

    If it does so ... sorry mate u better get a good after market cooler or else u gonna
    ruin da money u spent on buying da VGA .... :yes:

    tnx machan :):):):):):):) plz plz tell me a place to buy a better cooler ill post my cooler here itsss chater:(:(:(:(:(:(
     

    dinukap4

    Well-known member
  • Mar 18, 2008
    10,896
    274
    83
    i know Y my CARD DOES NOT HAVE DUAL POWER CONECTORS COZ IT HAS ONLY 2WAY SLI

    THE GPU ALL THE CHIPS AR THE SAME TOO
     

    fallenzeraphine

    Active member
  • Jan 29, 2008
    1,385
    9
    38
    This is Odd the software ur using shows the Core as G92-240 this is essentially a 9800GT in return is a Re branded 8800GT, but i can barely make out G92-420 on ur GPU die so i think the software ur using is either old, ur using a old driver that dont support the card (the one ur using is almost one year old) or the Die surface is re badged. I think this is a driver issue mostly.
     

    dinukap4

    Well-known member
  • Mar 18, 2008
    10,896
    274
    83
    C THIS


    ===================================[ Graphics Adapter / GPU ]
    - OpenGL Renderer: G92-240/PCI/SSE2
    - Drivers Renderer: NVIDIA GeForce 9800 GTX
    - DB Renderer: NVIDIA G92-240
    - Device Description: NVIDIA GeForce 9800 GTX
    - Adapter String: G92-240
    - Vendor: NVIDIA Corporation
    - Vendor ID: 0x10DE
    - Device ID: 0x0607
    - Drivers Version: Forceware 6.14.11.7824 (10-7-2008)
    - GPU Codename: G92
    - GPU Unified Shader Processors: 128
    - GPU Vertex Shader Processors: 0
    - GPU Pixel Shader Processors: 0
    - Video Memory Size: 512 Mb
    - BIOS String: 62.92.24.00.01
    - Current Display Mode: 1024x768 @ 60 Hz - 32 bpp

    ===================================[ OpenGL GPU Capabilities ]
    - OpenGL Version: 2.1.2
    - GLSL (OpenGL Shading Language) Version: 1.20 NVIDIA via Cg compiler
    - ARB Texture Units: 4
    - Vertex Shader Texture Units: 32
    - Pixel Shader Texture Units: 32
    - Geometry Shader Texture Units: 32
    - Max Texture Size: 8192x8192
    - Max Anisotropic Filtering Value: X16.0
    - Max Point Sprite Size: 63.4
    - Max Dynamic Lights: 8
    - Max Viewport Size: 8192x8192
    - Max Vertex Uniform Components: 4096
    - Max Fragment Uniform Components: 2048
    - Max Geometry Uniform Components: 2048
    - Max Varying Float: 60
    - Max Vertex Bindable Uniforms: 12
    - Max Fragment Bindable Uniforms: 12
    - Max Geometry Bindable Uniforms: 12
    - Frame Buffer Objects (FBO) Support:[yes]
    - Multiple Render Targets / Max draw buffers: 8
    - Pixel Buffer Objects (PBO) Support:[yes]
    - S3TC Texture Compression Support:[yes]
    - ATI 3Dc Texture Compression Support:[no]
    - Texture Rectangle Support:[yes]
    - Floating Point Textures Support:[yes]
    - MSAA: 2X
    - MSAA: 4X
    - MSAA: 8X
    - MSAA: 16X
    - MSAA: 32X
    - OpenGL Extensions: 161 extensions
    <li>GL_ARB_color_buffer_float</li>
    <li>GL_ARB_depth_texture</li>
    <li>GL_ARB_draw_buffers</li>
    <li>GL_ARB_fragment_program</li>
    <li>GL_ARB_fragment_program_shadow</li>
    <li>GL_ARB_fragment_shader</li>
    <li>GL_ARB_half_float_pixel</li>
    <li>GL_ARB_imaging</li>
    <li>GL_ARB_multisample</li>
    <li>GL_ARB_multitexture</li>
    <li>GL_ARB_occlusion_query</li>
    <li>GL_ARB_pixel_buffer_object</li>
    <li>GL_ARB_point_parameters</li>
    <li>GL_ARB_point_sprite</li>
    <li>GL_ARB_shadow</li>
    <li>GL_ARB_shader_objects</li>
    <li>GL_ARB_shading_language_100</li>
    <li>GL_ARB_texture_border_clamp</li>
    <li>GL_ARB_texture_compression</li>
    <li>GL_ARB_texture_cube_map</li>
    <li>GL_ARB_texture_env_add</li>
    <li>GL_ARB_texture_env_combine</li>
    <li>GL_ARB_texture_env_dot3</li>
    <li>GL_ARB_texture_float</li>
    <li>GL_ARB_texture_mirrored_repeat</li>
    <li>GL_ARB_texture_non_power_of_two</li>
    <li>GL_ARB_texture_rectangle</li>
    <li>GL_ARB_transpose_matrix</li>
    <li>GL_ARB_vertex_buffer_object</li>
    <li>GL_ARB_vertex_program</li>
    <li>GL_ARB_vertex_shader</li>
    <li>GL_ARB_window_pos</li>
    <li>GL_ATI_draw_buffers</li>
    <li>GL_ATI_texture_float</li>
    <li>GL_ATI_texture_mirror_once</li>
    <li>GL_S3_s3tc</li>
    <li>GL_EXT_texture_env_add</li>
    <li>GL_EXT_abgr</li>
    <li>GL_EXT_bgra</li>
    <li>GL_EXT_blend_color</li>
    <li>GL_EXT_blend_equation_separate</li>
    <li>GL_EXT_blend_func_separate</li>
    <li>GL_EXT_blend_minmax</li>
    <li>GL_EXT_blend_subtract</li>
    <li>GL_EXT_compiled_vertex_array</li>
    <li>GL_EXT_Cg_shader</li>
    <li>GL_EXT_bindable_uniform</li>
    <li>GL_EXT_depth_bounds_test</li>
    <li>GL_EXT_draw_buffers2</li>
    <li>GL_EXT_draw_instanced</li>
    <li>GL_EXT_draw_range_elements</li>
    <li>GL_EXT_fog_coord</li>
    <li>GL_EXT_framebuffer_blit</li>
    <li>GL_EXT_framebuffer_multisample</li>
    <li>GL_EXT_framebuffer_object</li>
    <li>GL_EXTX_framebuffer_mixed_formats</li>
    <li>GL_EXT_framebuffer_sRGB</li>
    <li>GL_EXT_geometry_shader4</li>
    <li>GL_EXT_gpu_program_parameters</li>
    <li>GL_EXT_gpu_shader4</li>
    <li>GL_EXT_multi_draw_arrays</li>
    <li>GL_EXT_packed_depth_stencil</li>
    <li>GL_EXT_packed_float</li>
    <li>GL_EXT_packed_pixels</li>
    <li>GL_EXT_pixel_buffer_object</li>
    <li>GL_EXT_point_parameters</li>
    <li>GL_EXT_rescale_normal</li>
    <li>GL_EXT_secondary_color</li>
    <li>GL_EXT_separate_specular_color</li>
    <li>GL_EXT_shadow_funcs</li>
    <li>GL_EXT_stencil_two_side</li>
    <li>GL_EXT_stencil_wrap</li>
    <li>GL_EXT_texture3D</li>
    <li>GL_EXT_texture_array</li>
    <li>GL_EXT_texture_buffer_object</li>
    <li>GL_EXT_texture_compression_latc</li>
    <li>GL_EXT_texture_compression_rgtc</li>
    <li>GL_EXT_texture_compression_s3tc</li>
    <li>GL_EXT_texture_cube_map</li>
    <li>GL_EXT_texture_edge_clamp</li>
    <li>GL_EXT_texture_env_combine</li>
    <li>GL_EXT_texture_env_dot3</li>
    <li>GL_EXT_texture_filter_anisotropic</li>
    <li>GL_EXT_texture_integer</li>
    <li>GL_EXT_texture_lod</li>
    <li>GL_EXT_texture_lod_bias</li>
    <li>GL_EXT_texture_mirror_clamp</li>
    <li>GL_EXT_texture_object</li>
    <li>GL_EXT_texture_sRGB</li>
    <li>GL_EXT_texture_shared_exponent</li>
    <li>GL_EXT_timer_query</li>
    <li>GL_EXT_vertex_array</li>
    <li>GL_IBM_rasterpos_clip</li>
    <li>GL_IBM_texture_mirrored_repeat</li>
    <li>GL_KTX_buffer_region</li>
    <li>GL_NV_blend_square</li>
    <li>GL_NV_copy_depth_to_color</li>
    <li>GL_NV_depth_buffer_float</li>
    <li>GL_NV_conditional_render</li>
    <li>GL_NV_depth_clamp</li>
    <li>GL_NV_fence</li>
    <li>GL_NV_float_buffer</li>
    <li>GL_NV_fog_distance</li>
    <li>GL_NV_fragment_program</li>
    <li>GL_NV_fragment_program_option</li>
    <li>GL_NV_fragment_program2</li>
    <li>GL_NV_framebuffer_multisample_coverage</li>
    <li>GL_NV_geometry_shader4</li>
    <li>GL_NV_gpu_program4</li>
    <li>GL_NV_half_float</li>
    <li>GL_NV_light_max_exponent</li>
    <li>GL_NV_multisample_coverage</li>
    <li>GL_NV_multisample_filter_hint</li>
    <li>GL_NV_occlusion_query</li>
    <li>GL_NV_packed_depth_stencil</li>
    <li>GL_NV_parameter_buffer_object</li>
    <li>GL_NV_pixel_data_range</li>
    <li>GL_NV_point_sprite</li>
    <li>GL_NV_primitive_restart</li>
    <li>GL_NV_register_combiners</li>
    <li>GL_NV_register_combiners2</li>
    <li>GL_NV_texgen_reflection</li>
    <li>GL_NV_texture_compression_vtc</li>
    <li>GL_NV_texture_env_combine4</li>
    <li>GL_NV_texture_expand_normal</li>
    <li>GL_NV_texture_rectangle</li>
    <li>GL_NV_texture_shader</li>
    <li>GL_NV_texture_shader2</li>
    <li>GL_NV_texture_shader3</li>
    <li>GL_NV_transform_feedback</li>
    <li>GL_NV_vertex_array_range</li>
    <li>GL_NV_vertex_array_range2</li>
    <li>GL_NV_vertex_program</li>
    <li>GL_NV_vertex_program1_1</li>
    <li>GL_NV_vertex_program2</li>
    <li>GL_NV_vertex_program2_option</li>
    <li>GL_NV_vertex_program3</li>
    <li>GL_NVX_conditional_render</li>
    <li>GL_SGIS_generate_mipmap</li>
    <li>GL_SGIS_texture_lod</li>
    <li>GL_SGIX_depth_texture</li>
    <li>GL_SGIX_shadow</li>
    <li>GL_SUN_slice_accum</li>
    <li>GL_WIN_swap_hint</li>
    <li>WGL_EXT_swap_control</li>
    <li>WGL_ARB_buffer_region</li>
    <li>WGL_ARB_extensions_string</li>
    <li>WGL_ARB_make_current_read</li>
    <li>WGL_ARB_multisample</li>
    <li>WGL_ARB_pbuffer</li>
    <li>WGL_ARB_pixel_format</li>
    <li>WGL_ARB_pixel_format_float</li>
    <li>WGL_ARB_render_texture</li>
    <li>WGL_ATI_pixel_format_float</li>
    <li>WGL_EXT_extensions_string</li>
    <li>WGL_EXT_framebuffer_sRGB</li>
    <li>WGL_EXT_pixel_format_packed_float</li>
    <li>WGL_NV_float_buffer</li>
    <li>WGL_NV_multisample_coverage</li>
    <li>WGL_NV_render_depth_texture</li>
    <li>WGL_NV_render_texture_rectangle</li>

    ===================================[ NVIDIA CUDA Capabilities ]
    - CUDA Device 0
    - Device name: G92-240
    - Compute Capability: 1.1
    - Total Memory: 511 Mb
    - Shader Clock Rate: 1512 MHz
    - Multiprocessors: 16
    - Warp Size: 32
    - Max Threads Per Block: 512
    - Threads Per Block: 512 x 512 x 64
    - Grid Size: 65535 x 65535 x 1
    - Registers Per Block: 8192
    - Texture Alignment: 256 byte
    - Total Constant Memory: 64 Kb

    - NVIDIA OGL_ThreadControl: Auto-Select
     

    egs

    Well-known member
  • Mar 13, 2009
    2,107
    389
    83
    Colombo
    Change your PSU and see Since if your card is 9800GTX the minimum needed is 450W. However the PSU that you have may not be a genuine one. Try with another PSU that may be genuine and see if your Temp comes down before you do anythink else.
     

    roshant

    Member
    Sep 25, 2008
    4,836
    157
    0
    Mars-Deimos-Phobos
    hello

    r u sure u r temperature is actually 99C
    i dont think so
    these sensors reporting incorrect temperatures.

    u know what when i used my earlier cpu e4500 mb bios and foxconn software said its 250 c and its a joke
    coz
    it was super cool when i touched it with ma fingers