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<blockquote data-quote="DJ.ROCKSTAR" data-source="post: 4570224" data-attributes="member: 108570"><p style="text-align: center"><strong>Artificial Audio Obelisk v1.01 VST </strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong> <strong><img src="http://www.aioforum.com/images/statusicon/wol_error.gif" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong><strong>This image has been resized. Click this bar to view the full image. The original image is sized 600x397.</strong><strong><img src="http://i44.tinypic.com/wtg705.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>OBELISK is a spectral multi effect whose sound possibilities and graphic user interface raise the area of spectral sound processing to a completely new level. OBELISK combines a SPECTRAL DELAY, a SPECTRAL FILTER and a SPECTRAL GATE to a multi effect that not only sounds excellent but also enables an extremely intuitive and musical operation, in spite of hundreds of effect parameters. With OBELISK you can draw your effect and with the aid of graphic lines control a multitude of effect parameters in a very simple and descriptive manner.</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>With its 2-dimensional LFOs, OBELISK creates completely innovative modulation possibilities by means of which the processed signal transforms into an endlessly changing sound layer. In spite of the comprehensive possibilities it provides for sound processing and modulation, OBELISK requires very little computing power, thanks to its high performing vector algorithms. To see OBELISK in action, start the video tour!</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Spectral Ananlys Synthesis</strong></p> <p style="text-align: center"><strong>_ high quality spectral analysis and synthesis ( 256 or 512 frequency bands )</strong></p> <p style="text-align: center"><strong>_ adjustable frame size and overlap</strong></p> <p style="text-align: center"><strong>_ multiple window functions rectangle, triangle, Hanning, Hamming, Blackman</strong></p> <p style="text-align: center"><strong>_ arbitrary sample rates up to 192 KHz</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Realtime Spectrum Analyze</strong></p> <p style="text-align: center"><strong>_ realtime spectrum analyzer with hold function</strong></p> <p style="text-align: center"><strong>_ selectable analyzer sources input signal effect signal output signal</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Spectral Delay</strong></p> <p style="text-align: center"><strong>_ individual delay with feedback for every single frequency band</strong></p> <p style="text-align: center"><strong>_ 10 delay points to define the delay line</strong></p> <p style="text-align: center"><strong>_ 10 feedback points to define the feedback line</strong></p> <p style="text-align: center"><strong>_ different line styles polygon square</strong></p> <p style="text-align: center"><strong>_ delay points can be quantized to sync the delay times to the song tempo</strong></p> <p style="text-align: center"><strong>_ selectable sync tempo external internal</strong></p> <p style="text-align: center"><strong>_ beat grid for quantize positions</strong></p> <p style="text-align: center"><strong>_ RESCUE switch to clear the feedback buffer</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Spectral Filter</strong></p> <p style="text-align: center"><strong>_ individual gain parameter for every single frequency band</strong></p> <p style="text-align: center"><strong>_ 10 filter points to define the filter line</strong></p> <p style="text-align: center"><strong>_ different line styles polygon square</strong></p> <p style="text-align: center"><strong>_ filter force parameter for smooth or hard filter action</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Spectral Gate</strong></p> <p style="text-align: center"><strong>_ individual noise gate for every single frequency band</strong></p> <p style="text-align: center"><strong>_ 10 gate points to define the gate line to adjust the gate thresholds</strong></p> <p style="text-align: center"><strong>_ different line styles polygon square</strong></p> <p style="text-align: center"><strong>_ global attack time and release time parameters</strong></p> <p style="text-align: center"><strong>_ mono stereo switch to link the gate ( left right ) in 2 channel mode</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>Spectral Shift</strong></p> <p style="text-align: center"><strong>_ shift of frequency bands between analysis and synthesis ( +- 64 bands )</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong>2-Dimensional LFOs</strong></p> <p style="text-align: center"><strong>_ 3 LFOs to create 2-dimensional point movements</strong></p> <p style="text-align: center"><strong>_ independent x- and y-axis parameters</strong></p> <p style="text-align: center"><strong>_ snap function to lock the LFO start to a fixed song position</strong></p> <p style="text-align: center"><strong>_ LFOs can be synchronized to the song tempo ( from 116 note up to 8 bars )</strong></p> <p style="text-align: center"><strong>_ LEARN MODE for easy modulation target assignment</strong></p> <p style="text-align: center"><strong>_ 5 modulation targets per LFO</strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center"><strong></strong> <strong>Code:</strong></p> <p style="text-align: center"> <strong><a href="http://rapidshare.com/files/230464529/AAO101_cw.rar" target="_blank">http://rapidshare.com/files/230464529/AAO101_cw.rar</a></strong> </p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="DJ.ROCKSTAR, post: 4570224, member: 108570"] [CENTER][B]Artificial Audio Obelisk v1.01 VST [/B] [B][IMG]http://www.aioforum.com/images/statusicon/wol_error.gif[/IMG][/B][B]This image has been resized. Click this bar to view the full image. The original image is sized 600x397.[/B][B][IMG]http://i44.tinypic.com/wtg705.jpg[/IMG] OBELISK is a spectral multi effect whose sound possibilities and graphic user interface raise the area of spectral sound processing to a completely new level. OBELISK combines a SPECTRAL DELAY, a SPECTRAL FILTER and a SPECTRAL GATE to a multi effect that not only sounds excellent but also enables an extremely intuitive and musical operation, in spite of hundreds of effect parameters. With OBELISK you can draw your effect and with the aid of graphic lines control a multitude of effect parameters in a very simple and descriptive manner. With its 2-dimensional LFOs, OBELISK creates completely innovative modulation possibilities by means of which the processed signal transforms into an endlessly changing sound layer. In spite of the comprehensive possibilities it provides for sound processing and modulation, OBELISK requires very little computing power, thanks to its high performing vector algorithms. To see OBELISK in action, start the video tour! Spectral Ananlys Synthesis _ high quality spectral analysis and synthesis ( 256 or 512 frequency bands ) _ adjustable frame size and overlap _ multiple window functions rectangle, triangle, Hanning, Hamming, Blackman _ arbitrary sample rates up to 192 KHz Realtime Spectrum Analyze _ realtime spectrum analyzer with hold function _ selectable analyzer sources input signal effect signal output signal Spectral Delay _ individual delay with feedback for every single frequency band _ 10 delay points to define the delay line _ 10 feedback points to define the feedback line _ different line styles polygon square _ delay points can be quantized to sync the delay times to the song tempo _ selectable sync tempo external internal _ beat grid for quantize positions _ RESCUE switch to clear the feedback buffer Spectral Filter _ individual gain parameter for every single frequency band _ 10 filter points to define the filter line _ different line styles polygon square _ filter force parameter for smooth or hard filter action Spectral Gate _ individual noise gate for every single frequency band _ 10 gate points to define the gate line to adjust the gate thresholds _ different line styles polygon square _ global attack time and release time parameters _ mono stereo switch to link the gate ( left right ) in 2 channel mode Spectral Shift _ shift of frequency bands between analysis and synthesis ( +- 64 bands ) 2-Dimensional LFOs _ 3 LFOs to create 2-dimensional point movements _ independent x- and y-axis parameters _ snap function to lock the LFO start to a fixed song position _ LFOs can be synchronized to the song tempo ( from 116 note up to 8 bars ) _ LEARN MODE for easy modulation target assignment _ 5 modulation targets per LFO [/B] [B]Code:[/B] [B][url]http://rapidshare.com/files/230464529/AAO101_cw.rar[/url][/B] [/CENTER] [/QUOTE]
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