C and C++. Complete Programming Books! (updated)

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Primer Plus C++ 5th Edition

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Sams Publishing | ISBN: 0-672-32697-3 | English | PDF | Pages: 1225 | Size: 6.43 MB

INTRODUCTION
Preface to the Fifth Edition
Learning C++ is an adventure of discovery, particularly because the language accommodates several programming paradigms, including object-oriented programming, generic programming, and the traditional procedural programming. C++ was a moving target as the language added new features, but now, with the ISO/ANSI C++ Standard, Second Edition (2003), in place, the language has stabilized. Contemporary compilers support most or all of the features mandated by the standard, and programmers have had time to get used to applying these features. The fifth edition of this book, C++ Primer Plus, reflects the ISO/ANSI standard and describes this matured version of C++. C++ Primer Plus discusses the basic C language and presents C++ features, making this book self-contained. It presents C++ fundamentals and illustrates them with short, to-the-point programs that are easy to copy and experiment with. You’ll learn about input/output (I/O), how to make programs perform repetitive tasks and make choices, the many ways to
handle data, and how to use functions. You’ll learn about the many features C++ has added to C, including the following:

1. Classes and objects
2. Inheritance
3. Polymorphism, virtual functions, and runtime type identification (RTTI)
4. Function overloading
5. Reference variables
6. Generic, or type-independent, programming, as provided by templates and the Standard Template Library (STL)
7. The exception mechanism for handling error conditions
8. Namespaces for managing names of functions, classes, and variables


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There is no password so ENJOY!!! :D
 
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TDM

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    Kandy
    elakiri machan...
    thank you very much buddyy...thawa me wage ebooks thiyenawanam daapan hodeee.. :)
     

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    C++ Bestsellers .. A Collection of 52 eBooks

    Addison Wesley Advanced.Corba.Programming.With.C++
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    Code:
    http://uploading.com/files/01PUDL9K/___aDDiSoN_WeSLey___-_aDVaNCeD.CoRBa.PRo...rar.html


    Addison Wesley Algorithms Data Structures And Problem Solving With C++
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    Code:
    http://uploading.com/files/HZNYKIRF/___aDDiSoN_WeSLey___-_aLGoRiTHMS-DaTa-ST...rar.html


    Addison Wesley Applied.C++.Techniques.For.Building.Better.Software
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    Code:
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    Addison Wesley C Programming Language
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    Code:
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    Addison Wesley C++ By Dissection
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    Code:
    http://uploading.com/files/EIPYDU18/___aDDiSoN_WeSLey___-_C___By_DiSSeCTioN_.rar.html


    Addison Wesley C++ Gotchas
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    Code:
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    Addison Wesley C++.Network Programming,Volume.1
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    Code:
    http://uploading.com/files/TN64FNN3/___aDDiSoN_WeSLey___-_C__.NeTWoRK_PRoGRa...rar.html


    Addison Wesley C++.Network Programming,Volume.2
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    Code:
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    Addison Wesley C++.Primer
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    Code:
    http://uploading.com/files/CBK1PMZI/___aDDiSoN_WeSLey___-_C__.PRiMeR_.rar.html


    Addison Wesley C++.Standard Library,The.A.Tutorial.And.Reference
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    Code:
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    Addison Wesley C++.Templates The.Complete.Guide
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    Code:
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    Addison Wesley Designing.Components With The C++ STL
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    Code:
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    Addison Wesley Effcient.C++ Programming Techniques
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    Code:
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    Addison Wesley Effective More Effective C++
    Code:
    http://rapidshare.com/files/107646421/___aDDiSoN_WeSLey___-_eFFeCTiVe_MoRe_eFFeCTiVe_C___.rar

    Addison Wesley Effective.C++55.Specific.Ways.To.Improve.Your.Programs.And.Designs
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    Code:
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    Addison Wesley Essential Intermediate Programming 2005
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    Code:
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    Addison Wesley Essential.C++
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    Code:
    http://uploading.com/files/CRK7WYX7/___aDDiSoN_WeSLey___-_eSSeNTiaL.C___.rar.html



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    Code:
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    Code:
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    Code:
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    Addison Wesley More.Exceptional C++
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    Code:
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    Addison Wesley Oops
    Code:
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    Addison Wesley The C++ Programming Language Special
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    Code:
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    Addison Wesley Accelerated C++
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    Code:
    http://uploading.com/files/NR1X29P9/___aDDiSoN-WeSLey___-_aCCeLeRaTeD_C___.rar.html


    Apress Cryptography In C And C++
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    Code:
    http://uploading.com/files/1VIBIK7E/___aPReSS___-_CRyPToGRaPHy_iN_C_aND_C___.rar.html


    Bartosz C++ Industrial
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    Code:
    http://uploading.com/files/986MLJBV/___BaRToSZ___-_C___iNDuSTRiaL_.rar.html


    Borland C++ Builder 5 Developer's Guide
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    Code:
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    Borland C++ Builder 5 Quick Start Guide
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    Code:
    http://uploading.com/files/YW865FFC/___BoRLaND___-_C__-BuiLDeR-5-QuiCK-STaRT...rar.html


    Borland C++ Unleashed Charlie Calvert
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    Code:
    http://uploading.com/files/A8H55NBL/___BoRLaND___-_C__-uNLeaSHeD-CHaRLie-CaL...rar.html


    Borland Learn Borland C++ Builder
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    Code:
    http://uploading.com/files/XX88NL9X/___BoRLaND___-_LeaRN-BoRLaND-C__-BuiLDeR_.rar.html


    Bruce Thinking In C++
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    Code:
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    Bruno Data Structures
    Code:
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    CRC Algorithms And Data Structures In C + +
    Code:
    http://uploading.com/files/1G1LOH98/___CRC___-_aLGoRiTHMS-aND-DaTa-STRuCTuRe...rar.html


    Iso C++ Professional Programmer's Handbook
    Code:
    http://uploading.com/files/YEGMSRUV/___iSo___-_C___PRoFeSSioNaL_PRoGRaMMeR_S...rar.html


    Iso C++ International Standart Iso
    Code:
    http://uploading.com/files/PWWUWM1Q/___iSo___-_C__-iNTeRNaTioNaL-STaNDaRT-iS...rar.html


    John Wiley & Sons C++_Programming_With_Corba
    Code:
    http://uploading.com/files/00J98R3M/___JoHN_WiLey___SoNS___-_C___PRoGRaMMiNG...rar.html


    John Wiley & Sons For.Dummies.C++.Timesaving.Techniques.Small.TM.Small.For.Dummies
    Code:
    http://uploading.com/files/VV7OXXOD/___JoHN_WiLey___SoNS___-_FoR.DuMMieS.C__...rar.html


    Mcgraw Hill Borland C++ Builder The Complete Reference
    Code:
    ¢code¢___MCGRaW_HiLL___-_BoRLaND_C___BuiLDeR_THe_CoMPLeTe_ReFeReNCe_.rar ¢


    Mcgraw Hill C++.The.Complete.Reference
    Code:
    http://uploading.com/files/UYLUWS4A/___MCGRaW_HiLL___-_C__.THe.CoMPLeTe.ReFe...rar.html


    Mcgraw Hill CPP C.Plus.Plus.Demystified
    Code:
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    Mcgraw Hill Oop Demystified
    Code:
    http://uploading.com/files/TWYS8TOM/___MCGRaW_HiLL___-_ooP-DeMySTiFieD_.rar.html


    Mcgraw Hill Osborne.The.Art.Of.C++
    Code:
    http://uploading.com/files/RUYXWTMW/___MCGRaW_HiLL___-_oSBoRNe.THe.aRT.oF.C_...rar.html


    Oreilly CPP.In.A.Nutshell
    Code:
    http://uploading.com/files/H2B4SO9J/___oReiLLy___-_CPP.iN.a.NuTSHeLL_.rar.html


    Oreilly Programming Embedded Systems In C And C++
    Code:
    http://uploading.com/files/BOUVGRFG/___oReiLLy___-_PRoGRaMMiNG_eMBeDDeD_SyST...rar.html


    Sams C++ Unleashed
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    Code:
    http://uploading.com/files/X3DLV0DE/___SaMS___-_C___uNLeaSHeD_.rar.html


    Sams C++ Builder 5 Developer's Guide
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    Code:
    ¢code¢___SaMS___-_C__-BuiLDeR-5-DeVeLoPeR_S-GuiDe_.rar ¢


    Sams C++.Primer Plus
    Code:
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    Sams CPP How To
    Code:
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    Wrox C++Tutorial
    Code:
    http://uploading.com/files/GIF9T4VW/___WRoX___-_C__TuToRiaL_.rar.html


    Wrox Professional.C++
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    Code:
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    Microsoft Visual C# 2008 Step by Step | By John Sharp

    Microsoft Visual C# 2008 Step by Step | By John Sharp

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    Microsoft Visual C# 2008 Step by Step | By John Sharp
    * Publisher: Microsoft Press

    Product Description:
    Get the hands-on, step-by-step guide to learning the latest enhancements in Microsoft Visual C# 2008. Visual C#, one of the tools in Microsoft Visual Studio® 2008, is a modern programming language designed to deliver a productive environment for creating business frameworks and reusable object-oriented components. Whether you re a beginning programmer or new to the Visual C# programming language, you ll learn how to use the fundamental features of Visual Studio 2008 and gain a basic understanding of the latest enhancement of the Visual C# language. You ll work at your own pace through hands-on, learn-by-doing exercises, get started creating components and working Windows® applications, and build your knowledge as you start creating your first Visual C# based applications. You ll also explore how to create data management and Web-based applications. In each chapter, work through learn-by-doing exercises that demonstrate how, when, and why to use the many features of the Visual C# rapid application development environment. Includes a companion CD with code samples, data sets, and a fully searchable eBook.


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    Head First C# - C Sharp

    Head First C# - C Sharp

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    Head First C# is a complete learning experience for object-oriented programming, C#, and the Visual Studio IDE. Built for your brain, this book covers Visual C# 2008, Visual Studio 2008, and the .NET Framework 3.5, and teaches everything from language fundamentals to advanced topics including garbage collection, extension methods, and double-buffered animation. You'll also master C#'s hottest and newest syntax, LINQ, for querying your data in .NET collections, SQL databases, and more. By the time you're through, you'll be a proficient Visual C# programmer, designing and coding large-scale applications.

    Every few chapters you will come across a lab that lets you apply what you've learned up to that point. Each lab is designed to simulate a professional programming task, increasing in complexity until-at last-you build a working Invaders game, complete with shooting ships, aliens descending while firing, and an animated death sequence for unlucky starfighters. This remarkably engaging book will have you going from zero to 60 with Visual C# in no time flat.

    Publisher: O'Reilly Media, Inc. (November 26, 2007)
    Language: English
    ISBN-10: 0596514824
    ISBN-13: 978-0596514822


    Code:
    http://www.amazon.com/Head-First-C-Brain-Friendly-Guides/dp/0596514824


    Size: 136 MB (73 + 63)
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    Code:
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    Sams - C Sharp ( C# ) 3.0 Unleashed With the .NET Framework 3.5

    Sams - C Sharp ( C# ) 3.0 Unleashed With the .NET Framework 3.5

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    Description
    Code:
    Whether you need an approachable on-ramp to .NET or you want to enhance your skills, C# 3.0 Unleashed is a comprehensive, in-depth guide to the solutions you seek. You’ll learn to do more with the new tools that are available, including Visual Studio 2008 and the .NET Framework Class Libraries. Throughout this book, you’ll get a practical look at what can be the most useful tools for any given task. You’ll also learn common traps to avoid and learn insightful tips that will save you time and help you be more productive.
    
    
    C# 3.0 Unleashed contains complete coverage of the C# programming language. The author covers all the essential syntax, but keeps the focus on practical application. The chapters are arranged to take you step-by-step from the core of the C# language to elements of the .NET Framework, and further into advanced concepts on distributed n-tier Internet applications. Additionally, C# 3.0 Unleashed shows you how to debug, monitor, and scale enterprise applications, enabling you to use the C# programming language to ship the right code at the right time.
    
    What’s included in this book:
    
    A complete reference for C# syntax, object oriented programming, and component programming with C#
    Comprehensive data coverage through ADO.NET and LINQ
    An introduction to UI technologies, including Windows Forms, WPF, ASP.NET Ajax, and Silverlight
    Coverage of traditional ASMX and WCF Web Services
    Coverage of multiple .NET technologies, including networking, instrumentation, interop, and multi-threading
    In-depth discussion of platform concepts including CLR, Garbage Collection, Type System, Assemblies, and Code Access Security
    Guidance on design and architecture for a big-picture view and essential help in piecing together all you’ve learned



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    C Programming

    C In a Nutshell
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    Book Description
    Learning a language--any language--involves a process wherein you learn to rely less and less on instruction and more increasingly on the aspects of the language you've mastered. Whether you're learning French, Java, or C, at some point you'll set aside the tutorial and attempt to converse on your own. It's not necessary to know every subtle facet of French in order to speak it well, especially if there's a good dictionary available. Likewise, C programmers don't need to memorize every detail of C in order to write good programs. What they need instead is a reliable, comprehensive reference that they can keep nearby. C in a Nutshell is that reference.

    This long-awaited book is a complete reference to the C programming language and C runtime library. Its purpose is to serve as a convenient, reliable companion in your day-to-day work as a C programmer. C in a Nutshell covers virtually everything you need to program in C, describing all the elements of the language and illustrating their use with numerous examples.

    The book is divided into three distinct parts. The first part is a fast-paced description, reminiscent of the classic Kernighan & Ritchie text on which many C programmers cut their teeth. It focuses specifically on the C language and preprocessor directives, including extensions introduced to the ANSI standard in 1999. These topics and others are covered:

    * Numeric constants
    * Implicit and explicit type conversions
    * Expressions and operators
    * Functions
    * Fixed-length and variable-length arrays
    * Pointers
    * Dynamic memory management
    * Input and output

    The second part of the book is a comprehensive reference to the C runtime library; it includes an overview of the contents of the standard headers and a description of each standard library function. Part III provides the necessary knowledge of the C programmer's basic tools: the compiler, the make utility, and the debugger. The tools described here are those in the GNU software collection.

    C in a Nutshell is the perfect companion to K&R, and destined to be the most reached-for reference on your desk.


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    C Pocket Reference
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    Book Description
    C is one of the oldest programming languages and still one of the most widely used. Whether you're an experienced C programmer or you're new to the language, you know how frustrating it can be to hunt through hundreds of pages in your reference books to find that bit of information on a certain function, type or other syntax element. Or even worse, you may not have your books with you. Your answer is the "C Pocket Reference," Concise and easy to use, this handy pocket guide to C is a must-have quick reference for any C programmer. It's the only C reference that fits in your pocket and is an excellent companion to O'Reilly's other C books.

    This small book covers the following:

    C language fundamentals

    Data types

    Expressions and operators

    C statements

    Declarations

    Functions

    Preprocessor directives

    The standard library

    O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new "C Pocket Reference" is the book you'll want to have.


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    Code:
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    C Primer Plus 5th Edition
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    Book Description
    The new classic! C Primer Plus, now in its 5th edition, has been revised to include over 20 new programming exercises, newly improved examples and the new ANSI/ISO standard, C99. Task-oriented examples will teach you the fundamentals of C programming. From extended integer types and compound literals to Boolean support and variable-length arrays, you will learn to create practical and real-world applications with C programming. Review questions and programming exercises at the end of each chapter will reinforce what you have learned. This friendly and easy-to-use self-study guide will help you understand the fundamentals of this core programming language.


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    Code:
    http://uploading.com/files/E27H90OM/C_Primer_Plus__5th_Ed_2005.rar.html


    C Programming Language (2nd Edition) (Prentice Hall Software)
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    Book Description
    ust about every C programmer I respect learned C from this book. Unlike many of the 1,000 page doorstops stuffed with CD-ROMs that have become popular, this volume is concise and powerful (if somewhat dangerous) -- like C itself. And it was written by Kernighan himself. Need we say more?


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    Code:
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    C For Dummies 2nd Edition
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    Book Description
    while (dead_horse)

    beat ():

    If you’re like most people, the above seems like nonsense. Actually, it’s computer sense—C programming. After digesting C For Dummies, 2nd Edition, you’ll understand it. C programs are fast, concise and versatile. They let you boss your computer around for a change. So turn on your computer, get a free compiler and editor (the book tells you where), pull up a chair, and get going. You won’t have to go far (page 13) to find your first program example. You’ll do short, totally manageable, hands-on exercises to help you make sense of:

    * All 32 keywords in the C language (that’s right—just 32 words)
    * The functions—several dozen of them
    * Terms like printf(), scanf(), gets (), and puts ()
    * String variables, numeric variables, and constants
    * Looping and implementation
    * Floating-point values

    In case those terms are almost as intimidating as the idea of programming, be reassured that C For Dummies was written by Dan Gookin, bestselling author of DOS For Dummies, the book that started the whole library. So instead of using expletives and getting headaches, you’ll be using newly acquired skills and getting occasional chuckles as you discover how to:

    * Design and develop programs
    * Add comments (like post-it-notes to yourself) as you go
    * Link code to create executable programs
    * Debug and deploy your programs
    * Use lint, a common tool to examine and optimize your code

    A helpful, tear-out cheat sheet is a quick reference for comparison symbols, conversion characters, mathematical doodads, C numeric data types, and more. C For Dummies takes the mystery out of programming and gets you into it quickly and painlessly.



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    Code:
    http://uploading.com/files/19OD57IR/C_For_Dummies.rar.html




    Data Structure and Program Design in C
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    Book Description
    Progressing from the concrete to the abstract — and using numerous, substantial case studies and sample programs — this book explores structured problem solving, data abstraction, software engineering principles, and the comparative analysis of algorithms as fundamental tools of program design. Emphasizes principles of top-down refinement, program design, review, and testing. Uses the C programming language throughout. Offers Internet access to the source code for all the programs and program extracts printed in the book.


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    Code:
    http://uploading.com/files/XR8K1TO9/Data_Structures_And_Program_Design_In_C.rar.html



    Pratical FPGA Programming In C
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    Book Description
    High-performance FPGA-accelerated software applications are a growing demand in fields ranging from communications and image processing to biomedical and scientific computing. This book introduces powerful, C-based parallel-programming techniques for creating these applications, verifying them, and moving them into FPGA hardware.

    The authors bridge the chasm between "conventional" software development and the methods and philosophies of FPGA-based digital design. Software engineers will learn to look at FPGAs as "just another programmable computing resource," while achieving phenomenal performance because much of their code is running directly in hardware. Hardware engineers will master techniques that perfectly complement their existing HDL expertise, while allowing them to explore design alternatives and create prototypes far more rapidly. Both groups will learn how to leverage C to support efficient hardware/software co-design and improve compilation, debugging, and testing.
    *
    Understand when C makes sense in FPGA development and where it fits into your existing processes
    *
    Leverage C to implement software applications directly onto mixed hardware/software platforms
    *
    Execute and test the same C algorithms in desktop PC environments and in-system using embedded processors
    *
    Master new, C-based programming models and techniques optimized for highly parallel FPGA platforms
    *
    Supercharge performance by optimizing through automated compilation
    *
    Use multiple-process streaming programming models to deliver truly astonishing performance
    *
    Preview the future of FPGA computing
    *
    Study an extensive set of realistic C code examples


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    Code:
    http://uploading.com/files/I1XV7G84/Practical_FPGA_Programming_in_C.rar.html
     

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    Programming Principles and Practice Using C++

    Programming Principles and Practice Using C++

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    Product Description

    An Introduction to Programming by the Inventor of C++



    Preparation for Programming in the Real World



    The book assumes that you aim eventually to write non-trivial programs, whether for work in software development or in some other technical field.



    Focus on Fundamental Concepts and Techniques



    The book explains fundamental concepts and techniques in greater depth than traditional introductions. This approach will give you a solid foundation for writing useful, correct, maintainable, and efficient code.



    Programming with Today’s C++



    The book is an introduction to programming in general, including object-oriented programming and generic programming. It is also a solid introduction to the C++ programming language, one of the most widely used languages for real-world software. The book presents modern C++ programming techniques from the start, introducing the C++ standard library to simplify programming tasks.



    For Beginners–And Anyone Who Wants to Learn Something New



    The book is primarily designed for people who have never programmed before, and it has been tested with more than 1,000 first-year university students. However, practitioners and advanced students will gain new insight and guidance by seeing how a recognized master approaches the elements of his art.



    Provides a Broad View



    The first half of the book covers a wide range of essential concepts, design and programming techniques, language features, and libraries. Those will enable you to write programs involving input, output, computation, and simple graphics. The second half explores more specialized topics, such as text processing and testing, and provides abundant reference material. Source code and support supplements are available from the author’s website.




    About the Author

    Bjarne Stroustrup is the designer and original implementer of C++, the author of The C++ Programming Language, The Annotated C++ Reference Manual, and The Design and Evolution of C++, and the consulting editor of Addison-Wesley's C++ In-Depth Series. Having previously worked at Bell Labs and AT&T Labs-Research, he currently is the College of Engineering Chair in Computer Science Professor at Texas A&M University. The recipient of numerous honors, including the Dr. Dobb's Excellence in Programming Award (2008), Dr. Stroustrup is a member of the National Academy of Engineering, an AT&T Fellow, an AT&T Bell Laboratories Fellow, an IEEE Fellow, and an ACM Fellow. His research interests include distributed systems, simulation, design, programming techniques, software development tools, and programming languages, and he remains actively involved in the ANSI/ISO standardization of C++. Dr. Stroustrup holds an advanced degree from the University of Aarhus in his native Denmark and a Ph.D. in Computer Science from Cambridge University, England.


    Table of Contents

    Preface xxiii



    Chapter 0: Notes to the Reader 1

    0.1 The structure of this book 2

    0.2 A philosophy of teaching and learning 6

    0.3 Programming and computer science 12

    0.4 Creativity and problem solving 12

    0.5 Request for feedback 12

    0.6 References 13

    0.7 Biographies 14



    Chapter 1: Computers, People, and Programming 17

    1.1 Introduction 18

    1.2 Software 19

    1.3 People 21

    1.4 Computer science 24

    1.5 Computers are everywhere 25

    1.6 Ideals for programmers 34



    Part I: The Basics 41



    Chapter 2: Hello,World! 43

    2.1 Programs 44

    2.2 The classic first program 45

    2.3 Compilation 47

    2.4 Linking 51

    2.5 Programming environments 52



    Chapter 3: Objects, Types, and Values 59

    3.1 Input 60

    3.2 Variables 62

    3.3 Input and type 64

    3.4 Operations and operators 66

    3.5 Assignment and initialization 69

    3.6 Composite assignment operators 73

    3.7 Names 74

    3.8 Types and objects 77

    3.9 Type safety 78



    Chapter 4: Computation 89

    4.1 Computation 90

    4.2 Objectives and tools 92

    4.3 Expressions 94

    4.4 Statements 99

    4.5 Functions 112

    4.6 Vector 116

    4.7 Language features 123



    Chapter 5: Errors 131

    5.1 Introduction 132

    5.2 Sources of errors 134

    5.3 Compile-time errors 134

    5.4 Link-time errors 137

    5.5 Run-timeerrors 138

    5.6 Exceptions 144

    5.7 Logic errors 152

    5.8 Estimation 155

    5.9 Debugging 156

    5.10 Pre- and post-conditions 161

    5.11 Testing 164



    Chapter 6: Writing a Program 171

    6.1 A problem 172

    6.2 Thinking about the problem 173

    6.3 Back to the calculator! 176

    6.4 Grammars 186

    6.5 Turning a grammar into code 193

    6.6 Trying the first version 201

    6.7 Trying the second version 206

    6.8 Token streams 207

    6.9 Program structure 213



    Chapter 7: Completing a Program 219

    7.1 Introduction 220

    7.2 Input and output 220

    7.3 Error handling 222

    7.4 Negative numbers 227

    7.5 Remainder: % 228

    7.6 Cleaning up the code 231

    7.7 Recovering from errors 238

    7.8 Variables 241



    Chapter 8: Technicalities: Functions, etc. 253

    8.1 Technicalities 254

    8.2 Declarations and definitions 255

    8.3 Header files 261

    8.4 Scope 264

    8.5 Function call and return 269

    8.6 Order of evaluation 287

    8.7 Namespaces 290



    Chapter 9: Technicalities: Classes, etc. 299

    9.1 User-defined types 300

    9.2 Classes and members 301

    9.3 Interface and implementation 302

    9.4 Evolving a class 304

    9.5 Enumerations 314

    9.6 Operator overloading 316

    9.7 Class interfaces 318

    9.8 The Date class 328



    Part II: Input and Output 337



    Chapter 10: Input and Output Streams 339

    10.1 Input and output 340

    10.2 The I/O stream model 341

    10.3 Files 343

    10.4 Opening a file 344

    10.5 Reading and writing a file 346

    10.6 I/O error handling 348

    10.7 Reading a single value 352

    10.8 User-defined output operators 357

    10.9 User-defined input operators 359

    10.10 A standard input loop 359

    10.11 Reading a structured file 361



    Chapter 11: Customizing Input and Output 375

    11.1 Regularity and irregularity 376

    11.2 Output formatting 376

    11.3 File opening and positioning 384

    11.4 String streams 390

    11.5 Line-oriented input 391

    11.6 Character classification 392

    11.7 Using nonstandard separators 394

    11.8 And there is so much more 401



    Chapter 12: A Display Model 407

    12.1 Why graphics? 408

    12.2 A display model 409

    12.3 A first example 410

    12.4 Using a GUI library 414

    12.5 Coordinates 415

    12.6 Shapes 416

    12.7 Using Shape primitives 417

    12.8 Getting this to run 431



    Chapter 13: Graphics Classes 437

    13.1 Overview of graphics classes 438

    13.2 Point and Line 440

    13.3 Lines 443

    13.4 Color 445

    13.5 Line_style 448

    13.6 Open_polyline 450

    13.7 Closed_polyline 451

    13.8 Polygon 453

    13.9 Rectangle 455

    13.10 Managing unnamed objects 459

    13.11 Text 462

    13.12 Circle 464

    13.13 Ellipse 466

    13.14 Marked_polyline 468

    13.15 Marks 469

    13.16 Mark 470

    13.17 Images 472



    Chapter 14: Graphics Class Design 479

    14.1 Design principles 480

    14.2 Shape 485

    14.3 Base and derived classes 496

    14.4 Benefits of object-oriented programming 504



    Chapter 15: Graphing Functions and Data 509

    15.1 Introduction 510

    15.2 Graphing simple functions 510

    15.3 Function 514

    15.4 Axis 518

    15.5 Approximation 521

    15.6 Graphing data 526



    Chapter 16: Graphical User Interfaces 539

    16.1 User interface alternatives 540

    16.2 The “Next” button 541

    16.3 A simple window 542

    16.4 Button and other Widgets 548

    16.5 An example 552

    16.6 Control inversion 556

    16.7 Adding a menu 557

    16.8 Debugging GUI code 562



    Part III: Data and Algorithms 567



    Chapter 17: Vector and Free Store 569

    17.1 Introduction 570

    17.2 vector basics 572

    17.3 Memory, addresses, and pointers 574

    17.4 Free store and pointers 577

    17.5 Destructors 586

    17.6 Access to elements 590

    17.7 Pointers to class objects 591

    17.8 Messing with types: void* and casts 593

    17.9 Pointers and references 595

    17.10 The this pointer 603



    Chapter 18: Vectors and Arrays 611

    18.1 Introduction 612

    18.2 Copying 613

    18.3 Essential operations 620

    18.4 Access to vector elements 625

    18.5 Arrays 627

    18.6 Examples: palindrome 637



    Chapter 19: Vector, Templates, and Exceptions 645

    19.1 The problems 646

    19.2 Changing size 649

    19.3 Templates 656

    19.4 Range checking and exceptions 668

    19.5 Resources and exceptions 672



    Chapter 20: Containers and Iterators 685

    20.1 Storing and processing data 686

    20.2 STL ideals 690

    20.3 Sequences and iterators 694

    20.4 Linked lists 698

    20.5 Generalizing vector yet again 703

    20.6 An example: a simple text editor 704

    20.7 vector, list, and string 711

    20.8 Adapting our vector to the STL 715

    20.9 Adapting built-in arrays to the STL 718

    20.10 Container overview 719



    Chapter 21: Algorithms and Maps 727

    21.1 Standard library algorithms 728

    21.2 The simplest algorithm: find() 729

    21.3 The general search: find_if() 732

    21.4 Function objects 734

    21.5 Numerical algorithms 738

    21.6 Associative containers 744

    21.7 Copying 757

    21.8 Sorting and searching 762



    Part IV: Broadening the View 769



    Chapter 22: Ideals and History 771

    22.1 History, ideals, and professionalism 772

    22.2 Programming language history overview 783



    Chapter 23: Text Manipulation 813

    23.1 Text 814

    23.2 Strings 814

    23.3 I/O streams 819

    23.4 Maps 820

    23.5 A problem 828

    23.6 The idea of regular expressions 830

    23.7 Searching with regular expressions 833

    23.8 Regular expression syntax 836

    23.9 Matching with regular expressions 844

    23.10 References 849



    Chapter 24: Numerics 853

    24.1 Introduction 854

    24.2 Size, precision, and overflow 854

    24.3 Arrays 859

    24.4 C-style multidimensional arrays 859

    24.5 The Matrix library 861

    24.6 An example: solving linear equations 872

    24.7 Random numbers 877

    24.8 The standard mathematical functions 879

    24.9 Complex numbers 880

    24.10 References 882



    Chapter 25: Embedded Systems Programming 887

    25.1 Embedded systems 888

    25.2 Basic concepts 891

    25.3 Memory management 897

    25.4 Addresses, pointers, and arrays 905

    25.5 Bits, bytes, and words 916

    25.6 Coding standards 935



    Chapter 26: Testing 949

    26.1 What we want 950

    26.2 Proofs 952

    26.3 Testing 952

    26.4 Design for testing 978

    26.5 Debugging 979

    26.6 Performance 979

    26.7 References 983



    Chapter 27: The C Programming Language 987

    27.1 C and C++: siblings 988

    27.2 Functions 994

    27.3 Minor language differences 1002

    27.4 Free store 1009

    27.5 C-style strings 1011

    27.6 Input/output: stdio 1016

    27.7 Constants and macros 1020

    27.8 Macros 1021

    27.9 An example: intrusive containers 1025



    Part V: Appendices 1035



    Appendix A: Language Summary 1037

    A.1 General 1038

    A.2 Literals 1041

    A.3 Identifiers 1045

    A.4 Scope, storage class, and lifetime 1046

    A.5 Expressions 1049

    A.6 Statements 1059

    A.7 Declarations 1061

    A.8 Built-in types 1062

    A.9 Functions 1066

    A.10 User-defined types 1069

    A.11 Enumerations 1070

    A.12 Classes 1071

    A.13 Templates 1083

    A.14 Exceptions 1086

    A.15 Namespaces 1088

    A.16 Aliases 1089

    A.17 Preprocessor directives 1090



    Appendix B: Standard Library Summary 1093

    B.1 Overview 1094

    B.3 Iterators 1100

    B.4 Containers 1105

    B.5 Algorithms 1112

    B.6 STL utilities 1121

    B.7 I/O streams 1124

    B.8 String manipulation 1131

    B.9 Numerics 1135

    B.10 C standard library functions 1140

    B.11 Other libraries 1150



    Appendix C: Getting Started with Visual Studio 1151

    C.1 Getting a program to run 1152

    C.2 Installing Visual Studio 1152

    C.3 Creating and running a program 1153

    C.4 Later 1155



    Appendix D: Installing FLTK 1157

    D.1 Introduction 1158

    D.2 Downloading FLTK 1158

    D.3 Installing FLTK 1159

    D.4 Using FLTK in Visual Studio 1159

    D.5 Testing if it all worked 1160



    Appendix E: GUI Implementation 1161

    E.1 Callback implementation 1162

    E.2 Widget implementation 1163

    E.3 Window implementation 1164

    E.4 Vector_ref 1166

    E.5 An example: manipulating Widgets 1167



    Glossary 1171

    Bibliography 1177

    Index 1181
    Forewords & Introductions

    “Damn the torpedoes! Full speed ahead.”
    —Admiral Farragut


    Please read Chapter 0 (“Notes to the Reader”) for an explanation of my teaching philosophy, general approach, etc. Please try to convey those ideas to your students along the way.


    # Paperback: 1272 pages
    # Publisher: Addison-Wesley Professional; 1 edition (December 25, 2008)
    # Language: English
    # ISBN-10: 0321543726
    # ISBN-13: 978-0321543721


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    VTC C Programming 2007 Video Tutorials -US$ 99.95 FREE

    VTC C Programming 2007 Video Tutorials -US$ 99.95 FREE

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    Tutorial Information / Pricing:

    Title: C Programming 2007
    Author: Tim Heagarty
    SKU: 33775
    ISBN: 1-933736-90-9
    Release Date: 2007-06-22
    Price: Single User: US$ 99.95
    Duration: 9 hrs / 117 lessons
    Compatibility: Win Vista, XP, 2000, 98SE, Mac OS X, OS 9, Linux
    Work Files: Yes

    The C Programming Language is the foundation of nearly all modern computer languages. C is a ôlow levelö simple language that can be used to create the most elegant of applications and operating systems. Most of todayÆs commercial applications and operating systems have the C language at their core. VTC author Tim Heagarty explains the history and mechanics of the language and gives practical advice on its use in the commercial world.


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    Code:
    Introducing C
    Introduction (05:35)
    Short History of C (03:40)
    C on Windows (04:02)
    Testing Visual C++ 2005 Express Edition (02:55)
    C on Linux (03:41)
    Testing GNU CPP (03:21)
    What a Compiler Is (04:29)
    First Steps
    Hello World (01:55)
    Entering The Program Pt.1 (04:28)
    Entering The Program Pt.2 (06:41)
    Compile & Run (07:04)
    Examine Each Line (10:08)
    First Program Assignment (02:46)
    First Program Answer (02:55)
    Types/Operators & Expressions
    Types/Operators & Expressions (03:27)
    Variable Names (06:53)
    Data Types & Sizes (03:38)
    Constants (07:20)
    Declarations (03:10)
    Arithmetic Operators (02:33)
    Relational & Logical Operators Pt.1 (04:40)
    Relational & Logical Operators Pt.2 (04:34)
    Type Conversions (05:25)
    Increment & decrement Operators (03:20)
    Bitwise Operators (09:50)
    Assignment Operators & Expressions (03:43)
    Conditional Expressions (04:16)
    Precedence & Order of Evaluations (06:38)
    Control Flow
    Control Flow (02:11)
    Statements & Blocks (05:57)
    If-Else (02:11)
    Else-If Pt.1 (04:44)
    Else-If Pt.2 (05:19)
    Switch (09:38)
    Loops - While (08:56)
    Loops - For (04:54)
    Loops - Do-While (03:29)
    Break & Continue (03:35)
    Goto & Labels (02:25)
    Functions & Program Structure
    Functions & Program Structure (02:36)
    Basics of Functions Pt.1 (04:59)
    Basics of Functions Pt.1 (03:54)
    Functions Returning Non-integers (03:59)
    External Variables (04:22)
    Scope Rules (03:52)
    Header Files (03:54)
    Static Variables Pt.1 (07:14)
    Static Variables Pt.2 (02:25)
    Register Variables (02:03)
    Block Structure (03:10)
    Initialization (03:48)
    Recursion (04:04)
    The C Preprocessor (05:58)
    Pointers & Arrays
    Pointers & Arrays (01:05)
    Pointers & Addresses Pt.1 (04:02)
    Pointers & Addresses Pt.2 (06:02)
    Pointers & Function Arguments (02:57)
    Pointers & Arrays (04:01)
    Address Arithmetic (06:07)
    Character Pointers & Functions (03:53)
    Pointer Arrays/Pointers to Pointers (02:44)
    Multi-dimensional Arrays (05:07)
    Initialization of Pointer Arrays (02:48)
    Pointers vs. Multi-dimensional Arrays (02:38)
    Command-line Arguments (03:15)
    Pointers to Functions (02:39)
    Complicated Declarations (02:36)
    Structures
    Structures (02:18)
    Basics of Structures Pt.1 (04:24)
    Basics of Structures Pt.2 (04:22)
    Structures & Functions (06:59)
    Arrays of Structures (02:37)
    Pointers to Structures (06:49)
    Typedef (02:20)
    Unions (02:50)
    Bit-fields (02:37)
    Input & Output
    Input & Output (02:24)
    Standard Input & Output (06:36)
    Formatted Output-Printf Pt.1 (05:48)
    Formatted Output-Printf Pt.2 (02:49)
    Variable Length Argument Lists (05:12)
    Formatted Input Scanf (02:50)
    File Access (05:29)
    Error Handling Stderr & Exit (05:03)
    Line Input & Output (01:45)
    Miscellaneous Functions (06:31)
    Using C on the Web
    Using C on the WWW With CGI (04:14)
    Basics of CGI Pt.1 (04:10)
    Basics of CGI Pt.2 (03:48)
    Preparing For C & CGI Pt.1 (04:32)
    Preparing For C & CGI Pt.2 (05:12)
    Hello World on CGI (07:57)
    Functions For C on WWW (04:10)
    Writing A Form For CGI Pt.1 (06:09)
    Writing A Form For CGI Pt.2 (06:41)
    Writing A Form For CGI Pt.3 (07:11)
    Display & Use Environment Vars Pt.1 (04:23)
    Display & Use Environment Vars Pt.2 (06:55)
    The UNIX System Interface
    The UNIX System Interface (03:39)
    Low Level I/O Read & Write (02:59)
    Open/Create/Close/Unlink (03:45)
    Random Access Lseek (02:11)
    Input & Output
    Input & Output Pt.1 (06:53)
    Input & Output Pt.2 (04:56)
    File I/O & Character I/O (06:38)
    Direct I/O & Error Handling (05:59)
    Character Class Tests (02:18)
    String Functions Pt.1 (07:16)
    String Functions Pt.2 (04:55)
    Math & Utility & (03:32)
    Diagnostics/Arg Lists & Signals Pt.1 (05:47)
    Diagnostics/Arg Lists & Signals Pt.2 (02:25)
    Date & Time Functions Pt.1 (03:24)
    Date & Time Functions Pt.2 (04:34)
    Defined Limits & (01:57)
    Review
    Review (03:57)
    Credits
    About this Author (01:09)


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    C++ Programming eBook Collection

    C++ Programming eBook Collection


    Download List Of All Books:
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    Description
    Proudly presenting the latest edition of one of the all-time bestselling books on the C++ language, successful author Ivor Horton repeats the formula that has made each previous edition so popular by teaching you both the standard C++ language and C++/CLI as well as Visual C++ 2008. Thoroughly updated for the 2008 release, this book shows you how to build real-world applications using Visual C++ and guides you through the ins and outs of C++ development.

    Horton's accessible approach and detailed examples cover both flavors of the C++ language-native ISO/ANSIC++ Windows application development using the Microsoft Foundation Classes (MFC), as well as the development of C++/CLI Windows applications using Windows Forms. He also introduces you to the techniques you can use for accessing data sources in both MFC and Windows Forms, and working examples demonstrate each programming technique that is being discussed. With this book by your side, you are well on your way to becoming a successful C++ programmer.

    What you will learn from this book:

    * How to use the Standard Template Library, a powerful and extensive set of tools for organizing and manipulating data in your native C++ programs

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    * How to create and use common controls in order to build the graphical user interface for your application

    * Ways to develop your own libraries using MFC

    * The different controls that are available for accessing data sources, how they work, and how to customize them

    Who this book is for:

    This book is for anyone who wants to write C++ applications for the Microsoft Windows OS. No prior experience of any programming language is assumed.


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    C++ For Dummies

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    * This revision of the bestseller covers the popular object-oriented programming language C++ from the ground up, enabling beginners to become functional programmers and intermediate programmers to fine-tune their skills

    * Thirty percent new material includes updates on the most recent ANSI standard, the new public domain C++ compiler, standards information on namespaces, new library functions, and complete coverage of the standard template library

    * Covers topics like building and debugging C++ programs, creating source code, using the Visual C++ help system, building objects, learning the standard template library, and much more


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    C++ Demystified

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    Minimal technical jargon, step-by-step discussions, and quizzes at the end of each chapter make this an easy-to-understand guide to C++ programming. Quickly learn what a programming language is and the anatomy of C++, then jump right into creating your own programs with expert guidance. Discover functions, objects, compilers, linkers, and much more along the way. For the fast and easy way to understanding the fundamentals of C++, this is the resource you need.


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    Visual C++ in 12 Easy Lessons

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    This is the perfect book for beginning programmers. This book/disk set not only teaches users how to start writing code in a short period of time, but also supplies the compiler needed to generate that code. - Series elements take readers step by step through the learning process, pulling out new concepts and highlighting key points


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    Sams Teach Yourself C++ in 24 Hours

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    This up-to-date guide to C++ programming is all you need to teach yourself the basics in 24 hours. Jesse Liberty's Sams Teach Yourself C++ in 24 Hours is a hand-on guide complete with examples of syntax and detailed analysis of code. By the end of the book, you will have learned the fundamentals of C++, including managing I/O loops and arrays, object-oriented programming, and creating C++ applications. A CD is included that provides you with all the source code needed to develop the samples in the book as well as the Cygnus Insight Debugger and the Dev-C++ IDE. Join over 250,000 readers who have learned C++ programming from Jesse Liberty!


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    Beginning Visual C++ 6

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    Beginning Visual C++ 6 can be broken down into four sections. The first is a fast-paced but thorough tutorial to the C++ language, punctuated with interesting and worthwhile example programs. After that, you'll learn about object orientation with C++, and how this relates to Windows programming - the section ends with the design and implementation of a sizable class-based C++ application.

    The third part of the book walks the reader through creating Windows applications using the Microsoft Foundation Classes (MFC). This includes the following:

    * Outputting to the screen and printer
    * Creating menus, toolbars, and dialogs
    * Debugging your program
    * Responding to a user's actions


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    C++ Programming for Game Developers

    C++ Programming for Game Developers

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    C++ Programming for Game Developers | ~361 MB
    The C++ Programming for Game Developers series of courses has been designed to satisfy three major goals. First and foremost, the key goal is to enable you to understand, and be able to apply (by writing programs), the fundamental components of the C++ programming language. The second goal of this series is to prepare you for the other courses at Game Institute, which require an intermediate level of proficiency with the C++ programming language.


    4 Parts
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