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C and C++. Complete Programming Books! (updated)
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<blockquote data-quote="ari.gold" data-source="post: 5480847" data-attributes="member: 227650"><p><strong>C++ Programming</strong></p><p></p><p><strong>C++ Programming </strong></p><p></p><p></p><p><strong>Accelerated C++: Pratical Programming by Example</strong></p><p><img src="http://i32.tinypic.com/vq4qvt.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Book Description</strong></p><p>* Introduction to C++</p><p>* Console I/O with stream classes</p><p>* Basic string handling</p><p>* Loop and flow-control statements</p><p>* Arrays</p><p>* Using functions and methods</p><p>* Using Standard Template Library (STL) containers (vectors, linked lists, and maps)</p><p>* Iterators</p><p>* Sorting and generic functions</p><p>* Basic class design</p><p>* Pointers and arrays</p><p>* File I/O</p><p>* Memory-management techniques, including statically and dynamically allocated memory</p><p>* Adding stream support to custom classes</p><p>* Conversion operators</p><p>* Operator overloading</p><p>* Friend functions</p><p>* Inheritance</p><p>* Polymorphism and virtual functions</p><p>* Handle idioms for classes, including reference counting</p><p>* Quick reference to the C++ language </p><p></p><p></p><p><img src="http://i42.tinypic.com/axhqe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[code]</p><p>http://uploading.com/files/W731CWXP/Accelerated_C___Practical_Programming_by...rar.html</p><p>[/code]</p><p></p><p></p><p></p><p></p><p><strong>Beginning C++ Game Programming</strong></p><p><img src="http://i30.tinypic.com/xns21v.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Book Description</strong></p><p>Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++! </p><p></p><p></p><p><img src="http://i42.tinypic.com/axhqe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[code]</p><p>http://uploading.com/files/7BYX5HV2/Beginning_C___Game_Programming.rar.html</p><p>[/code]</p><p></p><p></p><p></p><p><strong>Beyond The C++ Standard Library: An Introduction to Boost</strong></p><p><img src="http://i28.tinypic.com/mt1rv9.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Book Description</strong></p><p>Boost takes you far beyond the C++ Standard Library, making C++ programming more elegant, robust, and productive. Now, for the first time, a leading Boost expert systematically introduces the broad set of Boost libraries and teaches best practices for their use.</p><p></p><p>Writing for intermediate-to-advanced C++ developers, Björn Karlsson briefly outlines all 58 Boost libraries, and then presents comprehensive coverage of 12 libraries you're likely to find especially useful. Karlsson's topics range from smart pointers and conversions to containers and data structures, explaining exactly how using each library can improve your code. He offers detailed coverage of higher-order function objects that enable you to write code that is more concise, expressive, and readable. He even takes you "behind the scenes" with Boost, revealing tools and techniques for creating your own generic libraries.</p><p></p><p>Coverage includes</p><p>* Smart pointers that provide automatic lifetime management of objects and simplify resource sharing</p><p>* Consistent, best-practice solutions for performing type conversions and lexical conversions</p><p>* Utility classes that make programming simpler and clearer</p><p>* Flexible container libraries that solve common problems not covered by the C++ Standard Library</p><p>* Powerful support for regular expressions with Boost.Regex</p><p>* Function objects defined at the call site with Boost.Bind and Boost.Lambda</p><p>* More flexible callbacks with Boost.Function</p><p>* Managed signals and slots (a.k.a. the Observer pattern) with Boost.Signals</p><p></p><p>The Boost libraries are proving so useful that many of them are planned for inclusion in the next version of the C++ Standard Library. Get your head start now, with Beyond the C++ Standard Library.</p><p></p><p></p><p><img src="http://i42.tinypic.com/axhqe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[code]</p><p>http://uploading.com/files/4M27XZAO/Beyond_the_C___Standard_Library_An_Intro...rar.html</p><p>[/code]</p><p></p><p></p><p><strong>C++ Coding Standards: 101 Rules, Guidelines, and Best Practices</strong></p><p><img src="http://i29.tinypic.com/5x95hh.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Book Description</strong></p><p>Consistent, high-quality coding standards improve software quality, reduce time-to-market, promote teamwork, eliminate time wasted on inconsequential matters, and simplify maintenance. Now, two of the world's most respected C++ experts distill the rich collective experience of the global C++ community into a set of coding standards that every developer and development team can understand and use as a basis for their own standards.</p><p></p><p>The authors cover virtually every facet of C++ programming: design and coding style, functions, operators, class design, inheritance, construction/destruction, copying, assignment, namespaces, modules, templates, genericity, exceptions, STL containers and algorithms, and more. Each standard is described concisely, with practical examples. From type definition to error handling, this book presents C++ best practices, including some that have only recently been identified and standardized--techniques you may not know even if you've used C++ for years. Along the way, you'll find answers to questions like</p><p></p><p>What's worth standardizing--and what isn't? What are the best ways to code for scalability? What are the elements of a rational error handling policy? How (and why) do you avoid unnecessary initialization, cyclic, and definitional dependencies? When (and how) should you use static and dynamic polymorphism together? How do you practice "safe" overriding? When should you provide a no-fail swap? Why and how should you prevent exceptions from propagating across module boundaries? Why shouldn't you write namespace declarations or directives in a header file? Why should you use STL vector and string instead of arrays? How do you choose the right STL search or sort algorithm? What rules should you follow to ensure type-safe code? Whether you're working alone or with others, C++ Coding Standards will help you write cleaner code--and write it faster, with fewer hassles and less frustration.</p><p></p><p></p><p><img src="http://i42.tinypic.com/axhqe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[code]</p><p>http://uploading.com/files/KMJS1EAH/C___Coding_Standards_-_101_Rules_Guideli...rar.html</p><p>[/code]</p><p></p><p></p><p></p><p><strong>C++ Cookbook</strong></p><p><img src="http://i28.tinypic.com/s4c1uf.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Book Description</strong></p><p>Despite its highly adaptable and flexible nature, C++ is also one of the more complex programming languages to learn. Once mastered, however, it can help you organize and process information with amazing efficiency and quickness.</p><p></p><p>The C++ Cookbook will make your path to mastery much shorter. This practical, problem-solving guide is ideal if you're an engineer, programmer, or researcher writing an application for one of the legions of platforms on which C++ runs. The algorithms provided in C++ Cookbook will jump-start your development by giving you some basic building blocks that you don't have to develop on your own.</p><p></p><p>Less a tutorial than a problem-solver, the book addresses many of the most common problems you're likely encounter--whether you've been programming in C++ for years or you're relatively new to the language. Here are just some of the time-consuming tasks this book contains practical solutions for:</p><p></p><p>* Reading the contents of a directory</p><p>* Creating a singleton class</p><p>* Date and time parsing/arithmetic</p><p>* String and text manipulation</p><p>* Working with files</p><p>* Parsing XML</p><p>* Using the standard containers</p><p></p><p>Typical of O'Reilly's "Cookbook" series, C++ Cookbook is written in a straightforward format, featuring recipes that contain problem statements and code solutions, and apply not to hypothetical situations, but those that you're likely to encounter. A detailed explanation then follows each recipe in order to show you how and why the solution works. This question-solution-discussion format is a proven teaching method, as any fan of the "Cookbook" series can attest to. This book will move quickly to the top of your list of essential C++ references. </p><p></p><p></p><p><img src="http://i42.tinypic.com/axhqe.png" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p>[code]</p><p>http://uploading.com/files/6BWAC2O3/C___Cookbook.rar.html</p><p>[/code]</p></blockquote><p></p>
[QUOTE="ari.gold, post: 5480847, member: 227650"] [b]C++ Programming[/b] [b]C++ Programming [/b] [b]Accelerated C++: Pratical Programming by Example[/b] [img]http://i32.tinypic.com/vq4qvt.jpg[/img] [b]Book Description[/b] * Introduction to C++ * Console I/O with stream classes * Basic string handling * Loop and flow-control statements * Arrays * Using functions and methods * Using Standard Template Library (STL) containers (vectors, linked lists, and maps) * Iterators * Sorting and generic functions * Basic class design * Pointers and arrays * File I/O * Memory-management techniques, including statically and dynamically allocated memory * Adding stream support to custom classes * Conversion operators * Operator overloading * Friend functions * Inheritance * Polymorphism and virtual functions * Handle idioms for classes, including reference counting * Quick reference to the C++ language [img]http://i42.tinypic.com/axhqe.png[/img] [code] http://uploading.com/files/W731CWXP/Accelerated_C___Practical_Programming_by...rar.html [/code] [b]Beginning C++ Game Programming[/b] [img]http://i30.tinypic.com/xns21v.jpg[/img] [b]Book Description[/b] Interactivity - the unique feature that sets games apart from other forms of entertainment. The power of interactivity lies in the programming that occurs behind the scenes. If you're ready to jump into the world of programming for games, "Beginning C++Game Programming" will get you started on your journey, providing you with a solid foundation in the game programming language of the professionals. As you cover each programming concept, you'll create small games that demonstrate your new skills. Wrap things up by combining each major concept to create an ambitious multiple player game. Get ready to master the basics of game programming with C++! [img]http://i42.tinypic.com/axhqe.png[/img] [code] http://uploading.com/files/7BYX5HV2/Beginning_C___Game_Programming.rar.html [/code] [b]Beyond The C++ Standard Library: An Introduction to Boost[/b] [img]http://i28.tinypic.com/mt1rv9.jpg[/img] [b]Book Description[/b] Boost takes you far beyond the C++ Standard Library, making C++ programming more elegant, robust, and productive. Now, for the first time, a leading Boost expert systematically introduces the broad set of Boost libraries and teaches best practices for their use. Writing for intermediate-to-advanced C++ developers, Björn Karlsson briefly outlines all 58 Boost libraries, and then presents comprehensive coverage of 12 libraries you're likely to find especially useful. Karlsson's topics range from smart pointers and conversions to containers and data structures, explaining exactly how using each library can improve your code. He offers detailed coverage of higher-order function objects that enable you to write code that is more concise, expressive, and readable. He even takes you "behind the scenes" with Boost, revealing tools and techniques for creating your own generic libraries. Coverage includes * Smart pointers that provide automatic lifetime management of objects and simplify resource sharing * Consistent, best-practice solutions for performing type conversions and lexical conversions * Utility classes that make programming simpler and clearer * Flexible container libraries that solve common problems not covered by the C++ Standard Library * Powerful support for regular expressions with Boost.Regex * Function objects defined at the call site with Boost.Bind and Boost.Lambda * More flexible callbacks with Boost.Function * Managed signals and slots (a.k.a. the Observer pattern) with Boost.Signals The Boost libraries are proving so useful that many of them are planned for inclusion in the next version of the C++ Standard Library. Get your head start now, with Beyond the C++ Standard Library. [img]http://i42.tinypic.com/axhqe.png[/img] [code] http://uploading.com/files/4M27XZAO/Beyond_the_C___Standard_Library_An_Intro...rar.html [/code] [b]C++ Coding Standards: 101 Rules, Guidelines, and Best Practices[/b] [img]http://i29.tinypic.com/5x95hh.jpg[/img] [b]Book Description[/b] Consistent, high-quality coding standards improve software quality, reduce time-to-market, promote teamwork, eliminate time wasted on inconsequential matters, and simplify maintenance. Now, two of the world's most respected C++ experts distill the rich collective experience of the global C++ community into a set of coding standards that every developer and development team can understand and use as a basis for their own standards. The authors cover virtually every facet of C++ programming: design and coding style, functions, operators, class design, inheritance, construction/destruction, copying, assignment, namespaces, modules, templates, genericity, exceptions, STL containers and algorithms, and more. Each standard is described concisely, with practical examples. From type definition to error handling, this book presents C++ best practices, including some that have only recently been identified and standardized--techniques you may not know even if you've used C++ for years. Along the way, you'll find answers to questions like What's worth standardizing--and what isn't? What are the best ways to code for scalability? What are the elements of a rational error handling policy? How (and why) do you avoid unnecessary initialization, cyclic, and definitional dependencies? When (and how) should you use static and dynamic polymorphism together? How do you practice "safe" overriding? When should you provide a no-fail swap? Why and how should you prevent exceptions from propagating across module boundaries? Why shouldn't you write namespace declarations or directives in a header file? Why should you use STL vector and string instead of arrays? How do you choose the right STL search or sort algorithm? What rules should you follow to ensure type-safe code? Whether you're working alone or with others, C++ Coding Standards will help you write cleaner code--and write it faster, with fewer hassles and less frustration. [img]http://i42.tinypic.com/axhqe.png[/img] [code] http://uploading.com/files/KMJS1EAH/C___Coding_Standards_-_101_Rules_Guideli...rar.html [/code] [b]C++ Cookbook[/b] [img]http://i28.tinypic.com/s4c1uf.jpg[/img] [b]Book Description[/b] Despite its highly adaptable and flexible nature, C++ is also one of the more complex programming languages to learn. Once mastered, however, it can help you organize and process information with amazing efficiency and quickness. The C++ Cookbook will make your path to mastery much shorter. This practical, problem-solving guide is ideal if you're an engineer, programmer, or researcher writing an application for one of the legions of platforms on which C++ runs. The algorithms provided in C++ Cookbook will jump-start your development by giving you some basic building blocks that you don't have to develop on your own. Less a tutorial than a problem-solver, the book addresses many of the most common problems you're likely encounter--whether you've been programming in C++ for years or you're relatively new to the language. Here are just some of the time-consuming tasks this book contains practical solutions for: * Reading the contents of a directory * Creating a singleton class * Date and time parsing/arithmetic * String and text manipulation * Working with files * Parsing XML * Using the standard containers Typical of O'Reilly's "Cookbook" series, C++ Cookbook is written in a straightforward format, featuring recipes that contain problem statements and code solutions, and apply not to hypothetical situations, but those that you're likely to encounter. A detailed explanation then follows each recipe in order to show you how and why the solution works. This question-solution-discussion format is a proven teaching method, as any fan of the "Cookbook" series can attest to. This book will move quickly to the top of your list of essential C++ references. [img]http://i42.tinypic.com/axhqe.png[/img] [code] http://uploading.com/files/6BWAC2O3/C___Cookbook.rar.html [/code] [/QUOTE]
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