madurax86

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I think u guys knw abt wine* [the windows emulator for linux]...download it at www.winehq.com-- TransGaming Inc has developed a newer version of wine that supports windows games this means that we'll be playing NFS:Carbon on a linux box soon....nyway www.transgaming.com is their official site the new version of wine has been named as CEDEGA.

* wine is an opensource project.
 

Anusha

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How will be the performance on it? Surely it will be slower than on Windows because it's not running natively. Most people here can't run NFSC well even on Windows, so they wouldn't try it on Linux.
 

madurax86

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dont knw abt dat 4 sure

dey use opengl instead of DirectX :: opengl is a lot faster dan directx but does not support many effects---u'll be able to NFSC without da effects
 

Anusha

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madurax86 said:
dey use opengl instead of DirectX :: opengl is a lot faster dan directx but does not support many effects---u'll be able to NFSC without da effects

Ehema games gahala wedak nehe. :( :( :(
 

madurax86

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suite ur self..

:yes: ..well i don't like to play dat way / there's a reason for dat. I mean didn't u ever thought dat we're being fooled by those who r in da software industry?? when a new video card comes out ,a damn game comes out too(which only can be played on da specific video card!!).nyway i really think dat v r too dependent on windoz dats why those software vendors r pushin us around ... i don knw abt u but i'm gonna dump windows for good... soon.

If u don't believe me just surf around da internet and read sum articles abt windows games -- do u knw why windows games need heaps of memory?? itz because they don even try to clear the RAM after using it for a object or a variable. :D
 

Anusha

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You know, games are not like programs we use on the desktop. You need smooth playback. If you clear RAM whenever it is not used, you will have to reload them once they are needed, and this will make random pauses. Maybe you don't play games, but random pauses are so intolerable. That's why they don't free RAM as aggressively as should normal programs.

Besides, when you load a new level, scene or race, everything related to the previous level, scene or race is removed and the new ones are reloaded.

Why people didn't make ultra realitic games in the past was because there wasn't hardware to handle them. Once the hardware comes out, newer and better games should come out which uses the latest hardware features.

It's not the same game or same quality visual quality (details and effects) that's released for the newer hardware. They are always superior to the previous versions.
 

Anusha

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And why do you think photo editing software takes up so much RAM? Considering how much it takes up for a single photo, games show the most efficient memory usage by far :yes:
 

madurax86

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dont wanna argue with u dude

RAM clearing DOES NOT cause ny pauses n please..i've played games enough ..enough games to fill a 6 feet CD rack nyway..u knw da reason 4 NFS:MW's random pause???..if u don't dere's no need of continuing this conversation nyway

n there's another thing:: nomatter how hard u try u can't make games realistic, dats bcoz games r games n they r made by humans// even still dere are lots of laws of physics to be discovered!!---mannn dey discovered relativity on around 1950's how long will it take to discover at least 50% of true physics??

da environment is not a creation of da human brain..n it can't understand everything dat da environment does. If u wanna play REALISTIC Go play 4 real don pay money 4 virtual realities.

PS: they use layers in photo editing dats why those sofwares take so much RAM but games don;t hav dat much textures
 

Anusha

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When I said about making game realistic, I didn't mean as real as REAL. :confused: AFAIK, with the knowledge we have right now, we can make games almost realistic as the real life.

Think about a scenario where a helicopter is going to land on dusty terrain, and the winds from the heli-propeller should make a big cloud of dust. You have to use particles for that. You can create the scene with a million particles. But it might look realistic enough. But the current hardware cannot handle anything higher. When the new hardware reaches the market, they see that now the hardware is capable of delivering a good performance at 10 million particles. So they use 10 million particles for such a scene in their next game. If you can't buy hardware, play the old one. If you can buy new hardware, you're welcome to play the new game. As simple as that. I think now the game developers are generous than before because they have a lot of options that you can turn off, if you want to play the new games on old hardware too.

You know, the increase in RAM requirements for the latest games is happening slowly that the processor requirement. None of the games out there requires more than 768MB RAM (system RAM - not just for the games). Not even more than 512MB.

BTW, why do you think there were random pause in NFSMW? Well, I didn't get any. Not even on my old PC.
 

madurax86

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nyway believe wht u wanna believe in...its a free country u knw||
for me :: i'm not gonna spend money for dose damn hardware eating games n i'm not gonna buy stuff dat r already for free
 

Anusha

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sridanu said:
Probably coz u dont ahav enough Ram

Could be, but you know, he shouldn't have even tried to play it on that PC!!! (mainly because of the RAM and the video card).

That PC is only suitable for Linux :yes: