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*** Clash Of Clan - NEW UPDATE ***
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<blockquote data-quote="nVIDIA" data-source="post: 19407985" data-attributes="member: 438963"><p style="text-align: center"><a href="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11" target="_blank">http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11</a></p> <p style="text-align: center"><a href="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11" target="_blank"> </a></p> <p style="text-align: center"><a href="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11" target="_blank"> </a><strong> <span style="font-size: 12px"> Update 10/12 - Town Hall 11</span></strong></p> <p style="text-align: center"><strong><span style="font-size: 12px"></span></strong><span style="font-size: 12px"> </span></p> <p style="text-align: center"><span style="font-size: 12px"></span><strong><span style="font-size: 12px">One of the Biggest Clash Updates - Ever! </span></strong></p> <p style="text-align: center"><strong></strong></p> <p style="text-align: center">• Town Hall 11 is bursting onto the scene! BOOM! </p> <p style="text-align: center">• Grand Warden & Eagle Artillery: The most powerful and strategic additions ever! </p> <p style="text-align: center">• New troop levels, defense levels, and Clan Spell donation </p> <p style="text-align: center">• Attack through Shield at any time, but be sure to protect your Town Hall! </p> <p style="text-align: center">• Guard your play sessions when Shield is down and never get attacked off-guard again </p> <p style="text-align: center">• Goblins chasing Town Halls, bigger League Bonuses and Trophy offers, and so much more!</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Turn It Up to TH11! </strong></p> <p style="text-align: center">• Experience the biggest, baddest, most challenging Town Hall level ever: Town Hall 11! </p> <p style="text-align: center">• New Town Hall 11 hero Grand Warden can make armies nearly unstoppable! </p> <p style="text-align: center">• New Town Hall 11 defense Eagle Artillery delivers awe-inspiring devastation from afar </p> <p style="text-align: center">• More defenses, including an extra Cannon, Archer Tower, Wizard Tower and X-Bow! </p> <p style="text-align: center">• New Town Hall 11 levels for Minion, Witch, Wizard Tower and more!</p> <p style="text-align: center"></p> <p style="text-align: center"><strong> Grand Warden: Your Army’s Newest Hero </strong></p> <p style="text-align: center">• Harness powerful new battlefield tactics by boosting and protecting your troops </p> <p style="text-align: center">• The Grand Warden toughens all nearby troops and can make them temporarily invincible! </p> <p style="text-align: center">• He jumps, he flies - fit the Grand Warden into any strategy and make your army shine</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Eagle Artillery: The Sleeping Sentinel </strong></p> <p style="text-align: center">• This massive, long-range weapon obliterates poorly prepared attacking armies </p> <p style="text-align: center">• Volleys of explosive shells clobber tough troops and wear down others near the blasts </p> <p style="text-align: center">• Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks!</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Do the Spell Shuffle </strong></p> <p style="text-align: center">• Request reinforcement spells, not just troops, starting from Clan Castle level 4 </p> <p style="text-align: center">• Donated spells receive all existing Clan Perks benefits </p> <p style="text-align: center">• Freeze Spell is now unlocked at Town Hall 9 and has slightly longer duration on lower levels</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Shields - Flexible and Fair Defense </strong></p> <p style="text-align: center">• Town Hall destruction no longer grants a Shield - bring your Town Hall inside! </p> <p style="text-align: center">• You can attack while shielded at any time for just a small Shield reduction </p> <p style="text-align: center">• Get Shield at 30% destruction, more at 60%, but only when a sizable army attacks</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Guard - Play Safe From Attackers </strong></p> <p style="text-align: center">• Guard protects you from attacks and lets you attack others all you want </p> <p style="text-align: center">• Get free Guard when Shields expire and play freely without worry of being attacked </p> <p style="text-align: center">• Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage! </p> <p style="text-align: center">• 2 hours of extra Guard is available in the Shop every day</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Richer Raiding: Loot and Trophies </strong></p> <p style="text-align: center">• Town Halls now hold lots of available loot - destroy them in battle for a big payout! </p> <p style="text-align: center">• League Bonuses are bigger than ever, but scale with your destruction percentage </p> <p style="text-align: center">• Trophy offers get bigger and Trophy losses lower the higher your League!</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Gameplay Balancing </strong></p> <p style="text-align: center">• Battle time limit has been increased by 30 seconds </p> <p style="text-align: center">• Goblins now target the Town Hall and Clan Castle for 2x damage </p> <p style="text-align: center">• Rearm costs for all traps have been massively reduced </p> <p style="text-align: center">• Reload costs for X-Bows have been massively reduced </p> <p style="text-align: center">• Large amounts of Healers now have reduced effectiveness on the same unit </p> <p style="text-align: center">• Army boosts have been reduced to 5 gems for 1 hour of boost </p> <p style="text-align: center">• Cost for finding a match and ‘Nexting’ reduced for TH10 </p> <p style="text-align: center">• Clan War Preparation Day has been reduced to 23 hours </p> <p style="text-align: center">• Troop combat and pathfinding AI has been polished up and tightened </p> <p style="text-align: center">• Available loot percentage on Town Hall levels 6-10 has been slightly increased </p> <p style="text-align: center">• Villages one Town Hall level lower are now worth slightly less loot </p> <p style="text-align: center">• The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved)</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Other Balancing and Improvements </strong></p> <p style="text-align: center">• Two new achievements have been added: Anti-Artillery and Sharing is Caring </p> <p style="text-align: center">• Troop/Spell donation interface has been revamped and now shows existing donations </p> <p style="text-align: center">• Troops in Barracks can now be queued in sequence, similarly to the Spell Factory </p> <p style="text-align: center">• The Clan War button now animates when a war attack starts </p> <p style="text-align: center">• Active Shield or Guard can now be manually dismissed by tapping on the icon </p> <p style="text-align: center">• You can now be offline a bit longer before being made vulnerable to attack </p> <p style="text-align: center">• A special sound plays when finding a multiplayer target after 10 seconds of searching </p> <p style="text-align: center">• A special sound plays when no multiplayer targets are found and a search is cancelled </p> <p style="text-align: center">• Personal Break online-time limit has been reduced to 3 hours </p> <p style="text-align: center">• Personal Break limit is now extended instead of reset in some cases </p> <p style="text-align: center">• Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League<a href="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11" target="_blank">http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11</a></p> <p style="text-align: center"><a href="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11" target="_blank"> </a></p></blockquote><p></p>
[QUOTE="nVIDIA, post: 19407985, member: 438963"] [CENTER][URL]http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11[/URL] [URL="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11"] [/URL] [URL="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11"] [/URL][B] [SIZE=3] Update 10/12 - Town Hall 11 [/SIZE][/B][SIZE=3] [/SIZE][B][SIZE=3]One of the Biggest Clash Updates - Ever! [/SIZE] [/B] • Town Hall 11 is bursting onto the scene! BOOM! • Grand Warden & Eagle Artillery: The most powerful and strategic additions ever! • New troop levels, defense levels, and Clan Spell donation • Attack through Shield at any time, but be sure to protect your Town Hall! • Guard your play sessions when Shield is down and never get attacked off-guard again • Goblins chasing Town Halls, bigger League Bonuses and Trophy offers, and so much more! [B]Turn It Up to TH11! [/B] • Experience the biggest, baddest, most challenging Town Hall level ever: Town Hall 11! • New Town Hall 11 hero Grand Warden can make armies nearly unstoppable! • New Town Hall 11 defense Eagle Artillery delivers awe-inspiring devastation from afar • More defenses, including an extra Cannon, Archer Tower, Wizard Tower and X-Bow! • New Town Hall 11 levels for Minion, Witch, Wizard Tower and more! [B] Grand Warden: Your Army’s Newest Hero [/B] • Harness powerful new battlefield tactics by boosting and protecting your troops • The Grand Warden toughens all nearby troops and can make them temporarily invincible! • He jumps, he flies - fit the Grand Warden into any strategy and make your army shine [B]Eagle Artillery: The Sleeping Sentinel [/B] • This massive, long-range weapon obliterates poorly prepared attacking armies • Volleys of explosive shells clobber tough troops and wear down others near the blasts • Eagle Artillery only activates after many troops have been deployed, leaving the door open for tactical strikes and cunning multi-phase attacks! [B]Do the Spell Shuffle [/B] • Request reinforcement spells, not just troops, starting from Clan Castle level 4 • Donated spells receive all existing Clan Perks benefits • Freeze Spell is now unlocked at Town Hall 9 and has slightly longer duration on lower levels [B]Shields - Flexible and Fair Defense [/B] • Town Hall destruction no longer grants a Shield - bring your Town Hall inside! • You can attack while shielded at any time for just a small Shield reduction • Get Shield at 30% destruction, more at 60%, but only when a sizable army attacks [B]Guard - Play Safe From Attackers [/B] • Guard protects you from attacks and lets you attack others all you want • Get free Guard when Shields expire and play freely without worry of being attacked • Higher Leagues grant more free Guard - Titan I & Legend players get 100% coverage! • 2 hours of extra Guard is available in the Shop every day [B]Richer Raiding: Loot and Trophies [/B] • Town Halls now hold lots of available loot - destroy them in battle for a big payout! • League Bonuses are bigger than ever, but scale with your destruction percentage • Trophy offers get bigger and Trophy losses lower the higher your League! [B]Gameplay Balancing [/B] • Battle time limit has been increased by 30 seconds • Goblins now target the Town Hall and Clan Castle for 2x damage • Rearm costs for all traps have been massively reduced • Reload costs for X-Bows have been massively reduced • Large amounts of Healers now have reduced effectiveness on the same unit • Army boosts have been reduced to 5 gems for 1 hour of boost • Cost for finding a match and ‘Nexting’ reduced for TH10 • Clan War Preparation Day has been reduced to 23 hours • Troop combat and pathfinding AI has been polished up and tightened • Available loot percentage on Town Hall levels 6-10 has been slightly increased • Villages one Town Hall level lower are now worth slightly less loot • The playing field and troop deployment area have both been expanded (outlying obstacles have been automatically moved) [B]Other Balancing and Improvements [/B] • Two new achievements have been added: Anti-Artillery and Sharing is Caring • Troop/Spell donation interface has been revamped and now shows existing donations • Troops in Barracks can now be queued in sequence, similarly to the Spell Factory • The Clan War button now animates when a war attack starts • Active Shield or Guard can now be manually dismissed by tapping on the icon • You can now be offline a bit longer before being made vulnerable to attack • A special sound plays when finding a multiplayer target after 10 seconds of searching • A special sound plays when no multiplayer targets are found and a search is cancelled • Personal Break online-time limit has been reduced to 3 hours • Personal Break limit is now extended instead of reset in some cases • Multiplayer matchmaking is less likely to offer opponents under your Town Hall level (only below Champion League[URL="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11"][/URL] [URL="http://forum.supercell.net/showthread.php/935404-Update-10-12-Town-Hall-11"] [/URL][/CENTER] [/QUOTE]
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