Crysis Patch 1.1 is out

dpg

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  • Oct 12, 2006
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    They finally released it! :D

    crymod_crysis.jpg

    >>> Patch 1.1 for Crysis <<<

    The 140MB sized file can be downloaded from one of the sources further below. The patch mainly addresses the performance of Crysis. Additionally it includes quite a few bug fixes and tweaks for the Multiplayer part to provide a more balanced gameplay.


    Please find here the complete change log:

    Fixes

    * Fixed: Potential crash in D3D10
    * Fixed: Orange boxes apearing when hispec savegame loaded into lowspec game.
    * Fixed: Inconsistent damage dealt to vehicles when shot by LAW.
    * Fixed: Reflection resolution on D3D10, MultiGPU reflection update fix
    * Fixed: Memory leak with FSAA modes
    * Fixed: Infinite ammo hacks.
    * Fixed: Memory leak in D3D10 when switching screen modes
    * Fixed: Muti optimizations
    * Fixed: When player melees during gun raise animation, their gun will be in a permanantly raised position.
    * Fixed: Crash when loading savegame with level exported recently by editor
    * Fixed: Virtual keyboard does not function properly when a game pad is connected
    * Fixed: Users can lose the ability to look around with the Right Stick
    * Fixed: Setting screen resolution to "default" stops user from selecting last resolution
    * Fixed: Bug when changing resolution in D3D10
    * Fixed: Issues with Depth of field and water droplets in D3D10
    * Fixed: Crash on NaN warning

    Updates

    * Added: Motion Blur UI and V.SYNC UI options
    * Optimized: Motion blur
    * Optimized: FSAA (Full Scene Anti-Aliasing)
    * Optimized sound id implementation
    * Enabled VSync functionality in D3D10
    * New benchmarking files for ice CPU benchmark.
    * http/xmlrpc password protected remote control session
    * Marked debug cvars as cheat
    * F12 (screenshot) now works in restricted mode as well

    Tweaks

    * Reduced LAW splash damage vs. infantry in PowerStruggle mode
    * Slowed Rocket projectile speed down in MP slightly
    * Disabled automatic turret bounding boxes on vehicles to prevent issues with LAW hit detection
    * Reduced grenade explosion radius in multiplayer
    * Clamped water tesselation to avoid cheating in MP
    * MultiGPU improvements with depth map updates
     

    Anusha

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    Jun 13, 2006
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    nabil said:
    so u mean that i leave my vga alone its gonna die eventually?
    Everything comes to an end...What makes the difference is if you used it properly in its lifespan. :)
     

    nabil

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    Mar 4, 2007
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    Anusha said:
    Everything comes to an end...What makes the difference is if you used it properly in its lifespan. :)
    im actually waiting for my warrantly claim to play the game. at da moment im on onboard graphics. :D so my vga dies suddenly means my mobo dies suddely which aint very good :no:
     

    Anusha

    Member
    Jun 13, 2006
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    nabil said:
    im actually waiting for my warrantly claim to play the game. at da moment im on onboard graphics. :D so my vga dies suddenly means my mobo dies suddely which aint very good :no:
    :P