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<blockquote data-quote="Dead Island" data-source="post: 12475250" data-attributes="member: 396558"><p>It's actually depend on the game you intend to play , the engine of the game powered by, and the hardware combinations, settings of the game, and there might be other various factors. let me clarify it by an example ,imagine if you intend to play a FPS game like Call of Duty MW3. since it's a FPS game it doesn't draw polygons much relative to Open World game like Skyrim ,Mafia 2, GTA IV. so in that case MW3 heavily uses the less calculations but high visual details such as Shaders, Motion Blur, Ambient Occlusions, Depth of Field, HDR, Tessellations (MW3 doesn't use but most of Dx11 games use. these technologies heavily use the GPU than CPU so that's why you need to concern about GPU (graphic card) than CPU when you intend to play a FPS game. but in other hand Open World game utilize the CPU relative to GPU heavily. example GTA IV uses Euphoria Engine which is for simulating the human natural motions and Mafia 2 which uses PhyX engine(unless you didnt switch to GPU cause Mafia 2 uses nvidia phyX) of course FPS games use these features too but not heavily like open world games. Open World games have a lot of calculations in the gameplay so it needs a really good CPU. don't forget some games are console optimized not the PC so you would see a lot of performance drop if you try those games on a low end PC. so if you think to play a lot of FPS games go for 460GTX and buy a Dual Core Processor. if you think to play Open World games then go for 250GTX and a Quad Core Processor. but remember when it comes to Dx11 optimized(if that game is available for consoles it's not really a Dx11 optimized game) games regardless of the type of the game you would still need a good GPU cause Tessellations and Soft Shadows use the GPU and these features are heavily used in Dx11 games to improve the Visual quality.</p></blockquote><p></p>
[QUOTE="Dead Island, post: 12475250, member: 396558"] It's actually depend on the game you intend to play , the engine of the game powered by, and the hardware combinations, settings of the game, and there might be other various factors. let me clarify it by an example ,imagine if you intend to play a FPS game like Call of Duty MW3. since it's a FPS game it doesn't draw polygons much relative to Open World game like Skyrim ,Mafia 2, GTA IV. so in that case MW3 heavily uses the less calculations but high visual details such as Shaders, Motion Blur, Ambient Occlusions, Depth of Field, HDR, Tessellations (MW3 doesn't use but most of Dx11 games use. these technologies heavily use the GPU than CPU so that's why you need to concern about GPU (graphic card) than CPU when you intend to play a FPS game. but in other hand Open World game utilize the CPU relative to GPU heavily. example GTA IV uses Euphoria Engine which is for simulating the human natural motions and Mafia 2 which uses PhyX engine(unless you didnt switch to GPU cause Mafia 2 uses nvidia phyX) of course FPS games use these features too but not heavily like open world games. Open World games have a lot of calculations in the gameplay so it needs a really good CPU. don't forget some games are console optimized not the PC so you would see a lot of performance drop if you try those games on a low end PC. so if you think to play a lot of FPS games go for 460GTX and buy a Dual Core Processor. if you think to play Open World games then go for 250GTX and a Quad Core Processor. but remember when it comes to Dx11 optimized(if that game is available for consoles it's not really a Dx11 optimized game) games regardless of the type of the game you would still need a good GPU cause Tessellations and Soft Shadows use the GPU and these features are heavily used in Dx11 games to improve the Visual quality. [/QUOTE]
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