FAR CRY2 (OCT 2008)

Billl Gates

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  • May 4, 2008
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    Pita KOtte
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    Far Cry® 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry® 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.

    Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal," a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit your their weaknesses, and neutralize their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.


    OPEN WORLD
    The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

    DUNIA ENGINE
    The Dunia Engine was built specifically for Far Cry® 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more…


    Real-Time Immersion
    Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.
    Weapons of Choice
    Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

    Vehicles
    Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.

    INFO:
    Far Cry 2 is a first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft. It was released on October 21, 2008 in North America and on October 24, 2008, it will be released in Europe and Australia. Although featuring new characters and storylines, Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry. Crytek, developers of the original game, were not involved in the development of Far Cry 2. It was announced on January 3, 2008, that in addition to Microsoft Windows, Far Cry 2 will also be available on the PlayStation 3 and Xbox 360.

    Gameplay
    Gameplay will revolve around the player character's quest for the notorious Jackal, a war supporting weapons dealer, through a fictional region of Africa and will be entirely open-ended, with the player being able to ally with anyone he/she chooses. The player's choices are completely unfettered, giving a sandbox style of gameplay and allowing the story to progress at the speed the player chooses. layer can choose from a wide range of weapons to make his way to the target. Fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. Instead of using individual maps, the game will take place in a sprawling African landscape, with terrain ranging from savannah to jungle. The gameplay area will be 50 km2 (20 sq miles). Some members of the Ubisoft Montreal team spent two weeks in several locations in Africa filming and photographing native wildlife. The team will use the animal footage and environment photos to create an extremely realistic environment.
    The player's actions may also have a lasting effect on the environment: for example, one of the missions shown so far by the developers had the player sabotage a pipeline owned by one of the factions that's pumping fresh water from a lake to a neighboring country, exchanging it for arms and munition. After the player destroys it, part of the surrounding area becomes flooded, including a mine where another mission may take place.
    Various factions and vehicles will be featured; enemies will include human mercenaries, but sci-fi creatures such as the mutants from Far Cry will not be featured. Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions will not be returning in Far Cry 2. There is no mini-map in the game, instead there is a physical map that the avatar holds in-engine. A dynamic weather system has been added that has a day night cycle and different weather conditions such as storms and strong winds. The time of day also affects the AI by making them more alert and aggressive or more relaxed and benign. One minute real-time is equivalent to five minutes in-game.
    A pre-alpha video of the game, showcasing visuals and 13 minutes of gameplay with developer commentary, was made available online in spring 2008. The video showcases many dynamic gameplay features which included procedural breakage of vegetation, allowing players to shoot down trees and shoot branches and leaves off of trees, which can eventually re-grow. The developers also showcased dynamic propagation of fire, and volumetric wind effects capable of breaking vegetation and spreading fire. Man-made structures were also shown to be highly destructible.
    The game will be much more realistic with features such as the player having to use a map and navigation system to get around, and more life or death related features such as having to use tools to dig bullets out of the body and pat themselves down when on fire. Weapons will wear-down over time, adding a grimier look to them, and causing them to jam and eventually just explode in your hand. Several species of African wildlife can be encountered in the game, and will be able to distract the enemy as well as make them aware of your presence. All the large animals in the game will be grazing herbivores only, such as zebras, wildebeest, gazelle, buffalo, impala, gemsbok, and the like. According to the developers, "The problem was, if we wanted to put predators into that ecosystem we would have to balance it to make sure the lions didn't eat all the gazelles and then all starve to death."
    The game's producer, Louis-Pierre Pharand, says that the single-player game will "potentially have close to 50 hours of game play." It has now been stated and claimed by Ubisoft that the game will have 100+ hours of gameplay.
    During a demo at the DreamHack Summer 2008 event, Ubisoft developers also showcased some new game play mechanics, such as weapon jamming, vehicle damage, propagating fire, destructible environments, adaptive enemy artificial intelligence, as well as day and night cycles, and dynamic weather.
    The player will also be able to tag certain objects and locations such as cars, sniper towers, ammo pickups and buildings, so that they will be able to monitor them on their map. The player will also have to deal with malaria. Every 30 to 40 minutes real time, the player will have to take a pill in order to combat the effects of the illness. When the player runs out of Medicine, he or she will have to do a simple mission in order to get more. The player's reputation comes into play as the more and more notorious the player becomes, the harder it will become to obtain the medication.

    Modes
    Four modes have been confirmed to be shipping with the game:
    · Deathmatch
    · Team Deathmatch
    · Capture the Diamond - a slight variation of the standard Capture the Flag
    · Uprising - Each team has a captain who must capture points across the map, with the assistance of his teammates. Once all points have been captured, the opposing captain must be assassinated to win the round.
    Classes
    Multiplayer gameplay is class based. Each class can choose an appropriate primary weapon and a side arm, as well as carry explosives such as frag grenades or Molotov cocktails. Players are able to unlock more powerful weapons within each class by spending up to three "blood diamonds" on a class; diamonds are earned through experience points gained by killing other players and completing objectives. Potential upgrades for individual weapons within a class include operation manuals, maintenance manuals, and bandoliers.
    There are six classes:
    · Commando - "Mid-range assault class. Effective at fire-and-movement tactics."
    · Sharpshooter - "Long-range specialist. Armed with highly accurate weapons."
    · Guerrilla - "Short-range class. Specializes in close combat and ambush tactics."
    · Rebel - "Specialist in explosives and fire. Strong on offense or defense."
    · Gunner - "Heavy firepower specialist. Highly effective from static firing positions."
    · Saboteur - "Equipped with silenced weapons. Specializes in stealth tactics."

    Minimum System Requirements:

    Supported OS: Windows® 98SE/2000/XP (only)
    Processor: AMD Athlon? 1 GHz or Pentium® III 1 GHz
    RAM: 256 MB
    Video Card: 64 MB DirectX® 9.0b-compatible graphics card
    Sound Card: DirectX® 9.0b-compatible PCI card
    DirectX Version: DirectX 9.0b (included on disc)
    CD-ROM: 4x DVD or 16x CD-ROM
    Hard Drive Space: 4 GB
    Multiplayer: Broadband with 64 Kbps upstream to play (512 Kbps upstream to host 8 players)


    Recommended System Requirements:

    Supported OS: Windows 98SE/2000/XP (only)
    Processor: AMD Athlon 2400-3000+ or Pentium 4 2-3 GHz
    RAM: 512-1024 MB
    Video Card: 128 MB GeForce 4 128 MB to GeForce FX 5950; ATI Radeon 9500-9800 XT
    Sound Card: Sound Blaster® Audigy® series
    DirectX Version: DirectX 9.0b (included on disc)
    CD-ROM: 8x-16x DVD or 32x CD-ROM
    Hard Drive Space: 4 GB
    Multiplayer: Broadband with 64 Kbps upstream to play (512 Kbps upstream to host 8 players)


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