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<blockquote data-quote="Wolverine GTR" data-source="post: 18033272" data-attributes="member: 158020"><p style="text-align: center"><strong><span style="font-family: 'Tahoma'"><span style="font-size: 18px">Titanfall 2 confirmed to be in development for PC, PS4, Xbox One</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center">tanfall 2 has been confirmed as in development at Respawn Entertainment. </p> <p style="text-align: center"></p> <p style="text-align: center">Studio co-founder Vince Zampella announced the sequel via an interview with IGN at the BAFTA Game Awards. </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel,” he said. “No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too.“Small, exploratory, taking it slow! It’ll be multiplatform.”</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Contents or anything else to expect weren’t provided, the lore will be expanded and DLC releases may take a page out Evolve’s playbook – the release of free maps for all players.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">“I think that’s a fantastic way to do it,” said Zampella. “I think having the maps [released in paid] packs, splits the community and it makes it harder for matchmaking, it’s messy. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.” </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">A single-player component wasn’t touched upon, and while Zampella said it prohibits a portion of the gaming community from playing, the team hasn’t “figured out” whether it will include the option.“As content creators you want to get into as many peoples’s hands as possible,” he continued. “We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">“It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out.”EA said numerous times it expected the second entry to be released on multiple platforms.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">A release window was not provided, but at least we now know Titanfall will be released on PC and PlayStation 4 alongside Xbox One. </p> <p style="text-align: center"></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="Wolverine GTR, post: 18033272, member: 158020"] [CENTER][B][FONT=Tahoma][SIZE=5]Titanfall 2 confirmed to be in development for PC, PS4, Xbox One[/SIZE][/FONT][/B] tanfall 2 has been confirmed as in development at Respawn Entertainment. [/CENTER] [CENTER]Studio co-founder Vince Zampella announced the sequel via an interview with IGN at the BAFTA Game Awards. [/CENTER] [CENTER]“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel,” he said. “No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too.“Small, exploratory, taking it slow! It’ll be multiplatform.” [/CENTER] [CENTER]Contents or anything else to expect weren’t provided, the lore will be expanded and DLC releases may take a page out Evolve’s playbook – the release of free maps for all players. [/CENTER] [CENTER]“I think that’s a fantastic way to do it,” said Zampella. “I think having the maps [released in paid] packs, splits the community and it makes it harder for matchmaking, it’s messy. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.” [/CENTER] [CENTER]A single-player component wasn’t touched upon, and while Zampella said it prohibits a portion of the gaming community from playing, the team hasn’t “figured out” whether it will include the option.“As content creators you want to get into as many peoples’s hands as possible,” he continued. “We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better. [/CENTER] [CENTER]“It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out.”EA said numerous times it expected the second entry to be released on multiple platforms. [/CENTER] [CENTER]A release window was not provided, but at least we now know Titanfall will be released on PC and PlayStation 4 alongside Xbox One. [/CENTER] [/QUOTE]
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