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<blockquote data-quote="Wolverine GTR" data-source="post: 19318368" data-attributes="member: 158020"><p style="text-align: center"><span style="font-size: 22px"><strong><span style="font-family: 'Tahoma'">Batman: Arkham Knight PC will not support SLI, Crossfire</span></strong></span></p> <p style="text-align: center"></p> <p style="text-align: center">Batman: Arkham Knight is never going to make use of your dual GPU set up. Sorry.</p> <p style="text-align: center"></p> <p style="text-align: center">The PC version of Batman: Arkham Knight is working – mostly – but the various teams working on it have decided not to continue pursuing SLI and Crossfire support, meaning many players can’t get the most our of their hardware.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">“We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight,” a team member identified as <strong>wb.elder.pliny</strong> wrote in response to a Steam Community query.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">“The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support.”The representative said Warner Bros. is “disappointed” that it wasn’t practical to offer support for multi8-GPU usage, and apologised to “those who have been waiting for this feature”.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">As absolutely everyone must be aware by now, the PC port of Batman:Arkham Knight had a disastrous launch and was pulled from sale for months. </p> <p style="text-align: center"></p> <p style="text-align: center">It’s back now, but it’s never going to be a very jolly experience for some players, and Warner Bros. is still offering refunds to those who are disappointed by how the game runs on their rigs.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">On the bright side, Warner Bros. is looking to change how it handles port development and release as a result of this mess, apparently.</p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="Wolverine GTR, post: 19318368, member: 158020"] [CENTER][SIZE=6][B][FONT=Tahoma]Batman: Arkham Knight PC will not support SLI, Crossfire[/FONT][/B][/SIZE] Batman: Arkham Knight is never going to make use of your dual GPU set up. Sorry. The PC version of Batman: Arkham Knight is working – mostly – but the various teams working on it have decided not to continue pursuing SLI and Crossfire support, meaning many players can’t get the most our of their hardware. [/CENTER] [CENTER]“We’ve been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight,” a team member identified as [B]wb.elder.pliny[/B] wrote in response to a Steam Community query. [/CENTER] [CENTER]“The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we’ve had to make the difficult decision to stop work on further multi-GPU support.”The representative said Warner Bros. is “disappointed” that it wasn’t practical to offer support for multi8-GPU usage, and apologised to “those who have been waiting for this feature”. [/CENTER] [CENTER]As absolutely everyone must be aware by now, the PC port of Batman:Arkham Knight had a disastrous launch and was pulled from sale for months. It’s back now, but it’s never going to be a very jolly experience for some players, and Warner Bros. is still offering refunds to those who are disappointed by how the game runs on their rigs. [/CENTER] [CENTER]On the bright side, Warner Bros. is looking to change how it handles port development and release as a result of this mess, apparently. [/CENTER] [/QUOTE]
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