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<blockquote data-quote="Alucard_SxE" data-source="post: 20221000" data-attributes="member: 531919"><p><span style="font-size: 15px"><p style="text-align: center">More details about This War of Mine studio's new game Industrial</p><p></span></p><p style="text-align: center"><img src="http://www.imgawards.com/wp-content/uploads/2016/02/this-war-of-mine-logo.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'">But within those expectations there is now more room to manoeuvre, because This War of Mine showed there was an appetite - a profitable appetite - for that kind of game. It means with Industrial 11 bit Studios can push the boundaries even further.</span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'"></span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'">"Today maybe some things with TWOM would be different, but four years ago when we started doing that game, no one actually knew it was going to catch," said Zajaczkowski. "Who'd expect that a game that's about suffering, about the emotional toll, would be so popular?"</span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'"></span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'">"Today we know that people are ready for such games and we know we can push some borders even further. Taking that experience: that's what we're going to put in Industrial, because we know people are ready for serious gaming, for experiencing stuff that's pretty hard for them."</span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'"></span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'">He added: "We want people to quit the game and stare at the wall and think about stuff like, 'Wow, did that just happen? I killed that guy?' That's what we want to happen. Not like you play the game and power-off the console and go to the shop. No - you have to think about it. And right now we know that some borders can move even further.</span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'"></span></span></p> <p style="text-align: center"><span style="font-size: 12px"><span style="font-family: 'Comic Sans MS'">"For our next game you can expect that we're going to cross some lines that weren't crossed [in TWOM]."</span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.eurogamer.net/articles/2016-06-01-more-details-about-this-war-of-mine-studios-new-game-industrial" target="_blank">http://www.eurogamer.net/articles/2016-06-01-more-details-about-this-war-of-mine-studios-new-game-industrial</a></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><span style="font-size: 12px">This war of mine is another one of my favourite indies <img src="/styles/default/xenforo/smilies/default/love.gif" class="smilie" loading="lazy" alt=":love:" title="Love :love:" data-shortname=":love:" /> I still have the game installed on my pc even though I haven't played it in about a year or so <img src="/styles/default/xenforo/smilies/default/D.gif" class="smilie" loading="lazy" alt=":D" title="Big grin :D" data-shortname=":D" /></span></p> <p style="text-align: center"><span style="font-size: 12px">You guys should really tried these kind of games. I really feel satisfied playing something like this more than playing another let down AAA game</span></p></blockquote><p></p>
[QUOTE="Alucard_SxE, post: 20221000, member: 531919"] [SIZE="4"][CENTER]More details about This War of Mine studio's new game Industrial[/CENTER][/SIZE] [CENTER][IMG]http://www.imgawards.com/wp-content/uploads/2016/02/this-war-of-mine-logo.jpg[/IMG] [SIZE="3"][FONT="Comic Sans MS"]But within those expectations there is now more room to manoeuvre, because This War of Mine showed there was an appetite - a profitable appetite - for that kind of game. It means with Industrial 11 bit Studios can push the boundaries even further. "Today maybe some things with TWOM would be different, but four years ago when we started doing that game, no one actually knew it was going to catch," said Zajaczkowski. "Who'd expect that a game that's about suffering, about the emotional toll, would be so popular?" "Today we know that people are ready for such games and we know we can push some borders even further. Taking that experience: that's what we're going to put in Industrial, because we know people are ready for serious gaming, for experiencing stuff that's pretty hard for them." He added: "We want people to quit the game and stare at the wall and think about stuff like, 'Wow, did that just happen? I killed that guy?' That's what we want to happen. Not like you play the game and power-off the console and go to the shop. No - you have to think about it. And right now we know that some borders can move even further. "For our next game you can expect that we're going to cross some lines that weren't crossed [in TWOM]."[/FONT][/SIZE] [URL="http://www.eurogamer.net/articles/2016-06-01-more-details-about-this-war-of-mine-studios-new-game-industrial"]http://www.eurogamer.net/articles/2016-06-01-more-details-about-this-war-of-mine-studios-new-game-industrial[/URL] [SIZE="3"]This war of mine is another one of my favourite indies :love: I still have the game installed on my pc even though I haven't played it in about a year or so :D You guys should really tried these kind of games. I really feel satisfied playing something like this more than playing another let down AAA game[/SIZE][/CENTER] [/QUOTE]
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