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GAMING MOMENTS III
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<blockquote data-quote="Wolverine GTR" data-source="post: 23051134" data-attributes="member: 158020"><p style="text-align: center"><span style="font-family: 'Tahoma'"><span style="font-size: 18px"><strong>Resident Evil 7 has sold more than 5.1 million copies worldwide</strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="https://i.imgur.com/cpFgYyi.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Capcom has announced that Resident Evil 7 has sold more than 5.1 million units worldwide on all platforms. In addition, Capcom revealed that Resident Evil 7 won the award for Best VR Audio at the 2018 Game Audio Network Guild Awards.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">As the press release reads, G.A.N.G. Awards are selected by the game audio industry and members of the Game Audio Network Guild, and recognize achievements in game music and sound effects. Resident Evil 7 was judged against other VR games before winning the award for Best VR Audio, garnering praise for blending creativity with technological prowess via its use of extended technique with string instruments, sound effects recorded at the company’s Foley stage and by utilizing the Yamaha Corporation’s ViReal™ stereophonic sound technology.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">Sound design on Resident Evil 7 made use of Capcom’s fully equipped Foley stage to produce sound effects that enhanced the characteristics of enemy characters as well as fear-inducing environmental sounds, and even in composing the game’s musical score. Capcom maintains its development environment at the cutting edge of technology in order to fulfill the company’s commitment to creating the world’s most entertaining games, a stance that lead to developing the REMM (Resident Evil Music Module), a proprietary audio tool that runs on Native Instruments’ Kontakt engine and allows for easier layering of tones and effect control. Further, Capcom is continuing to bolster the quality of its sound production, and in April of 2018 opened a second sound studio at its R&D headquarters in Osaka capable of recording and refining 3D audio.</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">It’s worth noting that the VR version of Resident Evil 7 is available exclusively on PS4. There were some rumours suggesting that this VR release would be exclusive for a year on Sony’s platform, however Capcom has not announced any plans to bring it to the PC.</p></blockquote><p></p>
[QUOTE="Wolverine GTR, post: 23051134, member: 158020"] [CENTER][FONT=Tahoma][SIZE=5][B]Resident Evil 7 has sold more than 5.1 million copies worldwide[/B][/SIZE][/FONT] [IMG]https://i.imgur.com/cpFgYyi.jpg[/IMG] Capcom has announced that Resident Evil 7 has sold more than 5.1 million units worldwide on all platforms. In addition, Capcom revealed that Resident Evil 7 won the award for Best VR Audio at the 2018 Game Audio Network Guild Awards. [/CENTER] [CENTER]As the press release reads, G.A.N.G. Awards are selected by the game audio industry and members of the Game Audio Network Guild, and recognize achievements in game music and sound effects. Resident Evil 7 was judged against other VR games before winning the award for Best VR Audio, garnering praise for blending creativity with technological prowess via its use of extended technique with string instruments, sound effects recorded at the company’s Foley stage and by utilizing the Yamaha Corporation’s ViReal™ stereophonic sound technology. [/CENTER] [CENTER]Sound design on Resident Evil 7 made use of Capcom’s fully equipped Foley stage to produce sound effects that enhanced the characteristics of enemy characters as well as fear-inducing environmental sounds, and even in composing the game’s musical score. Capcom maintains its development environment at the cutting edge of technology in order to fulfill the company’s commitment to creating the world’s most entertaining games, a stance that lead to developing the REMM (Resident Evil Music Module), a proprietary audio tool that runs on Native Instruments’ Kontakt engine and allows for easier layering of tones and effect control. Further, Capcom is continuing to bolster the quality of its sound production, and in April of 2018 opened a second sound studio at its R&D headquarters in Osaka capable of recording and refining 3D audio. [/CENTER] [CENTER]It’s worth noting that the VR version of Resident Evil 7 is available exclusively on PS4. There were some rumours suggesting that this VR release would be exclusive for a year on Sony’s platform, however Capcom has not announced any plans to bring it to the PC.[/CENTER] [/QUOTE]
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