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GAMING MOMENTS III
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<blockquote data-quote="Wolverine GTR" data-source="post: 24026499" data-attributes="member: 158020"><p style="text-align: center"><span style="font-family: 'Tahoma'"><span style="font-size: 18px"><strong>First Just Cause 4 patch available, improves vegetation rendering, fixes texture streaming and more</strong></span></span></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://i.imgur.com/hOCa3D7.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center">Avalanche Studios has just released the first post-launch patch for Just Cause 4. According to the release notes, this patch brings improvements and fixes to menu navigation for mouse and keyboard users, numerous stability fixes, and adds support for remapping of movement keys.</p> <p style="text-align: center"></p> <p style="text-align: center">Moreover, this first update improves vegetation rendering and asset updates, packs fixes to some texture mapping issues, increases mouse sensitivity range and corrects specialised vehicle support for mouse and keyboard players.</p> <p style="text-align: center"></p> <p style="text-align: center">Since Avalanche has released this first patch, we’ll benchmark this game later this weekend and we’ll post our PC Performance Analysis, so stay tuned for more.</p> <p style="text-align: center"></p> <p style="text-align: center">As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below.</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Just Cause 4 December 15th Patch Release Notes</strong><p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Numerous stability fixes</li> <li data-xf-list-type="ul">Improvements and fixes to menu navigation for mouse and keyboard users</li> <li data-xf-list-type="ul">Support for remapping of movement keys</li> <li data-xf-list-type="ul">Improved vegetation rendering and asset updates</li> <li data-xf-list-type="ul">Fixes to some texture mapping issues</li> <li data-xf-list-type="ul">Increased mouse sensitivity range</li> <li data-xf-list-type="ul">Corrected specialised vehicle support for mouse and keyboard players</li> <li data-xf-list-type="ul">Fixed issue with steering flying vehicles with keyboard</li> <li data-xf-list-type="ul">Fixed the disabling SSAO option in Graphics menu, which resulted in broken Ambient Occlusion</li> </ul> </p></blockquote><p></p>
[QUOTE="Wolverine GTR, post: 24026499, member: 158020"] [CENTER][FONT=Tahoma][SIZE=5][B]First Just Cause 4 patch available, improves vegetation rendering, fixes texture streaming and more[/B][/SIZE][/FONT] [IMG]http://i.imgur.com/hOCa3D7.jpg[/IMG] Avalanche Studios has just released the first post-launch patch for Just Cause 4. According to the release notes, this patch brings improvements and fixes to menu navigation for mouse and keyboard users, numerous stability fixes, and adds support for remapping of movement keys. Moreover, this first update improves vegetation rendering and asset updates, packs fixes to some texture mapping issues, increases mouse sensitivity range and corrects specialised vehicle support for mouse and keyboard players. Since Avalanche has released this first patch, we’ll benchmark this game later this weekend and we’ll post our PC Performance Analysis, so stay tuned for more. As always, Steam will download this patch the next time you launch its client and you can find its complete changelog below. [B]Just Cause 4 December 15th Patch Release Notes[/B][INDENT] [LIST] [*]Numerous stability fixes [*]Improvements and fixes to menu navigation for mouse and keyboard users [*]Support for remapping of movement keys [*]Improved vegetation rendering and asset updates [*]Fixes to some texture mapping issues [*]Increased mouse sensitivity range [*]Corrected specialised vehicle support for mouse and keyboard players [*]Fixed issue with steering flying vehicles with keyboard [*]Fixed the disabling SSAO option in Graphics menu, which resulted in broken Ambient Occlusion [/LIST] [/INDENT][/CENTER] [/QUOTE]
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