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<blockquote data-quote="dinesh456" data-source="post: 5282051" data-attributes="member: 226705"><p><strong>Bionic Commando 2009 (pc)</strong></p><p></p><p><img src="/styles/default/xenforo/smilies/default/cool.gif" class="smilie" loading="lazy" alt=":cool:" title="Cool :cool:" data-shortname=":cool:" /><img src="/styles/default/xenforo/smilies/default/cool.gif" class="smilie" loading="lazy" alt=":cool:" title="Cool :cool:" data-shortname=":cool:" /><img src="/styles/default/xenforo/smilies/default/cool.gif" class="smilie" loading="lazy" alt=":cool:" title="Cool :cool:" data-shortname=":cool:" /></p><p></p><p></p><p><a href="http://img265.imageshack.us/i/dob76fp.jpg/" target="_blank"><img src="http://img265.imageshack.us/img265/6129/dob76fp.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Bionic Commando is the <span style="color: #009900"><span style="font-family: 'Verdana'"><u>seventh generation</u></span></span> console installment in Capcom's adventure-platformer series, and the sixth game overall (following the original arcade, NES, and Game Boy versions, <span style="color: #009900"><span style="font-family: 'Verdana'"><u>Elite Forces</u></span></span>, and Rearmed). The game was developed and published by Capcom in collaboration with Swedish developer GRIN (best known for Ballistics and the <span style="color: #009900"><span style="font-family: 'Verdana'"><u>Microsoft Windows version</u></span></span> of Tom Clancy's Ghost Recon Advanced Warfighter series) and being Produced by Ben Judd. The <span style="color: #009900"><span style="font-family: 'Verdana'"><u>game is</u></span></span> a direct sequel to the second game and its remake Bionic Commando Rearmed, <span style="color: #009900"><span style="font-family: 'Verdana'"><u>released</u></span></span> in 1988 for the NES and in 2008 as a download for current gen systems. The <span style="color: #009900"><span style="font-family: 'Verdana'"><u>development team</u></span></span> has gone on record saying they have looked through all the old games including Mercs for connections.[verification needed] The game is run on the homebrewed Grin "Diesel" Engine.</p><p></p><p>According to a Capcom spokesperson a Wii version is also a possibility if the fans want it.[4] The game was released in North America on May 19 and was released in all PAL territories on May 22, 2009, and the PC release shortly thereafter. A multiplayer demo has been released on the Xbox 360.</p><p></p><p>Gameplay</p><p>Initial speculation pegged the game as a sandbox third person action game, similar to games such as Spider-Man 2 or <span style="color: #009900"><span style="font-family: 'Verdana'"><u>The Incredible Hulk</u></span></span>: Ultimate Destruction.[5] However, although some levels feel open and exploratory in nature, the game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to prevent players from straying too far away from objectives giving levels a linear feel. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies <span style="color: #009900"><span style="font-family: 'Verdana'"><u>at close range</u></span></span>. The Bionic Arm can be used to grab and launch objects such as boulders and cars at enemies.[6] In addition, he is equipped with boots that enable him to kick said objects at enemies, as well as throw them. These boots are also the reason Spencer does not take damage from extremely long falls.</p><p></p><p>The events of the game take place <span style="color: #009900"><span style="font-family: 'Verdana'"><u>ten years after</u></span></span> the NES installment.[10] According to Capcom's press release, this iteration follows Nathan "RAD" Spencer (voiced by Mike Patton, Faith No More lead singer),[11], and a government operative working in the fictional Ascension City and an Operative for the Tactical Arms and Security Committee (or T.A.S.C) which specializes in training bionic commandos like Spencer. After he is betrayed by his own government and falsely imprisoned, the Great Bionic Purge begins. Before his execution, an experimental weapon detonates in Ascension City, unleashing an earthquake along with a radioactive shock wave that leaves the city destroyed and wiping out its populace, with the threat of an invasion from a terrorist force known as the "BioReign".[6] Spencer is now freed to redeem his name along with the T.A.S.C's and is reunited with the bionic arm of which he was stripped.[12]</p><p></p><p>Super Joe (voiced by Steven Blum.[13] ), the protagonist of Commando and a supporting character in the original NES version of Bionic Commando, appears as well.[14] Super Joe is now identified as Joseph Gibson, the Player 1 character from the arcade game Mercs.[15] In the new Bionic Commando, Gibson is the former lead director of the T.A.S.C, who assists Spencer to clear his name and in turn help <span style="color: #009900"><span style="font-family: 'Verdana'"><u>bionics</u></span></span> become legal again.</p><p></p><p>The story begins with Spencer being released from prison only on the condition that he assists FSA against the threat to Ascension City. The city has been bombed by a Pro-Bionics terrorist group known as "Bio-Reign". After Spencer failed to eliminate two of his targets, the two rogue bionics had murdered a handful of people which caused a public outcry for the banning of bionics. Spencer was sentenced to prison and death, while all Bionics were forced to surrender their bionic parts.</p><p></p><p>When given this ultimatum in exchange for his freedom, Spencer initially turns it down, but Super Joe tells him he has knowledge of Spencer's missing wife. As Spencer progresses through Ascension City, he finds that there is yet another mass weapon that is being sought after by the terrorists. Spencer is ordered to retrieve the item before the Bio-Reign terrorists can. After finally gaining access to the item, he is betrayed by Joe who reveals himself as the leader of Bio-Reign. Joe has also enlisted the help of Gottfried Groeder, a character introduced in Rearmed.</p><p></p><p>Joe then reveals that Spencer's wife never left, but is actually part of his bionic arm. In order for bionics to work, they need to be able to sync with their host. In this case, his wife would be the perfect candidate. After this revelation, Spencer heads after Joe who has activated Project Vulture. A fellow Bionic tries to stall Joe, now in a Bio-Mech suit, but is killed while Spencer is forced to watch. Spencer finally breaks free, and heads after Joe. In a fierce mid-air battle, Spencer kills Joe and ultimately stops Project Vulture. Spencer falls back to the ground, remembering his wife. A postscript scene following the credits displayed a brief conversation in Morse code between the sniper who'd been following Spencer and an unknown party. The first, which was decrypted, reported the Vault had been occupied and the Vulture Sentry System had been destroyed before requesting further instructions. While the reply was not transcribed from Morse code, the decrypted message was in German reporting "Execution of Phase Two Prepared. 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[QUOTE="dinesh456, post: 5282051, member: 226705"] [b]Bionic Commando 2009 (pc)[/b] :cool::cool::cool: [URL=http://img265.imageshack.us/i/dob76fp.jpg/][IMG]http://img265.imageshack.us/img265/6129/dob76fp.jpg[/IMG][/URL] Bionic Commando is the [COLOR=#009900][FONT=Verdana][U]seventh generation[/U][/FONT][/COLOR] console installment in Capcom's adventure-platformer series, and the sixth game overall (following the original arcade, NES, and Game Boy versions, [COLOR=#009900][FONT=Verdana][U]Elite Forces[/U][/FONT][/COLOR], and Rearmed). The game was developed and published by Capcom in collaboration with Swedish developer GRIN (best known for Ballistics and the [COLOR=#009900][FONT=Verdana][U]Microsoft Windows version[/U][/FONT][/COLOR] of Tom Clancy's Ghost Recon Advanced Warfighter series) and being Produced by Ben Judd. The [COLOR=#009900][FONT=Verdana][U]game is[/U][/FONT][/COLOR] a direct sequel to the second game and its remake Bionic Commando Rearmed, [COLOR=#009900][FONT=Verdana][U]released[/U][/FONT][/COLOR] in 1988 for the NES and in 2008 as a download for current gen systems. The [COLOR=#009900][FONT=Verdana][U]development team[/U][/FONT][/COLOR] has gone on record saying they have looked through all the old games including Mercs for connections.[verification needed] The game is run on the homebrewed Grin "Diesel" Engine. According to a Capcom spokesperson a Wii version is also a possibility if the fans want it.[4] The game was released in North America on May 19 and was released in all PAL territories on May 22, 2009, and the PC release shortly thereafter. A multiplayer demo has been released on the Xbox 360. Gameplay Initial speculation pegged the game as a sandbox third person action game, similar to games such as Spider-Man 2 or [COLOR=#009900][FONT=Verdana][U]The Incredible Hulk[/U][/FONT][/COLOR]: Ultimate Destruction.[5] However, although some levels feel open and exploratory in nature, the game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to prevent players from straying too far away from objectives giving levels a linear feel. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies [COLOR=#009900][FONT=Verdana][U]at close range[/U][/FONT][/COLOR]. The Bionic Arm can be used to grab and launch objects such as boulders and cars at enemies.[6] In addition, he is equipped with boots that enable him to kick said objects at enemies, as well as throw them. These boots are also the reason Spencer does not take damage from extremely long falls. The events of the game take place [COLOR=#009900][FONT=Verdana][U]ten years after[/U][/FONT][/COLOR] the NES installment.[10] According to Capcom's press release, this iteration follows Nathan "RAD" Spencer (voiced by Mike Patton, Faith No More lead singer),[11], and a government operative working in the fictional Ascension City and an Operative for the Tactical Arms and Security Committee (or T.A.S.C) which specializes in training bionic commandos like Spencer. After he is betrayed by his own government and falsely imprisoned, the Great Bionic Purge begins. Before his execution, an experimental weapon detonates in Ascension City, unleashing an earthquake along with a radioactive shock wave that leaves the city destroyed and wiping out its populace, with the threat of an invasion from a terrorist force known as the "BioReign".[6] Spencer is now freed to redeem his name along with the T.A.S.C's and is reunited with the bionic arm of which he was stripped.[12] Super Joe (voiced by Steven Blum.[13] ), the protagonist of Commando and a supporting character in the original NES version of Bionic Commando, appears as well.[14] Super Joe is now identified as Joseph Gibson, the Player 1 character from the arcade game Mercs.[15] In the new Bionic Commando, Gibson is the former lead director of the T.A.S.C, who assists Spencer to clear his name and in turn help [COLOR=#009900][FONT=Verdana][U]bionics[/U][/FONT][/COLOR] become legal again. The story begins with Spencer being released from prison only on the condition that he assists FSA against the threat to Ascension City. The city has been bombed by a Pro-Bionics terrorist group known as "Bio-Reign". After Spencer failed to eliminate two of his targets, the two rogue bionics had murdered a handful of people which caused a public outcry for the banning of bionics. Spencer was sentenced to prison and death, while all Bionics were forced to surrender their bionic parts. When given this ultimatum in exchange for his freedom, Spencer initially turns it down, but Super Joe tells him he has knowledge of Spencer's missing wife. As Spencer progresses through Ascension City, he finds that there is yet another mass weapon that is being sought after by the terrorists. Spencer is ordered to retrieve the item before the Bio-Reign terrorists can. After finally gaining access to the item, he is betrayed by Joe who reveals himself as the leader of Bio-Reign. Joe has also enlisted the help of Gottfried Groeder, a character introduced in Rearmed. Joe then reveals that Spencer's wife never left, but is actually part of his bionic arm. In order for bionics to work, they need to be able to sync with their host. In this case, his wife would be the perfect candidate. After this revelation, Spencer heads after Joe who has activated Project Vulture. A fellow Bionic tries to stall Joe, now in a Bio-Mech suit, but is killed while Spencer is forced to watch. Spencer finally breaks free, and heads after Joe. In a fierce mid-air battle, Spencer kills Joe and ultimately stops Project Vulture. Spencer falls back to the ground, remembering his wife. A postscript scene following the credits displayed a brief conversation in Morse code between the sniper who'd been following Spencer and an unknown party. The first, which was decrypted, reported the Vault had been occupied and the Vulture Sentry System had been destroyed before requesting further instructions. While the reply was not transcribed from Morse code, the decrypted message was in German reporting "Execution of Phase Two Prepared. Activate Project Albatross." hinting at a possible sequel. 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