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<blockquote data-quote="methsri" data-source="post: 7500306" data-attributes="member: 65662"><p style="text-align: center"><span style="font-family: 'Georgia'"><span style="font-size: 12px"><strong>3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling DVD | English | 3.4GB</strong></span></span></p> <p style="text-align: center"><span style="font-family: 'Georgia'"><span style="font-size: 12px"><strong></strong></span></span></p> <p style="text-align: center"><span style="font-family: 'Georgia'"><span style="font-size: 12px"><strong></strong></span></span><img src="http://img684.imageshack.us/img684/7949/sguidetogamecharacterve.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center">The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development.</p> <p style="text-align: center"></p> <p style="text-align: center">The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features:</p> <p style="text-align: center">-step-by-step project files for each chapter</p> <p style="text-align: center">-all the relevant texture files and source photos used to create the texture maps applied to the 3D projects.</p> <p style="text-align: center">-extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time.</p> <p style="text-align: center">-royalty free stock photos that artists can use in their own texture maps, models and scenes. </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p></blockquote><p></p>
[QUOTE="methsri, post: 7500306, member: 65662"] [CENTER][FONT=Georgia][SIZE=3][B]3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling DVD | English | 3.4GB [/B][/SIZE][/FONT][IMG]http://img684.imageshack.us/img684/7949/sguidetogamecharacterve.jpg[/IMG] The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes. [/CENTER] [/QUOTE]
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