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<blockquote data-quote="aragon" data-source="post: 5370293" data-attributes="member: 134516"><p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://imgkk.com/i/LeqoBL.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>3D Matte Painting and Camera Mapping</strong></p> <p style="text-align: center"></p> <p style="text-align: center">In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.</p> <p style="text-align: center">Over 2 1/2 hours of lecture.</p> <p style="text-align: center">Product Code: CST02</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Download (1.8 GB)</strong></p> <p style="text-align: center"> Code:</p> <p style="text-align: center"> <a href="http://rapidshare.com/files/263737209/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part01.rar" target="_blank">http://rapidshare.com/files/263737209/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part01.rar</a></p> <p style="text-align: center"><a href="http://rapidshare.com/files/263737706/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part02.rar" target="_blank">http://rapidshare.com/files/263737706/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part02.rar</a></p> <p style="text-align: center"><a 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href="http://www.megaupload.com/?d=03X9PKI9" target="_blank">http://www.megaupload.com/?d=03X9PKI9</a></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=RR2JJ1W6" target="_blank">http://www.megaupload.com/?d=RR2JJ1W6</a></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=WKCWTUW5" target="_blank">http://www.megaupload.com/?d=WKCWTUW5</a> </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://imgkk.com/i/CW6bJE.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Set Extension and Lighting Effects</strong></p> <p style="text-align: center"></p> <p style="text-align: center">In today’s feature film industry, productions are in constant need of digital set extensions. 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composite them together in Digital Fusion. 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Tim demonstrates his techniques using Scanline, V-Ray and Brazil.</p> <p style="text-align: center">260 Minutes of Lecture</p> <p style="text-align: center">Product Code: TJO03</p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Download (455 MB)</strong></p> <p style="text-align: center"> Code:</p> <p style="text-align: center"> <a href="http://rapidshare.com/files/263715617/GW_3ds_max_Multi-Pass_Compositing.part1.rar" target="_blank">http://rapidshare.com/files/263715617/GW_3ds_max_Multi-Pass_Compositing.part1.rar</a></p> <p style="text-align: center"><a href="http://rapidshare.com/files/263708426/GW_3ds_max_Multi-Pass_Compositing.part2.rar" target="_blank">http://rapidshare.com/files/263708426/GW_3ds_max_Multi-Pass_Compositing.part2.rar</a></p> <p style="text-align: center"><a href="http://rapidshare.com/files/263708625/GW_3ds_max_Multi-Pass_Compositing.part3.rar" target="_blank">http://rapidshare.com/files/263708625/GW_3ds_max_Multi-Pass_Compositing.part3.rar</a></p> <p style="text-align: center"><a href="http://rapidshare.com/files/263711715/GW_3ds_max_Multi-Pass_Compositing.part4.rar" target="_blank">http://rapidshare.com/files/263711715/GW_3ds_max_Multi-Pass_Compositing.part4.rar</a></p> <p style="text-align: center"><a href="http://rapidshare.com/files/263721419/GW_3ds_max_Multi-Pass_Compositing.part5.rar" target="_blank">http://rapidshare.com/files/263721419/GW_3ds_max_Multi-Pass_Compositing.part5.rar</a></p> <p style="text-align: center"></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=O4GVWUFD" target="_blank">http://www.megaupload.com/?d=O4GVWUFD</a></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=1IZZ727O" target="_blank">http://www.megaupload.com/?d=1IZZ727O</a></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=SB2S7EQ6" target="_blank">http://www.megaupload.com/?d=SB2S7EQ6</a></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=QHC53WQ1" target="_blank">http://www.megaupload.com/?d=QHC53WQ1</a></p> <p style="text-align: center"><a href="http://www.megaupload.com/?d=YUMC9NY3" target="_blank">http://www.megaupload.com/?d=YUMC9NY3</a> </p> <p style="text-align: center"></p> <p style="text-align: center"></p> <p style="text-align: center"><img src="http://imgkk.com/i/zk1_ZW.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Brazil Material Fundamentals 3ds Max and Brazil Techniques (Digital Download Version)</strong></p> <p style="text-align: center"></p> <p style="text-align: center">This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. 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for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.</p> <p style="text-align: center">Over 3 hours of lecture.</p> <p style="text-align: center">Product Code: JHA01</p> <p style="text-align: center"></p> <p style="text-align: center"><strong>Download (1.4 GB)</strong></p> <p style="text-align: center"> Code:</p> <p style="text-align: center"> <a href="http://rapidshare.com/files/263861170/GW_3ds_max_Gears_of_War_Creature_Design.r00" target="_blank">http://rapidshare.com/files/263861170/GW_3ds_max_Gears_of_War_Creature_Design.r00</a></p> <p style="text-align: center"><a href="http://rapidshare.com/files/263859763/GW_3ds_max_Gears_of_War_Creature_Design.r01" target="_blank">http://rapidshare.com/files/263859763/GW_3ds_max_Gears_of_War_Creature_Design.r01</a></p> <p 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[QUOTE="aragon, post: 5370293, member: 134516"] [CENTER] [IMG]http://imgkk.com/i/LeqoBL.jpg[/IMG] [B]3D Matte Painting and Camera Mapping[/B] In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels. Over 2 1/2 hours of lecture. Product Code: CST02 [B]Download (1.8 GB)[/B] Code: [url]http://rapidshare.com/files/263737209/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part01.rar[/url] [url]http://rapidshare.com/files/263737706/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part02.rar[/url] [url]http://rapidshare.com/files/263732539/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part03.rar[/url] [url]http://rapidshare.com/files/263739589/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part04.rar[/url] [url]http://rapidshare.com/files/263744468/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part05.rar[/url] [url]http://rapidshare.com/files/263740904/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part06.rar[/url] [url]http://rapidshare.com/files/263744678/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part07.rar[/url] [url]http://rapidshare.com/files/263740353/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part08.rar[/url] [url]http://rapidshare.com/files/263736714/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part09.rar[/url] [url]http://rapidshare.com/files/263738885/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part10.rar[/url] [url]http://rapidshare.com/files/263742635/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part11.rar[/url] [url]http://rapidshare.com/files/263729507/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part12.rar[/url] [url]http://rapidshare.com/files/263743910/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part13.rar[/url] [url]http://rapidshare.com/files/263737589/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part14.rar[/url] [url]http://rapidshare.com/files/263731967/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part15.rar[/url] [url]http://rapidshare.com/files/263740050/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part16.rar[/url] [url]http://rapidshare.com/files/263741216/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part17.rar[/url] [url]http://rapidshare.com/files/263739653/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part18.rar[/url] [url]http://rapidshare.com/files/263741736/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part19.rar[/url] [url]http://www.megaupload.com/?d=ZL9YOIJU[/url] [url]http://www.megaupload.com/?d=QXETPJ0Y[/url] [url]http://www.megaupload.com/?d=X8RQRJ8D[/url] [url]http://www.megaupload.com/?d=ZB2HT7W7[/url] [url]http://www.megaupload.com/?d=A97EP42M[/url] [url]http://www.megaupload.com/?d=GLKZR3KL[/url] [url]http://www.megaupload.com/?d=J2O04I51[/url] [url]http://www.megaupload.com/?d=LGYMFUG2[/url] [url]http://www.megaupload.com/?d=0JGTGQYT[/url] [url]http://www.megaupload.com/?d=R7SYS4T7[/url] [url]http://www.megaupload.com/?d=03X9PKI9[/url] [url]http://www.megaupload.com/?d=RR2JJ1W6[/url] [url]http://www.megaupload.com/?d=WKCWTUW5[/url] [IMG]http://imgkk.com/i/CW6bJE.jpg[/IMG] [B]Set Extension and Lighting Effects[/B] In today’s feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with difficult lighting changes, matching the camera angle of the plate with 3D software, and adding camera movement in a compositing environment. The lecture results in the creation of two beautiful moving shots. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max and Apple Shake to create these examples, but the techniques can be implemented with other popular 3D and compositing software as well. This DVD is designed for all skill levels. 3 hours of lecture. Product Code: CST03 [B]Download (2.1 GB)[/B] Code: [url]http://rapidshare.com/files/263738002/GW_3ds_max_Set_Extension_and_Lighting_Effects.part01.rar[/url] [url]http://rapidshare.com/files/263740107/GW_3ds_max_Set_Extension_and_Lighting_Effects.part02.rar[/url] [url]http://rapidshare.com/files/263740360/GW_3ds_max_Set_Extension_and_Lighting_Effects.part03.rar[/url] [url]http://rapidshare.com/files/263739967/GW_3ds_max_Set_Extension_and_Lighting_Effects.part04.rar[/url] [url]http://rapidshare.com/files/263742199/GW_3ds_max_Set_Extension_and_Lighting_Effects.part05.rar[/url] [url]http://rapidshare.com/files/263740592/GW_3ds_max_Set_Extension_and_Lighting_Effects.part06.rar[/url] [url]http://rapidshare.com/files/263730801/GW_3ds_max_Set_Extension_and_Lighting_Effects.part07.rar[/url] [url]http://rapidshare.com/files/263740658/GW_3ds_max_Set_Extension_and_Lighting_Effects.part08.rar[/url] [url]http://rapidshare.com/files/263738279/GW_3ds_max_Set_Extension_and_Lighting_Effects.part09.rar[/url] [url]http://rapidshare.com/files/263738630/GW_3ds_max_Set_Extension_and_Lighting_Effects.part10.rar[/url] [url]http://rapidshare.com/files/263741893/GW_3ds_max_Set_Extension_and_Lighting_Effects.part11.rar[/url] [url]http://rapidshare.com/files/263744407/GW_3ds_max_Set_Extension_and_Lighting_Effects.part12.rar[/url] [url]http://rapidshare.com/files/263741314/GW_3ds_max_Set_Extension_and_Lighting_Effects.part13.rar[/url] [url]http://rapidshare.com/files/263735386/GW_3ds_max_Set_Extension_and_Lighting_Effects.part14.rar[/url] [url]http://rapidshare.com/files/263735437/GW_3ds_max_Set_Extension_and_Lighting_Effects.part15.rar[/url] [url]http://rapidshare.com/files/263739498/GW_3ds_max_Set_Extension_and_Lighting_Effects.part16.rar[/url] [url]http://rapidshare.com/files/263740837/GW_3ds_max_Set_Extension_and_Lighting_Effects.part17.rar[/url] [url]http://rapidshare.com/files/263738300/GW_3ds_max_Set_Extension_and_Lighting_Effects.part18.rar[/url] [url]http://rapidshare.com/files/263740841/GW_3ds_max_Set_Extension_and_Lighting_Effects.part19.rar[/url] [url]http://rapidshare.com/files/263739237/GW_3ds_max_Set_Extension_and_Lighting_Effects.part20.rar[/url] [url]http://rapidshare.com/files/263743529/GW_3ds_max_Set_Extension_and_Lighting_Effects.part21.rar[/url] [url]http://rapidshare.com/files/263730506/GW_3ds_max_Set_Extension_and_Lighting_Effects.part22.rar[/url] [url]http://www.megaupload.com/?d=2REC8DKE[/url] [url]http://www.megaupload.com/?d=9PBSWQ50[/url] [url]http://www.megaupload.com/?d=VDHTZ65W[/url] [url]http://www.megaupload.com/?d=IIZDZVP0[/url] [url]http://www.megaupload.com/?d=84QB35BR[/url] [url]http://www.megaupload.com/?d=KYHM4XTQ[/url] [url]http://www.megaupload.com/?d=OJ3FGWRM[/url] [url]http://www.megaupload.com/?d=HASA4QVI[/url] [url]http://www.megaupload.com/?d=3F61FGAX[/url] [url]http://www.megaupload.com/?d=P5KK3W60[/url] [url]http://www.megaupload.com/?d=E2RU479Y[/url] [url]http://www.megaupload.com/?d=LLU14J7P[/url] [url]http://www.megaupload.com/?d=ZOXKIJ3W[/url] [url]http://www.megaupload.com/?d=AB526Z6Q[/url] [url]http://www.megaupload.com/?d=72XDYGO1[/url] [url]http://www.megaupload.com/?d=1VQZ299L[/url] [url]http://www.megaupload.com/?d=Q2W80OU5[/url] [url]http://www.megaupload.com/?d=8XG7DYDT[/url] [url]http://www.megaupload.com/?d=IVPR70Q1[/url] [url]http://www.megaupload.com/?d=2O93EENT[/url] [url]http://www.megaupload.com/?d=8I7OCPSK[/url] [url]http://www.megaupload.com/?d=KY97LPWW[/url] [IMG]http://imgkk.com/i/kVjTvo.jpg[/IMG] [B]Fluid Simulation with Glu3D[/B] In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project. 2 hours of lecture. Product Code: CTU01 [B]Download (1.7 GB)[/B] Code: [url]http://rapidshare.com/files/263739192/GW_3ds_max_Fluid_Simulation_with_Glu3D.part01.rar[/url] [url]http://rapidshare.com/files/263742125/GW_3ds_max_Fluid_Simulation_with_Glu3D.part02.rar[/url] [url]http://rapidshare.com/files/263741186/GW_3ds_max_Fluid_Simulation_with_Glu3D.part03.rar[/url] [url]http://rapidshare.com/files/263742778/GW_3ds_max_Fluid_Simulation_with_Glu3D.part04.rar[/url] [url]http://rapidshare.com/files/263743416/GW_3ds_max_Fluid_Simulation_with_Glu3D.part05.rar[/url] [url]http://rapidshare.com/files/263732646/GW_3ds_max_Fluid_Simulation_with_Glu3D.part06.rar[/url] [url]http://rapidshare.com/files/263734929/GW_3ds_max_Fluid_Simulation_with_Glu3D.part07.rar[/url] [url]http://rapidshare.com/files/263739966/GW_3ds_max_Fluid_Simulation_with_Glu3D.part08.rar[/url] [url]http://rapidshare.com/files/263744458/GW_3ds_max_Fluid_Simulation_with_Glu3D.part09.rar[/url] [url]http://rapidshare.com/files/263740611/GW_3ds_max_Fluid_Simulation_with_Glu3D.part10.rar[/url] [url]http://rapidshare.com/files/263740486/GW_3ds_max_Fluid_Simulation_with_Glu3D.part11.rar[/url] [url]http://rapidshare.com/files/263737599/GW_3ds_max_Fluid_Simulation_with_Glu3D.part12.rar[/url] [url]http://rapidshare.com/files/263738285/GW_3ds_max_Fluid_Simulation_with_Glu3D.part13.rar[/url] [url]http://rapidshare.com/files/263738589/GW_3ds_max_Fluid_Simulation_with_Glu3D.part14.rar[/url] [url]http://rapidshare.com/files/263733443/GW_3ds_max_Fluid_Simulation_with_Glu3D.part15.rar[/url] [url]http://rapidshare.com/files/263732140/GW_3ds_max_Fluid_Simulation_with_Glu3D.part16.rar[/url] [url]http://rapidshare.com/files/263740487/GW_3ds_max_Fluid_Simulation_with_Glu3D.part17.rar[/url] [url]http://rapidshare.com/files/263727277/GW_3ds_max_Fluid_Simulation_with_Glu3D.part18.rar[/url] [url]http://www.megaupload.com/?d=3BM72Y5J[/url] [url]http://www.megaupload.com/?d=9OZIRSQK[/url] [url]http://www.megaupload.com/?d=H9QSCN34[/url] [url]http://www.megaupload.com/?d=QTAD9OMP[/url] [url]http://www.megaupload.com/?d=3DDPJAFB[/url] [url]http://www.megaupload.com/?d=FA35ATJ9[/url] [url]http://www.megaupload.com/?d=SMMY4OHH[/url] [url]http://www.megaupload.com/?d=S872XRPF[/url] [url]http://www.megaupload.com/?d=EQB8FYLS[/url] [url]http://www.megaupload.com/?d=YE0Q8FCS[/url] [url]http://www.megaupload.com/?d=IFH3U7WL[/url] [url]http://www.megaupload.com/?d=EUN6TD1M[/url] [url]http://www.megaupload.com/?d=R1OABZ3N[/url] [url]http://www.megaupload.com/?d=8V8HIQ7L[/url] [url]http://www.megaupload.com/?d=U6K3A3K8[/url] [url]http://www.megaupload.com/?d=F1C8JDJU[/url] [url]http://www.megaupload.com/?d=PPWINLMA[/url] [url]http://www.megaupload.com/?d=HA07XXTK[/url] [IMG]http://imgkk.com/i/GeDSrU.jpg[/IMG] [B]Multi-Pass Compositing 3ds Max (Digital Download version)[/B] In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil. 260 Minutes of Lecture Product Code: TJO03 [B]Download (455 MB)[/B] Code: [url]http://rapidshare.com/files/263715617/GW_3ds_max_Multi-Pass_Compositing.part1.rar[/url] [url]http://rapidshare.com/files/263708426/GW_3ds_max_Multi-Pass_Compositing.part2.rar[/url] [url]http://rapidshare.com/files/263708625/GW_3ds_max_Multi-Pass_Compositing.part3.rar[/url] [url]http://rapidshare.com/files/263711715/GW_3ds_max_Multi-Pass_Compositing.part4.rar[/url] [url]http://rapidshare.com/files/263721419/GW_3ds_max_Multi-Pass_Compositing.part5.rar[/url] [url]http://www.megaupload.com/?d=O4GVWUFD[/url] [url]http://www.megaupload.com/?d=1IZZ727O[/url] [url]http://www.megaupload.com/?d=SB2S7EQ6[/url] [url]http://www.megaupload.com/?d=QHC53WQ1[/url] [url]http://www.megaupload.com/?d=YUMC9NY3[/url] [IMG]http://imgkk.com/i/zk1_ZW.jpg[/IMG] [B]Brazil Material Fundamentals 3ds Max and Brazil Techniques (Digital Download Version)[/B] This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. 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Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game. Over 3 hours of lecture. 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