Learn Autodesk 3Ds Max 2010

aragon

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  • Oct 16, 2008
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    Autodesk 3DS MAX V.2010-ISO





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    Create stunning 3D models in less time with Autodesk® 3ds Max® 2010 software. This full-featured 3D modeling, animation, and rendering solution is used to produce top-selling games and award-winning film and video content. It’s the tool of choice for quickly generating realistic characters, seamless CG effects, jaw-dropping games, or top-quality film and television content. Enhanced toolsets let you create your 3D environment the way you want, manage complex scenes, and take advantage of improved software interoperability and pipeline-integration support.

    System Requirements

    =>Software Requirements

    Autodesk® 3ds Max® 2010 software requires one of the following 32-bit or 64-bit operating systems:

    Microsoft® Windows® XP Professional (Service Pack 2 or higher)
    Microsoft® Windows® Vista (Business, Premium and Ultimate)
    Microsoft® Windows® XP Professional x64
    Microsoft® Windows® Vista 64 bit (Business, Premium and Ultimate)
    3ds Max 2010 software requires the following internet browser:

    Microsoft® Internet Explorer® 6 or higher
    3ds Max 2010 software requires the following supplemental software:

    DirectX® 9.0c* (required), OpenGL® (optional)
    *Some features of 3ds Max 2010 are only enabled when used with graphics hardware that supports Shader Model 3.0 (Pixel Shader and Vertex Shader 3.0). Check with your manufacturer to determine if your hardware supports Shader Model 3.0.


    =>Hardware

    At a minimum, 3ds Max 2010 32-bit software requires a system with the following:

    Intel Pentium® 4 or higher, AMD Athlon® 64 or higher, or AMD Opteron® processor
    1 GB RAM (2 GB recommended)
    1 GB swap space (2 GB recommended)
    Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
    Three-button mouse with mouse driver software
    2 GB hard disk space
    DVD-ROM drive
    Note: Apple® computers based on Intel processors and running Microsoft operating systems are supported using Apple’s Boot Camp. Virtual machine environments are currently not supported.

    At a minimum, 3ds Max 2010 64-bit software requires a system with the following:

    Intel® EM64T, AMD Athlon® 64 or higher, AMD Opteron® processor
    1 GB RAM (4 GB recommended)
    1 GB swap space (2 GB recommended)
    Direct3D 10, Direct3D 9, or OpenGL-capable graphics card, 128 MB
    Three-button mouse with mouse driver software
    2 GB hard disk space
    DVD-ROM drive



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    Download :

    => From Torrent

    Click Here to Download From Torrent

    Working 100% tested by myself

    => From Rapidshare


    Code:
    http://rapidshare.com/files/245334615/BS_AUTODESK.3DSMAX.V2010-ISO.part01.rar
    http://rapidshare.com/files/245334251/BS_AUTODESK.3DSMAX.V2010-ISO.part02.rar
    http://rapidshare.com/files/245334231/BS_AUTODESK.3DSMAX.V2010-ISO.part03.rar
    http://rapidshare.com/files/245334639/BS_AUTODESK.3DSMAX.V2010-ISO.part04.rar
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    http://rapidshare.com/files/245339055/BS_AUTODESK.3DSMAX.V2010-ISO.part38.rar

    For those having problem to activate

    Instructions: Unrar. Install Autodesk product v2010.Use one
    of this serials:
    666-69696969
    667-98989898
    400-45454545
    Use as Product Key: 495B1

    Finish the installation & restart the app.

    Choose to Activate. Once at the activation
    screen appeared start XFORCE Keygen 32bits or
    64bits version. Click on Mem Patch (you should
    see succeeded). Copy the request code into the
    keygen and press generate. Now copy the
    activation code back to the activation screen

    Keygen only for 32 and 64 bits

    Code:

    http://rapidshare.com/files/224642197/max2010_key.rar

    Code:
    password: zambest





     
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    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
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    3ds Max 2010 Bible



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    Covers both 3ds Max 2010 and 3ds Max 2010 Design
    Hands down, the best book on 3ds Max around
    Whether you're a novice eager to get started or a full-fledged animator seeking new ways to dazzle, the new edition of this perennial hot seller is the perfect 3ds Max book for you. It's crammed with the very latest features, professional techniques, and over 150 step-by-step tutorials that will build skills and spark your creativity. Don't miss the colorful insert, which showcases the work of cutting-edge 3D artists and is sure to inspire you.

    • Do freeform sculpting with the new Graphite Modeling Tools
    • Use the new Material Explorer interface to quick-navigate material hierarchies
    • Discover viewport exposure control, ambient occlusion, and soft shadows
    • Add multiple sound tracks to your scene with the ProSound features
    • Quickly find mesh problems with the xView display options
    • Paint directly on models in the new Viewport Canvas mode
    What's on the DVD?
    You'll find before-and-after example files for every tutorial in the book, as well as:

    • Unique models and textures you can customize for your own designs
    • A searchable full-color PDF of the book
    System Requirements: See the DVD appendix for details and complete system requirements.
    Also in the Book

    • A 16-page full-color insert highlighting cutting-edge work from 3ds Max artists
    Animate a space scene
    Paint models in the viewport
    View models with soft shadows






     

    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
    113
    38
    3ds max Master Class Series (13 DVD)



    3ds max Master Class Series (13 DVD)



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    3ds max Master Class Series

    13 DVD ISO | 12.9 GB Total


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    3ds max Master Class Series 1 - Character Rigging and Animation

    Discreet, a division of Autodesk Inc., is offering attendees of the 2004 SIGGRAPH Conference the opportunity to evolve their skills and expand their knowledge on Discreet's 3ds max® animation software, combustion® visual…SIGGRAPH 2004 - Discreet to hold Master Classes for 3ds max, combustion and character studio software
    Discreet, a division of Autodesk Inc., is offering attendees of the 2004 SIGGRAPH Conference the opportunity to evolve their skills and expand their knowledge on Discreet's 3ds max® animation software, combustion® visual effects software, and character studio® software through a series of exclusive master classes. Sponsored by ATI, Discreet will hold 12 different classes hosted by Discreet's training specialists and by computer graphics & visual effects industry experts including Chris Harvey of Frantic Films, Matthew Merkovich of Digital Dimension and RT Taylor formerly of Rhythm & Hues.

    Download

    Code:
    http://rapidshare.com/files/264388332/3ds_max_MC01_CharacterRiggingAndAnimation.part01.rar
    http://rapidshare.com/files/264391096/3ds_max_MC01_CharacterRiggingAndAnimation.part02.rar
    http://rapidshare.com/files/264395402/3ds_max_MC01_CharacterRiggingAndAnimation.part03.rar
    http://rapidshare.com/files/264394605/3ds_max_MC01_CharacterRiggingAndAnimation.part04.rar
    http://rapidshare.com/files/264395859/3ds_max_MC01_CharacterRiggingAndAnimation.part05.rar
    http://rapidshare.com/files/264397665/3ds_max_MC01_CharacterRiggingAndAnimation.part06.rar
    http://rapidshare.com/files/264380524/3ds_max_MC01_CharacterRiggingAndAnimation.part07.rar


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    3ds max Master Class Series 2 - Advanced Character Rigging

    Rigging a character is an important and challenging part of the video game and VFX workflow. Sergio Mucino, accomplished video effects and games artist discusses how to use "layered rigging" to create both simple and advanced character rigs. The rig is the "user interface" to your character - it must be clear and precise to allow as much control as possible when animating your character.
    The session begins by demonstrating technical character rigging workflow and introduces skeletal design for advanced skinning deformations. It continues with topics such as advanced controllers, wires, expressions, scripts and embedded procedural animation. It finishes with skinning and morphing of facial expressions, the use of proxy geometry, and muscle-based deformation system


    Download

    Code:

    http://rapidshare.com/files/264424205/3ds_max_MC02_AdvancedCharacterRigging.part01.rar
    http://rapidshare.com/files/264425335/3ds_max_MC02_AdvancedCharacterRigging.part02.rar
    http://rapidshare.com/files/264423617/3ds_max_MC02_AdvancedCharacterRigging.part03.rar
    http://rapidshare.com/files/264426510/3ds_max_MC02_AdvancedCharacterRigging.part04.rar
    http://rapidshare.com/files/264424752/3ds_max_MC02_AdvancedCharacterRigging.part05.rar
    http://rapidshare.com/files/264424526/3ds_max_MC02_AdvancedCharacterRigging.part06.rar
    http://rapidshare.com/files/264425766/3ds_max_MC02_AdvancedCharacterRigging.part07.rar
    http://rapidshare.com/files/264425222/3ds_max_MC02_AdvancedCharacterRigging.part08.rar
    http://rapidshare.com/files/264426393/3ds_max_MC02_AdvancedCharacterRigging.part09.rar
    http://rapidshare.com/files/264425274/3ds_max_MC02_AdvancedCharacterRigging.part10.rar
    http://rapidshare.com/files/264421689/3ds_max_MC02_AdvancedCharacterRigging.part11.rar
    http://rapidshare.com/files/264423960/3ds_max_MC02_AdvancedCharacterRigging.part12.rar


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    3ds max Master Class Series 3 - Vehicle Rigging

    Presented by Chris Harvey, of Frantic Films, this session focuses on creating a rig for a vehicle, illustrating the flexibility of 3ds max for all types of rigging.
    A variety of types of vehicle rigs for games and film are shown:
    * Treaded
    * 4 Wheeled
    * 3 Wheeled
    * Multi Wheeled
    * Planes
    Vehicle specific topics such as suspension, automatic wheel rotation, steering, automatic interaction of mechanical parts, automatic/hand-adjustable secondary motion, are covered, to name a few. The vehicle rigs include uses of scripted controllers, expressions, custom attributes, scripted plug-ins, modeling for rigging, the use of intelligent control objects, and wiring. To cap it off, the session would not be complete without demonstrating the ease and speed with which the vehicles can be animated.

    Download

    Code:

    http://rapidshare.com/files/264424084/3ds_max_MC03_VehicleRigging.part01.rar
    http://rapidshare.com/files/264422827/3ds_max_MC03_VehicleRigging.part02.rar
    http://rapidshare.com/files/264425455/3ds_max_MC03_VehicleRigging.part03.rar
    http://rapidshare.com/files/264423339/3ds_max_MC03_VehicleRigging.part04.rar
    http://rapidshare.com/files/264426234/3ds_max_MC03_VehicleRigging.part05.rar
    http://rapidshare.com/files/264424999/3ds_max_MC03_VehicleRigging.part06.rar
    http://rapidshare.com/files/264423203/3ds_max_MC03_VehicleRigging.part07.rar
    http://rapidshare.com/files/264422257/3ds_max_MC03_VehicleRigging.part08.rar
    http://rapidshare.com/files/264423882/3ds_max_MC03_VehicleRigging.part09.rar
    http://rapidshare.com/files/264423542/3ds_max_MC03_VehicleRigging.part10.rar
    http://rapidshare.com/files/264422015/3ds_max_MC03_VehicleRigging.part11.rar
    http://rapidshare.com/files/264423108/3ds_max_MC03_VehicleRigging.part12.rar
    http://rapidshare.com/files/264423185/3ds_max_MC03_VehicleRigging.part13.rar
    http://rapidshare.com/files/264423359/3ds_max_MC03_VehicleRigging.part14.rar
    http://rapidshare.com/files/264422508/3ds_max_MC03_VehicleRigging.part15.rar

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    3ds max Master Class Series 4 - Secrets of Lofting

    In this session, Ted Boardman unlocks the secrets of lofting that allow designers and artists to take advantage of one of the most powerful modeling tools in 3ds max. If you could use more flexibility in modeling and need to make frequent changes during the design process, this class is for you.
    You'll learn about:
    * Methods to orient shapes on a path correctly, to control the direction of the lofted model, and to apply multiple shapes on a path, avoiding twisting or distortion.
    * Powerful lofting editing features that allow you more flexibility for higher productivity and important control of the density of the resulting meshes for a balance of detail and efficiency not easily achieved with other modeling methods
    * Special attributes of material application and mapping uniquely inherent to lofted objects that allow patterns to bend and twist automatically with changes to the model.
    * Techniques to control application of materials at the 2D shape level for greater flexibility and to size pattern accurately on the lofted objects.

    Download

    Code:

    http://rapidshare.com/files/264422842/3ds_max_MC04_SecretsOfLofting.part01.rar
    http://rapidshare.com/files/264422356/3ds_max_MC04_SecretsOfLofting.part02.rar
    http://rapidshare.com/files/264425311/3ds_max_MC04_SecretsOfLofting.part03.rar
    http://rapidshare.com/files/264423753/3ds_max_MC04_SecretsOfLofting.part04.rar
    http://rapidshare.com/files/264424911/3ds_max_MC04_SecretsOfLofting.part05.rar
    http://rapidshare.com/files/264424897/3ds_max_MC04_SecretsOfLofting.part06.rar
    http://rapidshare.com/files/264425962/3ds_max_MC04_SecretsOfLofting.part07.rar
    http://rapidshare.com/files/264424662/3ds_max_MC04_SecretsOfLofting.part08.rar
    http://rapidshare.com/files/264425913/3ds_max_MC04_SecretsOfLofting.part09.rar
    http://rapidshare.com/files/264423873/3ds_max_MC04_SecretsOfLofting.part10.rar

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    3ds max Master Class Series 5 - Materials: All Dressed Up

    Led by Ted Boardman, this session is designed for users who have mastered the fundamentals of 3ds max materials and maps but need to coax more from the Material Editor to create convincing images and animations. Whether you're an artist or designer, you will learn methods that will increase your productivity and the richness of your images.
    Discover techniques of enhancing important specular highlights, which define hardness and surface condition-- your viewer's first critical indication of the type of material. Specular highlights are key elements of a wider tonal range.
    Learn methods for using compositing in both 3ds max materials and maps to extend the range of tools available in your working palette. This enables you to build layers of surface information; each hidden or revealed by transparency of the other layers.
    Extend the concepts of layering to new levels by using masking techniques in materials and maps. YouÕll learn how to use variations of the Falloff map type and Vertex Painting in 3ds max to achieve these effects.


    Download

    Code:

    http://rapidshare.com/files/264394743/3ds_max_MC05_MaterialsAllDressedUp.part01.rar
    http://rapidshare.com/files/264371923/3ds_max_MC05_MaterialsAllDressedUp.part02.rar
    http://rapidshare.com/files/264387927/3ds_max_MC05_MaterialsAllDressedUp.part03.rar
    http://rapidshare.com/files/264388779/3ds_max_MC05_MaterialsAllDressedUp.part04.rar
    http://rapidshare.com/files/264395728/3ds_max_MC05_MaterialsAllDressedUp.part05.rar
    http://rapidshare.com/files/264394769/3ds_max_MC05_MaterialsAllDressedUp.part06.rar
    http://rapidshare.com/files/264390566/3ds_max_MC05_MaterialsAllDressedUp.part07.rar
    http://rapidshare.com/files/264381338/3ds_max_MC05_MaterialsAllDressedUp.part08.rar
    http://rapidshare.com/files/264389509/3ds_max_MC05_MaterialsAllDressedUp.part09.rar
    http://rapidshare.com/files/264370894/3ds_max_MC05_MaterialsAllDressedUp.part10.rar
    http://rapidshare.com/files/264384348/3ds_max_MC05_MaterialsAllDressedUp.part11.rar

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    3ds max Master Class Series 6 - Texture Mapping within 3ds max

    In this session, Pia Maffei presents the workflow of preparing clusters in the Unwrap UVW Map modifier to start painting custom textures for characters, props or environments.
    You will learn about the following 3ds max features:
    * Vertex Paint Modifier
    * Baking Vertex Colors with Radiosity
    * Channel Info
    * Planes

    Download

    Code:

    http://rapidshare.com/files/264373897/3ds_max_MC06_TextureMapping.part01.rar
    http://rapidshare.com/files/264377462/3ds_max_MC06_TextureMapping.part02.rar
    http://rapidshare.com/files/264375505/3ds_max_MC06_TextureMapping.part03.rar
    http://rapidshare.com/files/264371183/3ds_max_MC06_TextureMapping.part04.rar
    http://rapidshare.com/files/264377012/3ds_max_MC06_TextureMapping.part05.rar
    http://rapidshare.com/files/264377508/3ds_max_MC06_TextureMapping.part06.rar
    http://rapidshare.com/files/264372608/3ds_max_MC06_TextureMapping.part07.rar
    http://rapidshare.com/files/264376057/3ds_max_MC06_TextureMapping.part08.rar
    http://rapidshare.com/files/264375361/3ds_max_MC06_TextureMapping.part09.rar
    http://rapidshare.com/files/264374892/3ds_max_MC06_TextureMapping.part10.rar
    http://rapidshare.com/files/264377635/3ds_max_MC06_TextureMapping.part11.rar

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    3ds max Master Class Series 7 - Film Effects


    This session focuses on at least three visual effects shots which use afterburn and pflow. Presented by Allan McKay, this lesson leads you through creating visual effects shots as you would in production, starting with an animated scene and then applying the effects.
    Examples include having a tornado procedurally tear apart a house, trees and other surroundings as well as pull lots of dirt, rocks and other debris into its base funnel. Another illustrates planes firing at each other showing basic level flocking behaviors while displaying ways to make two pflow sources communicate with one another. Lastly, we'll examine other "Hollywood" effects such as earthquakes.
    This seminar is considered advanced and focuses primarily on finished and polished shots. Some scripting is used.

    Download

    Code:

    http://rapidshare.com/files/264376541/3ds_max_MC07_FilmEffects.part01.rar
    http://rapidshare.com/files/264374332/3ds_max_MC07_FilmEffects.part02.rar
    http://rapidshare.com/files/264378888/3ds_max_MC07_FilmEffects.part03.rar
    http://rapidshare.com/files/264375500/3ds_max_MC07_FilmEffects.part04.rar
    http://rapidshare.com/files/264373543/3ds_max_MC07_FilmEffects.part05.rar
    http://rapidshare.com/files/264374819/3ds_max_MC07_FilmEffects.part06.rar
    http://rapidshare.com/files/264376498/3ds_max_MC07_FilmEffects.part07.rar
    http://rapidshare.com/files/264376569/3ds_max_MC07_FilmEffects.part08.rar
    http://rapidshare.com/files/264376508/3ds_max_MC07_FilmEffects.part09.rar
    http://rapidshare.com/files/264374844/3ds_max_MC07_FilmEffects.part10.rar
    http://rapidshare.com/files/264374069/3ds_max_MC07_FilmEffects.part11.rar


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    3ds max Master Class Series 8 - Reactor Creating Dynamic Simulations

    This session, led by Mike McCarthy, focuses on using Reactor to create dynamic simulations. There are some things that just can't or shouldn't be key-framed-- with the power of Reactor you don't have to! By giving objects real world properties like mass, elasticity, and friction you can set up a simulation and have Reactor build the animation for you.

    Download

    Code:

    http://rapidshare.com/files/264379451/3ds_max_MC08_ReactorDynamicSimulations.part01.rar
    http://rapidshare.com/files/264373082/3ds_max_MC08_ReactorDynamicSimulations.part02.rar
    http://rapidshare.com/files/264376087/3ds_max_MC08_ReactorDynamicSimulations.part03.rar
    http://rapidshare.com/files/264371223/3ds_max_MC08_ReactorDynamicSimulations.part04.rar
    http://rapidshare.com/files/264373035/3ds_max_MC08_ReactorDynamicSimulations.part05.rar
    http://rapidshare.com/files/264375540/3ds_max_MC08_ReactorDynamicSimulations.part06.rar
    http://rapidshare.com/files/264376093/3ds_max_MC08_ReactorDynamicSimulations.part07.rar
    http://rapidshare.com/files/264372949/3ds_max_MC08_ReactorDynamicSimulations.part08.rar
    http://rapidshare.com/files/264378873/3ds_max_MC08_ReactorDynamicSimulations.part09.rar
    http://rapidshare.com/files/264379982/3ds_max_MC08_ReactorDynamicSimulations.part10.rar
    http://rapidshare.com/files/264375760/3ds_max_MC08_ReactorDynamicSimulations.part11.rar


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    3DS Max Master Class Series 9 - Compositing Process In Mind

    In this session,Gary Davis, a Certified Discreet trainer,Challenges the view that many 3D animators have that 3D renders are a finished piece . Instead, 3D render can be
    seen only as a starting point in a chain of applications such as compositing and editing environments.
    The session begins with an extremely cursory overview of Alpha Channels. Next the concept of Render Passes is
    introduced, including the separation of foreground,mid ground and background. Render elements are discussed
    in detail along with the process of using Z-Depth render passes. Finally the session ends with the use of RPF
    sequences,and the powerful union that can be accomplished with 3ds max combustion.

    Download
    Code:
    http://rapidshare.com/files/264377397/3ds_max_MC09_CompositinginMind.part1.rar
    http://rapidshare.com/files/264379498/3ds_max_MC09_CompositinginMind.part2.rar
    http://rapidshare.com/files/264374403/3ds_max_MC09_CompositinginMind.part3.rar
    http://rapidshare.com/files/264374354/3ds_max_MC09_CompositinginMind.part4.rar
    http://rapidshare.com/files/264378294/3ds_max_MC09_CompositinginMind.part5.rar
    http://rapidshare.com/files/264379086/3ds_max_MC09_CompositinginMind.part6.rar
    http://rapidshare.com/files/264372511/3ds_max_MC09_CompositinginMind.part7.rar
    http://rapidshare.com/files/264371083/3ds_max_MC09_CompositinginMind.part8.rar
     

    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
    113
    38
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    3ds max Master Class Series 10 - Advanced Modelling and Normal Mapping Techniques

    This DVD focuses on creating both Low-Poly (in-game) and High-Poly models with particular attention paid to the Normal Mapping process.
    Topics include:
    Setting up multiple material projections
    Choosing Normal Map space options
    Using simple and complex Normal Maps
    Using mental ray. software to render an Ambient Occlusion Map
    Working with low and high poly models
    Creating a projection cage
    Applying Normal and Ambient Occlusion Maps
    Editing Normal Maps in Photoshop
    Bridging areas of the model together

    Download

    Code:

    http://rapidshare.com/files/264381450/3ds_max_MC10_AdvModellingAndNormalMapping.part01.rar
    http://rapidshare.com/files/264386737/3ds_max_MC10_AdvModellingAndNormalMapping.part02.rar
    http://rapidshare.com/files/264380452/3ds_max_MC10_AdvModellingAndNormalMapping.part03.rar
    http://rapidshare.com/files/264370645/3ds_max_MC10_AdvModellingAndNormalMapping.part04.rar
    http://rapidshare.com/files/264386180/3ds_max_MC10_AdvModellingAndNormalMapping.part05.rar
    http://rapidshare.com/files/264398283/3ds_max_MC10_AdvModellingAndNormalMapping.part06.rar
    http://rapidshare.com/files/264389151/3ds_max_MC10_AdvModellingAndNormalMapping.part07.rar
    http://rapidshare.com/files/264388872/3ds_max_MC10_AdvModellingAndNormalMapping.part08.rar
    http://rapidshare.com/files/264384591/3ds_max_MC10_AdvModellingAndNormalMapping.part09.rar


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    3ds max Master Class Series 11 - Productivity and Mapping in Visualization



    Good materials, along with lighting, are important elements in creating convincing visualizations for your clients. In this DVD, you will learn tips and tricks using parametric maps that ship with Autodesk 3ds Max and Autodesk VIZ, which will allow you to make flexible materials that can quickly be changed for increased productivity. You will learn to control some of the settings in the map types that enable effects otherwise difficult to achieve
    This DVD is for architectural and background visualization artists
    interested in increasing their productivity.
    Topics include:
    Creating a brick or tile map
    Creating pattern variations
    Creating and customizing a wood floor
    Tricks for rendering out the floor
    Using falloff maps
    Using specular highlights
    Creating light and snow effects
    Creating a building with windows
    Fitting text explicitly to an object
    PC DVD ROM
    Presentation run time: 1 hour 56 minutes
    Autodesk 3ds Max scene files included


    Download

    Code:

    http://rapidshare.com/files/264390781/3ds_max_MC11_ProductivityandMappinginVisualization.part01.rar
    http://rapidshare.com/files/264388302/3ds_max_MC11_ProductivityandMappinginVisualization.part02.rar
    http://rapidshare.com/files/264386246/3ds_max_MC11_ProductivityandMappinginVisualization.part03.rar
    http://rapidshare.com/files/264380064/3ds_max_MC11_ProductivityandMappinginVisualization.part04.rar
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    http://rapidshare.com/files/264370904/3ds_max_MC11_ProductivityandMappinginVisualization.part09.rar
    http://rapidshare.com/files/264381673/3ds_max_MC11_ProductivityandMappinginVisualization.part10.rar


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    3ds max Master Class Series 12 - MAXScript Secrets Revealed

    This DVD is for 3ds® Max® artists and technical directors who want to leverage MAXScript to enhance their workflow. Borislav provides some simple but very powerful ways to combine built-in MAXScript functions and callbacks to achieve surprising results.
    Topics include:
    * Creating a script for displaying information
    * Creating a script for displaying coordinate values
    * Creating a measuring tape
    * Creating a particle flow script operator
    * Acquiring and assigning of properties to particles
    * Fragmenting an object
    * Creating particle flow based collisions

    Download

    Code:

    http://rapidshare.com/files/264396532/3ds_max_MC12_MAXScriptSecretsRevealed.part01.rar
    http://rapidshare.com/files/264388296/3ds_max_MC12_MAXScriptSecretsRevealed.part02.rar
    http://rapidshare.com/files/264391734/3ds_max_MC12_MAXScriptSecretsRevealed.part03.rar
    http://rapidshare.com/files/264391815/3ds_max_MC12_MAXScriptSecretsRevealed.part04.rar
    http://rapidshare.com/files/264396709/3ds_max_MC12_MAXScriptSecretsRevealed.part05.rar
    http://rapidshare.com/files/264423644/3ds_max_MC12_MAXScriptSecretsRevealed.part06.rar
    http://rapidshare.com/files/264380568/3ds_max_MC12_MAXScriptSecretsRevealed.part06.rar
    http://rapidshare.com/files/264397254/3ds_max_MC12_MAXScriptSecretsRevealed.part07.rar
    http://rapidshare.com/files/264380415/3ds_max_MC12_MAXScriptSecretsRevealed.part08.rar
    http://rapidshare.com/files/264395110/3ds_max_MC12_MAXScriptSecretsRevealed.part09.rar


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    3ds max MasterClass Series 13 - Steering Clear of Photo Real

    When a client asks for photo-real but time or other constraints do not permit it, going in a completely different direction often proves beneficial. Cartoon looks as well as hard-edge mechanical looks can easily be achieved using Autodesk® 3ds Max® and Autodesk® Combustion® software as well as third-party solutions for both applications.
    This DVD is for anyone wanting to output stylized animations that stay clear of photorealistic.
    Topics include:
    Modelling, lighting and shader considerations
    Ambient occlusion
    Dome lighting
    Using final render
    Cartoon shaders
    Using falloff maps
    Shading with a Bitmap image
    PC DVD ROM
    Presentation run time: 1 hour 20 minutes
    Autodesk 3ds Max scene files included

    Download

    Code:

    http://rapidshare.com/files/264385548/3ds_max_MC13_MCSCPhotoReal.part01.rar
    http://rapidshare.com/files/264382311/3ds_max_MC13_MCSCPhotoReal.part02.rar
    http://rapidshare.com/files/264384652/3ds_max_MC13_MCSCPhotoReal.part03.rar
    http://rapidshare.com/files/264394397/3ds_max_MC13_MCSCPhotoReal.part04.rar
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    http://rapidshare.com/files/264424429/3ds_max_MC13_MCSCPhotoReal.part07.rar
    http://rapidshare.com/files/264387659/3ds_max_MC13_MCSCPhotoReal.part07.rar
    http://rapidshare.com/files/264387197/3ds_max_MC13_MCSCPhotoReal.part08.rar
    http://rapidshare.com/files/264394143/3ds_max_MC13_MCSCPhotoReal.part09.rar
    http://rapidshare.com/files/264392421/3ds_max_MC13_MCSCPhotoReal.part10.rar

     

    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
    113
    38
    The Gnomon Workshop - 3DS Max Collection

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    The Gnomon Workshop - 3DS Max Collection

    16 DVD ISO | 32GB Total

    Homepage

    Code:
    http://www.thegnomonworkshop.com/store/category/21/3ds-Max


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    Global Illumination: Exteriors

    In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
    Over 3 hours of lecture.
    Product Code: CNI01

    Download (1.5 GB)
    Code:
    http://rapidshare.com/files/263711758/GW_3ds_max_Global_Illumination_Exteriors.r00
    http://rapidshare.com/files/263708961/GW_3ds_max_Global_Illumination_Exteriors.r01
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    http://rapidshare.com/files/263849848/GW_3ds_max_Global_Illumination_Exteriors.rar

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    Global Illumination: Interiors

    Continuing from his first DVD, Global Illumination: Exteriors, Christopher Nichols explains how interior global illumination differs from exterior GI. Christopher focuses on the concept of digital sets and explores issues of interior lighting for GI, including the variety of light sources that can be used, as well as how space plays an important role in lighting. Christopher demonstrates the differences between regular light sources, environment light, IES lighting, area lights, and even how geometry and shaders can affect the lighting of a scene. Additionally, since bouncing light plays an important role in interior GI, this lecture looks at some special techniques such as using V-Ray’s photon mapping and light cache. Christopher also explores the idea of baking lighting into textures, which is a useful technique for some situations. With Global Illumination: Interiors, you will see the rendering of an interior space in a whole new light.
    Over 3 hours of lecture.
    Product Code: CNI02

    Download (1.5 GB)
    Code:
    http://rapidshare.com/files/263856148/GW_3ds_max_Global_Illumination_Interiors.r00
    http://rapidshare.com/files/263862271/GW_3ds_max_Global_Illumination_Interiors.r01
    http://rapidshare.com/files/263854112/GW_3ds_max_Global_Illumination_Interiors.r02
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    Environment Creation for Production

    In this DVD, Tim takes you through the entire process of creating an environment with 3ds Max starting with the analysis of reference photographs and determining real world object dimensions, all the way through the 3D modeling and texturing pipeline. Tim will teach you how to spot the visual cues that will allow you to quickly and accurately determine dimensions from set photographs. You will also learn how to build quick layout files for modeling and animation and how to model and texture an entire environment from photographic reference. Many artistic and technical challenges are addressed such as understanding perspective, modeling architecture, tile roofs, stone pathways as well as decay and general destruction.
    Over 2 1/2 hours of lecture.
    Product Code: TJO01

    Download (1.5 GB)
    Code:
    http://rapidshare.com/files/263706902/GW_3ds_max_Environment_Creation_for_Production.r00
    http://rapidshare.com/files/263720387/GW_3ds_max_Environment_Creation_for_Production.r01
    http://rapidshare.com/files/263708603/GW_3ds_max_Environment_Creation_for_Production.r02
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    Environment Lighting for Production

    In this DVD, after setting up various production lighting rigs, Tim discusses the pros and cons of each solution. You will learn when to use one type of rig over another based on the goals of the project, as well as how to deal with the challenges that different scene elements create for your lighting setups. Tim will also show you how to render passes out of 3ds Max, composite them using Digital Fusion and set up your lighting in real-time using floating point image formats. Finally, you will learn how to set up a scene for multiple lighting scenarios including day, sunset and night shots.
    Over 2 1/2 hours of lecture.
    Product Code: TJO02

    Download (1.1 GB)
    Code:
    http://rapidshare.com/files/263719414/GW_3ds_max_Environment_Lighting_for_Production.r00
    http://rapidshare.com/files/263723192/GW_3ds_max_Environment_Lighting_for_Production.r01
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    Character Modeling for Production

    In this DVD, Ian shows you the tools and techniques he uses to quickly create a full character model in 3ds Max, leading you through the basic character production pipeline used at Blur Studio. He takes you through the process of building clean geometry using Max's built-in toolset as well as using the PolyBoost plugin. Ian shows how to easily enhance objects with ZBrush, and how to quickly find the form and detail of your character. From there he demonstrates how to bring the geometry back into Max to make it animation friendly by retopologizing. After the model is finished, Ian covers how to set up hair using Hair FX as well as how to set up lights, cameras and a simple rig using Biped to pose and render the character. Finally, using Adobe Photoshop®, Ian discusses how to present the character in a professional manner. This DVD is intended for artists with a basic under- standing of polygon modeling in Max, but is useful to anyone regardless of skill level or software. In this DVD Ian uses: Max, PolyBoost, ZBrush, BodyPaint and Photoshop®.
    Over 7 1/2 hours of Lecture
    Product Code: IJO01

    Download (3.1 GB)
    Code:
    http://rapidshare.com/files/263708897/GW_3ds_max_Character_Modeling_for_Production.r00
    http://rapidshare.com/files/263725212/GW_3ds_max_Character_Modeling_for_Production.r01
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    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
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    IqHmmB.jpg



    Character Texturing for Production

    In this DVD, Ian textures and completes the game cinematic character he modeled in Character Modeling for Production. In this lecture, he shows different techniques to UV map objects of various complexities quickly and efficiently using 3ds Max's UV tools and DeepUV. Ian covers both hand-painted and image-based methods to create textures for the character. From there he uses various ZBrush plugins to both block-in and finalize textures and he uses BodyPaint to fix seams and to begin new textures. Ian demonstrates a variety of other techniques incorporated in the Max>ZBrush>BodyPaint pipeline and shows you how to enhance the hair created in his first DVD, and take it to a more finalized level. Finally, Ian shows how you can reuse your rigs from character to character using Biped, and how to use Adobe Photoshop® to add an extra level of professionalism to your final models before submitting them to a client. In this DVD Ian uses: Max, DeepUV, PolyBoost, ZBrush, ZappLink, Zmapper, BodyPaint and Photoshop®
    Over 4 1/2 hours of Lecture
    Product Code: IJO02

    Download (3 GB)

    Code:

    http://rapidshare.com/files/263749968/GW_3ds_max_Character_Texturing_for_Production.part01.rar
    http://rapidshare.com/files/263707934/GW_3ds_max_Character_Texturing_for_Production.part02.rar
    http://rapidshare.com/files/263751509/GW_3ds_max_Character_Texturing_for_Production.part03.rar
    http://rapidshare.com/files/263752376/GW_3ds_max_Character_Texturing_for_Production.part04.rar
    http://rapidshare.com/files/263747560/GW_3ds_max_Character_Texturing_for_Production.part05.rar
    http://rapidshare.com/files/263751148/GW_3ds_max_Character_Texturing_for_Production.part06.rar
    http://rapidshare.com/files/263746011/GW_3ds_max_Character_Texturing_for_Production.part07.rar
    http://rapidshare.com/files/263749569/GW_3ds_max_Character_Texturing_for_Production.part08.rar
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    Creature Modeling for Production

    In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.
    3 hours of lecture.
    Product Code: LPI01

    Download (3 GB)
    Code:
    http://rapidshare.com/files/263751860/GW_3ds_max_Creature_Modeling_for_Production.part01.rar
    http://rapidshare.com/files/263749834/GW_3ds_max_Creature_Modeling_for_Production.part02.rar
    http://rapidshare.com/files/263749963/GW_3ds_max_Creature_Modeling_for_Production.part03.rar
    http://rapidshare.com/files/263749342/GW_3ds_max_Creature_Modeling_for_Production.part04.rar
    http://rapidshare.com/files/263750807/GW_3ds_max_Creature_Modeling_for_Production.part05.rar
    http://rapidshare.com/files/263748379/GW_3ds_max_Creature_Modeling_for_Production.part06.rar
    http://rapidshare.com/files/263746846/GW_3ds_max_Creature_Modeling_for_Production.part07.rar
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    Creature Modeling for Production

    In this DVD, Laurent reveals his process for creating a high resolution creature, designed by Carlos Huante, for the video-game cinematic production pipeline. The pipeline presents many challenges such as working with short deadlines, achieving a clean topology and being able to interpret a 3\4 view concept into a complex and detailed 3D model. This DVD will cover the creature modeling from low-poly modeling to high-poly detailing using 3ds Max and ZBrush. Topics include Max's basic polygon tools, creating the base volumes and proportions, cleaning up topology, reshaping in ZBrush, and lighting and rendering a sample still with Brazil for presentation to clients and supervisors.
    3 hours of lecture.
    Product Code: LPI01

    Download (3 GB)
    Code:
    http://rapidshare.com/files/263751860/GW_3ds_max_Creature_Modeling_for_Production.part01.rar
    http://rapidshare.com/files/263749834/GW_3ds_max_Creature_Modeling_for_Production.part02.rar
    http://rapidshare.com/files/263749963/GW_3ds_max_Creature_Modeling_for_Production.part03.rar
    http://rapidshare.com/files/263749342/GW_3ds_max_Creature_Modeling_for_Production.part04.rar
    http://rapidshare.com/files/263750807/GW_3ds_max_Creature_Modeling_for_Production.part05.rar
    http://rapidshare.com/files/263748379/GW_3ds_max_Creature_Modeling_for_Production.part06.rar
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    Creature Detailing for Production

    In this DVD, Laurent shares his techniques for detailing and refining the model he started in Creature Modeling for Production. Using 3ds Max, Deep UV and ZBrush, Laurent demonstrates the pipeline he uses every day at Blur Studio to add final details to a high-poly model based on a Carlos Huante design. He discusses how to achieve clean UVs with Deep UV, and how he adjusts volume proportions in ZBrush. He also shows how to create alpha maps in Photoshop® and use them in ZBrush to easily add surface details such as veins, bumps and other skin textures. Finally, Laurent shows how to export normal maps from ZBrush using the ZMapper plug-in and how to use the normal maps and cavity maps in Max for a sample render with Brazil.
    2 1/2 hours of lecture.
    Product Code: LPI02

    Download (1.9 GB)
    Code:
    http://rapidshare.com/files/263752806/GW_3ds_max_Creature_Detailing_for_Production.part01.rar
    http://rapidshare.com/files/263751836/GW_3ds_max_Creature_Detailing_for_Production.part02.rar
    http://rapidshare.com/files/263748531/GW_3ds_max_Creature_Detailing_for_Production.part03.rar
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    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
    113
    38



    LeqoBL.jpg


    3D Matte Painting and Camera Mapping

    In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.
    Over 2 1/2 hours of lecture.
    Product Code: CST02

    Download (1.8 GB)
    Code:
    http://rapidshare.com/files/263737209/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part01.rar
    http://rapidshare.com/files/263737706/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part02.rar
    http://rapidshare.com/files/263732539/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part03.rar
    http://rapidshare.com/files/263739589/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part04.rar
    http://rapidshare.com/files/263744468/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part05.rar
    http://rapidshare.com/files/263740904/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part06.rar
    http://rapidshare.com/files/263744678/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part07.rar
    http://rapidshare.com/files/263740353/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part08.rar
    http://rapidshare.com/files/263736714/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part09.rar
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    http://rapidshare.com/files/263741736/GW_3ds_max_3D_Matte_Painting_and_Camera_Mapping.part19.rar

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    Set Extension and Lighting Effects

    In today’s feature film industry, productions are in constant need of digital set extensions. On this third DVD in a series, Chris Stoski shows how digital set extensions are achieved. The lecture uses two examples to demonstrate matching simple and complex lighting in the plate photography, dealing with difficult lighting changes, matching the camera angle of the plate with 3D software, and adding camera movement in a compositing environment. The lecture results in the creation of two beautiful moving shots. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max and Apple Shake to create these examples, but the techniques can be implemented with other popular 3D and compositing software as well. This DVD is designed for all skill levels.
    3 hours of lecture.
    Product Code: CST03

    Download (2.1 GB)
    Code:
    http://rapidshare.com/files/263738002/GW_3ds_max_Set_Extension_and_Lighting_Effects.part01.rar
    http://rapidshare.com/files/263740107/GW_3ds_max_Set_Extension_and_Lighting_Effects.part02.rar
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    Fluid Simulation with Glu3D

    In this DVD, Cetin Tuker demonstrates the basic parameters of Glu3D in 3ds Max including the Glu3D main node, particle source, object manager and per object parameters. Cetin also walks you through a production quality fluid simulation animation project, starting from the storyboards. Modeling the objects in Max, scene setup and animation alternatives using the PWrapper function of Glu3D with the particle flow of Max, filling closed volumes with Glu3D particles and designing a fluid explosion are all thoroughly discussed. By watching this DVD you will see the entire production process for a fluid based commercial project.
    2 hours of lecture.
    Product Code: CTU01

    Download (1.7 GB)
    Code:
    http://rapidshare.com/files/263739192/GW_3ds_max_Fluid_Simulation_with_Glu3D.part01.rar
    http://rapidshare.com/files/263742125/GW_3ds_max_Fluid_Simulation_with_Glu3D.part02.rar
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    Multi-Pass Compositing 3ds Max (Digital Download version)

    In this lecture, Tim breaks down the process of rendering passes out of 3ds Max and demonstrates how to composite them together in Digital Fusion. Learn how to generate many different types of passes and how they are used in production. Identify and correct commonly occurring issues, from incorrect matte edges to bit depth and color correction. Acquire an understanding of what happens under the hood inside your 3D software and how to mimic that behavior while compositing to produce the highest quality renders. Tim demonstrates his techniques using Scanline, V-Ray and Brazil.
    260 Minutes of Lecture
    Product Code: TJO03


    Download (455 MB)
    Code:
    http://rapidshare.com/files/263715617/GW_3ds_max_Multi-Pass_Compositing.part1.rar
    http://rapidshare.com/files/263708426/GW_3ds_max_Multi-Pass_Compositing.part2.rar
    http://rapidshare.com/files/263708625/GW_3ds_max_Multi-Pass_Compositing.part3.rar
    http://rapidshare.com/files/263711715/GW_3ds_max_Multi-Pass_Compositing.part4.rar
    http://rapidshare.com/files/263721419/GW_3ds_max_Multi-Pass_Compositing.part5.rar

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    http://www.megaupload.com/?d=QHC53WQ1
    http://www.megaupload.com/?d=YUMC9NY3


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    Brazil Material Fundamentals 3ds Max and Brazil Techniques (Digital Download Version)

    This DVD offers an in-depth overview of the rendering plug-in Brazil 2 for Autodesk's 3d Studio Max. In this title Sebastien covers in detail all the different materials, shaders and texture maps included with this amazing tool from Splutterfish. He also demonstrates how to create and manage materials in a simple scene in order to reproduce a photorealistic image in 3D. This DVD contains an extensive custom library which has hundreds of resources in a simple browsable interface. The library includes materials, textures, references and links to everything you need to enhance your scenes and to enable you to create new materials on your own.
    260 Minutes of Lecture
    Product Code: SCH01

    Download (2 GB)
    Code:
    http://rapidshare.com/files/263728330/GW_3ds_max_Brazil_Material_Fundamentals_Techniques.r00
    http://rapidshare.com/files/263724323/GW_3ds_max_Brazil_Material_Fundamentals_Techniques.r01
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    Gears of War Creature Design (Digital Download Version)

    In this DVD Jay Hawkins works from start to finish on the design for a Gears of War creature called the Locust Hydra. Jay covers everything from the intial thumbnail sketch to the final rendering of the concept used for production. He explains his design process using a combination of Adobe® Photoshop® and Autodesk® 3ds Max®. Jay also delves into his experiences in the game industry and at Epic Games, discussing what it takes to be a successful concept artist in today's ever changing and highly competitive market, and emphasizing the importance of teamwork for developing a successful game.
    Over 3 hours of lecture.
    Product Code: JHA01

    Download (1.4 GB)
    Code:
    http://rapidshare.com/files/263861170/GW_3ds_max_Gears_of_War_Creature_Design.r00
    http://rapidshare.com/files/263859763/GW_3ds_max_Gears_of_War_Creature_Design.r01
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    Code:
    Pass: marcoha​
     

    aragon

    Well-known member
  • Oct 16, 2008
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    978
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    To be continued.......

    Add me a reputation point if you like my thread....
    Also I need your comments and feed backz to continue this thread ..
     

    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
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    1241114070_gfxtoday.jpg



    Todd Daniele "Poly-Modeling with 3ds Max: Thinking Outside of the Box"
    Focal Press | 2008-10-03 | ISBN: 0240810929 | 288 pages | PDF | 22.2 MB



    Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive.​

     

    aragon

    Well-known member
  • Oct 16, 2008
    9,349
    978
    113
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    OnyxGARDEN SuperBundle 2 for 3ds Max

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    The new OnyxGARDEN SuperBundle 2 for 3ds Max is a cost saving collection of essential tools for a serious CG artist. The package contains the lates TREE STORM 2010 plugin for Max and six stand-alone plant creators/generators/editors with corresponding libraries of more than 460 ready to use trees, shrubs, palms, bamboos, flowers, grasses, and grass covers! Furthermore, the SuperBundle 2 includes our new Onyx2Max import plugin for bringing Onyx plants to Max.

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    OnyxGARDEN SuperBundle 2 contains all these software packages:

    TREE STORM 2010 ... plugin for 3ds Max

    OnyxGARDEN Suite 2 ... set of creator/generator/editors

    OnyxBAMBOO ... creator/generator/editor + bamboo libraries
    OnyxTREE BROADLEAF ... creator/generator/editor + broadleaf libraries
    OnyxTREE CONIFER ... creator/generator/editor + conifer libraries
    OnyxFLOWER ... creator/generator/editor + flower libraries
    OnyxGRASS ... creator/generator/editor + grass libraries
    OnyxPALM ... creator/generator/editor + palm libraries
    Onyx2Max ... plugin for 3ds Max
    Download:

    http://rapidshare.com/files/250248532/OGS2.rar

    PASS: extrox.com